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Messages - erikem

Pages: 1 ... 3 4 [5]
61
Mods / Re: (0.8a) Shadowyards Reconstruction Authority 0.6.1.2
« on: May 23, 2017, 08:42:11 AM »
That's curious if you were updating from the latest prior release. What version were you upgrading from, if I may ask?
Changelog mentions 0.6.0.7.1 as the topmost version.

Any option for me to continue my save with latest mod updates?

62
Mods / Re: (0.8a) Shadowyards Reconstruction Authority 0.6.1.2
« on: May 21, 2017, 10:25:36 PM »
Hi. With latest mod update I get "Ship hull variant [ms_elysiumCiv_Hull] not found!" when I try to load a save, which used previous mod version.

63
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 14, 2013, 01:40:00 PM »
Well I asked kinda same balance questions but it's quite clear now about the game start - player starts a bit underpowered but really if you go with Omnifactory u can boost ur faction extremely fast. Even without Omni it won't be long till most of the abandoned stations will be yours.

As for the Neutrino - I for one disable them at all because they are way too OP in the numbers they are generated. I think Exerelin even has a task in bugtracker to introduce some additional balancing per faction supported out of the box.

64
That's strange... I suppose asking questions like "did u enable all mods I used?" or "do you use latest available for players Starsector version?" is silly so I won't ask them.

I've actually found the ship that causes the issue - it's one of those Rathan-Class destroyers. When you look at it at fleet dialogue it's CR is shown as empty. Trying to mothball it crashes the game for sure.

If all ships seem ok in ur fleet dialogue I'll make some screenshots.

65
I'm not feeling too much personal about saves and mods so here they are.

Here's the link to my saves:
https://www.dropbox.com/s/tier470v94gidkx/saves.rar

And here's the link to my mods (except for Galatia coz it's huuuge):
https://www.dropbox.com/s/i9w9zfq7nsln1ff/mods.rar

66
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 14, 2013, 10:03:53 AM »
Thx! I kinda thought so that this is a symptom of an issue that has occurred some time ago.

67
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 13, 2013, 02:46:58 PM »
Sure - just sent u links to my save file and archived mods dir (just in case).

As for the version of Exerelin - 0.61

68
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 13, 2013, 12:24:14 PM »
Hi. I have this nasty bug that won't let me finish any combat (I've tried fighting Zorg and Blackrock fleets). Starsector crashes with Null Pointer Exception when combat ends and before I am given any post-combat options.

Log says following:
Spoiler
114876 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_Jemima_73401664563739212...
131866 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
133111 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelin_config.json]
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133268 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/background1.jpg into existing tex id 317
133812 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 418,57 MB of texture data so far
133814 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/backgrounds/background1.jpg (using cast)
350714 [Thread-6] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 140, FP2: 23, maxFP1: 240, maxFP2: 160
447811 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyExtendedCRLossIfNeeded(ExerelinFleetEncounterContext.java:1496)
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyCREffect(ExerelinFleetEncounterContext.java:1429)
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyShipLosses(ExerelinFleetEncounterContext.java:1400)
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyResultToFleets(ExerelinFleetEncounterContext.java:1316)
   at data.scripts.plugins.ExerelinFleetEncounterContext.processEngagementResults(ExerelinFleetEncounterContext.java:99)
   at data.scripts.plugins.ExerelinFleetInteractionDialogPluginImpl.backFromEngagemen t(ExerelinFleetInteractionDialogPluginImpl.java:113)
   at com.fs.starfarer.campaign.A.???000(Unknown Source)
   at com.fs.starfarer.OoOO.???000(Unknown Source)
   at com.fs.super.oOOO.?00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Here's save descriptor:
Spoiler
<?xml version="1.0" ?>
<SaveGameData>
  <portraitName>graphics/portraits/portrait_bushi_1.png</portraitName>
  <characterName>Jemima</characterName>
  <saveFileVersion>0.3</saveFileVersion>
  <characterLevel>10</characterLevel>
  <compressed>true</compressed>
  <isIronMode>false</isIronMode>
  <gameDate>
    <secondsPerDay>10.0</secondsPerDay>
    <cycle>206</cycle>
    <month>11</month>
    <day>9</day>
    <hour>16</hour>
    <elapsed>0.0</elapsed>
  </gameDate>
  <saveDate>2013-10-13 14:51:42.708 UTC</saveDate>
  <allModsEverEnabled>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>blackrock_driveyards</id>
        <version>0.42</version>
        <desc>* Requires LazyLib * BLACKROCK INTERSTELLAR AUTHORITY ENCOURAGES THE EXPORT OF BLACKROCK ARMS AND HULLS FOR THE CONTINUED PROSPERITY OF BLACKROCK-LODESTONE.</desc>
        <name>Blackrock Driveyards</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Blackrock Driveyards created by Cycerin. Java scripting by LazyWizard and EnderNerdcore. Campaign implementations by Uomoz.</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Blackrock Drive Yards</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>bushi</id>
        <version>1.2.0</version>
        <desc>--------------- * Requires LazyLib * ------------------------------------ Bushi is a self-replicating android. Thanks to its ill programming it is set to destroy all organic life in order to safeguard its own future. The threat grows as Bushi's numbers have been estimated to be in the tens of thousands.</desc>
        <name>Bushi</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Gotcha!</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Bushi</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.world.BushiModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>exerelin</id>
        <version>0.61</version>
        <desc>Choose your banner and fight for supremacy of sector Exerelin!</desc>
        <name>Exerelin</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Zaphide</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Exerelin</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.ExerelinModPlugin</modPluginClassName>
        <fullOverrides>
          <string>data/world/factions/thulelegacy.faction</string>
          <string>data/scripts/world/SectorGen.java</string>
          <string>data/world/factions/neutral.faction</string>
          <string>data/world/factions/directorate.faction</string>
          <string>data/world/factions/hiigaran_descendants.faction</string>
          <string>data/world/factions/insurgency.faction</string>
          <string>data/world/factions/syndicate_asp.faction</string>
          <string>data/world/factions/tradeguild.faction</string>
          <string>data/variants/relics_plower_Standard.variant</string>
          <string>data/world/factions/nihil.faction</string>
          <string>data/variants/relics_pusher_Standard.variant</string>
          <string>data/hulls/relics_extinctioner.ship</string>
          <string>data/world/factions/blackrock_driveyards.faction</string>
          <string>data/world/factions/junk_pirates.faction</string>
          <string>data/world/factions/regime.faction</string>
          <string>data/variants/relics_solver_Standard.variant</string>
          <string>data/world/factions/valkyrian.faction</string>
          <string>data/world/factions/rebel.faction</string>
          <string>data/world/factions/hegemony_core.faction</string>
          <string>data/variants/relics_egler_Standard.variant</string>
          <string>data/hulls/relics_faithoper.ship</string>
          <string>data/scripts/plugins/CharacterCreationPluginImpl.java</string>
          <string>data/world/factions/interstellarFederation.faction</string>
          <string>data/world/factions/antediluvian.faction</string>
          <string>data/variants/relics_carrioner_Standard.variant</string>
          <string>data/variants/relics_ringer_Standard.variant</string>
          <string>data/world/factions/gedune.faction</string>
          <string>data/world/factions/scrappers.faction</string>
          <string>data/variants/relics_sidewayer_Standard.variant</string>
          <string>data/world/factions/ceredia.faction</string>
          <string>data/campaign/resources.json</string>
          <string>data/world/factions/minefaction.faction</string>
          <string>data/world/factions/isora.faction</string>
          <string>data/world/factions/qualljom.faction</string>
          <string>data/hulls/relics_queen.ship</string>
          <string>data/variants/relics_intersepter_Standard.variant</string>
          <string>data/world/factions/bushi.faction</string>
          <string>data/world/factions/neutrinocorp.faction</string>
          <string>data/world/factions/shadoworder.faction</string>
          <string>data/world/factions/abandoned.faction</string>
          <string>data/world/factions/zorg.faction</string>
          <string>data/world/factions/shadow_industry.faction</string>
          <string>data/world/factions/elder.faction</string>
          <string>data/variants/relics_arwar_Standard.variant</string>
          <string>data/world/generators.csv</string>
          <string>data/world/factions/lotus_pirates.faction</string>
        </fullOverrides>
        <jars>
          <string>jars/Omnifactory.jar</string>
          <string>jars/ExerelinHacks.jar</string>
          <string>jars/ExerelinPlugins.jar</string>
          <string>jars/ExerelinUtilities.jar</string>
        </jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>GalatiaC</id>
        <version>1.0</version>
        <desc>Galatia Complete is the Ultimate space faring music collection for Starsector. Adds 69 Campaign Music Tracks, 11 Title Screen Music Tracks, and 34 Combat Music Tracks</desc>
        <name>Galatia Complete</name>
        <gameVersion>0.54a</gameVersion>
        <author>Computica</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Galatia Complete</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>hiigaran_descendants</id>
        <version>1.0.0</version>
        <desc>--------------- * Requires LazyLib * ------------------------------------ Descended from a planet called 'Hiigara', the Hiigarans made it to this part of the universe hundreds of years ago, during the Great Exile. Using their technological knowledge that was brought along from home, they now try to get by, avoiding conflict but readying themselves for the day the Hiigaran people will again be hunted.</desc>
        <name>Hiigaran Descendants</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Gotcha!</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Hiigaran Descendants</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.world.HiiModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>junk_pirates</id>
        <version>1.63</version>
        <desc>Some pirates have been stealing tech and creating ships and weapons platforms to increase their ability to further steal technology (makes you wonder why they bother?). Play with these crazy guys.</desc>
        <name>Junk pirates, Ship and mission mod</name>
        <gameVersion>0.6.1a</gameVersion>
        <path>D:\Games\Starsector\starsector-core\..\mods\junk_pirates</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.world.JunkPiratesModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>kadurtheocracy</id>
        <version>1.1.7b</version>
        <desc>Adds two new factions, three new systems, and associated ships/weapons/stations/planets. Integrates with the Gedune, Blackrock Driveyards, ASP Syndicate, Shadowyards Heavy Industries, and Junk Pirates and should be compatible with all other non-total conversion mods! Exerelin and Uomoz-compatible!</desc>
        <name>Kadur Theocracy</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Vayra</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Vayra</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.VayraModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>lw_lazylib</id>
        <version>1.6b</version>
        <desc>A collection of libraries to aid with modding. Not a mod in itself, but required by certain other mods.

This release is targeted towards Starsector version 0.6a.</desc>
        <name>LazyLib</name>
        <gameVersion>0.6a</gameVersion>
        <author>LazyWizard</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\LazyLib</path>
        <totalConversion>false</totalConversion>
        <utility>true</utility>
        <modPluginClassName>org.lazywizard.lazylib.LazyLib</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars>
          <string>jars/LazyLib.jar</string>
        </jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>shadow_ships</id>
        <version>0.4.2.2</version>
        <desc>=Requires LazyLib= Adds the Shadowyards Heavy Industries faction and related ships.</desc>
        <name>Shadowyards Heavy Industries Mod</name>
        <gameVersion>0.6.1a</gameVersion>
        <path>D:\Games\Starsector\starsector-core\..\mods\shadow_ships</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.ShadowyardsModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>The Gedune</id>
        <version>Version 1.3</version>
        <desc>More GREEN! Very mean. The Gedune want your scrap, and possibly your ships. Will you stand up to them?</desc>
        <name>The Gedune</name>
        <gameVersion>0.6a</gameVersion>
        <author>Hyph_k31, and Ghoti</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Gedune</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.GeduneModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>nomads</id>
        <version>0.9.3</version>
        <desc>The Nomad Armada wanders about</desc>
        <name>The Nomads</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Trylobot</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\nom</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.TheNomadsModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>zorg</id>
        <version>V15e</version>
        <desc>The Zorg are here to assimilate your gameplay.</desc>
        <name>Zorg</name>
        <gameVersion>0.6a</gameVersion>
        <path>D:\Games\Starsector\starsector-core\..\mods\Zorg15e</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.ZorgModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
  </allModsEverEnabled>
  <enabledMods>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[2]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[3]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[4]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[5]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[6]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[7]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[8]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[9]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[10]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[11]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[12]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
  </enabledMods>
</SaveGameData>
[close]

I thought it might be something generic because of: "WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null" and posted in the main support page but as Alex suggested I'm posting it here now:
Hi - looks like this crash is in the code for the Exerelin mod. Could you post this in the mod's thread instead?

I've done some code modifications to original Exerelin files but they should not have anything to do with such an issue. Modifications I've done are:
  • Added support for factions marked with *, ** and *** and Nomads
  • Added few more starting options (30 planets, 60 stations)
  • Increased mining range to 2500 (I hate chasing planets when mining fuel)
  • Changed sector generation code to have min planets and stations equal to 1/2 of the max value selected in dialogue
  • Restored resource prices back to vanilla value

No other changes were done and I'm fairly sure these modifications couldn't have caused the error I experience.

69
Thx for the confirmation. Sure I will.

70
Hi. I have this nasty bug that won't let me finish any combat. Starsector crashes with Null Pointer Exception when combat ends and before I am given any post-combat options.

Log says following:
Spoiler
114876 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_Jemima_73401664563739212...
131866 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
133111 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelin_config.json]
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133268 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/background1.jpg into existing tex id 317
133812 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 418,57 MB of texture data so far
133814 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/backgrounds/background1.jpg (using cast)
350714 [Thread-6] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 140, FP2: 23, maxFP1: 240, maxFP2: 160
447811 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyExtendedCRLossIfNeeded(ExerelinFleetEncounterContext.java:1496)
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyCREffect(ExerelinFleetEncounterContext.java:1429)
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyShipLosses(ExerelinFleetEncounterContext.java:1400)
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyResultToFleets(ExerelinFleetEncounterContext.java:1316)
   at data.scripts.plugins.ExerelinFleetEncounterContext.processEngagementResults(ExerelinFleetEncounterContext.java:99)
   at data.scripts.plugins.ExerelinFleetInteractionDialogPluginImpl.backFromEngagemen t(ExerelinFleetInteractionDialogPluginImpl.java:113)
   at com.fs.starfarer.campaign.A.???000(Unknown Source)
   at com.fs.starfarer.OoOO.???000(Unknown Source)
   at com.fs.super.oOOO.?00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Here's save descriptor:
Spoiler
<?xml version="1.0" ?>
<SaveGameData>
  <portraitName>graphics/portraits/portrait_bushi_1.png</portraitName>
  <characterName>Jemima</characterName>
  <saveFileVersion>0.3</saveFileVersion>
  <characterLevel>10</characterLevel>
  <compressed>true</compressed>
  <isIronMode>false</isIronMode>
  <gameDate>
    <secondsPerDay>10.0</secondsPerDay>
    <cycle>206</cycle>
    <month>11</month>
    <day>9</day>
    <hour>16</hour>
    <elapsed>0.0</elapsed>
  </gameDate>
  <saveDate>2013-10-13 14:51:42.708 UTC</saveDate>
  <allModsEverEnabled>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>blackrock_driveyards</id>
        <version>0.42</version>
        <desc>* Requires LazyLib * BLACKROCK INTERSTELLAR AUTHORITY ENCOURAGES THE EXPORT OF BLACKROCK ARMS AND HULLS FOR THE CONTINUED PROSPERITY OF BLACKROCK-LODESTONE.</desc>
        <name>Blackrock Driveyards</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Blackrock Driveyards created by Cycerin. Java scripting by LazyWizard and EnderNerdcore. Campaign implementations by Uomoz.</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Blackrock Drive Yards</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>bushi</id>
        <version>1.2.0</version>
        <desc>--------------- * Requires LazyLib * ------------------------------------ Bushi is a self-replicating android. Thanks to its ill programming it is set to destroy all organic life in order to safeguard its own future. The threat grows as Bushi's numbers have been estimated to be in the tens of thousands.</desc>
        <name>Bushi</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Gotcha!</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Bushi</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.world.BushiModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>exerelin</id>
        <version>0.61</version>
        <desc>Choose your banner and fight for supremacy of sector Exerelin!</desc>
        <name>Exerelin</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Zaphide</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Exerelin</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.ExerelinModPlugin</modPluginClassName>
        <fullOverrides>
          <string>data/world/factions/thulelegacy.faction</string>
          <string>data/scripts/world/SectorGen.java</string>
          <string>data/world/factions/neutral.faction</string>
          <string>data/world/factions/directorate.faction</string>
          <string>data/world/factions/hiigaran_descendants.faction</string>
          <string>data/world/factions/insurgency.faction</string>
          <string>data/world/factions/syndicate_asp.faction</string>
          <string>data/world/factions/tradeguild.faction</string>
          <string>data/variants/relics_plower_Standard.variant</string>
          <string>data/world/factions/nihil.faction</string>
          <string>data/variants/relics_pusher_Standard.variant</string>
          <string>data/hulls/relics_extinctioner.ship</string>
          <string>data/world/factions/blackrock_driveyards.faction</string>
          <string>data/world/factions/junk_pirates.faction</string>
          <string>data/world/factions/regime.faction</string>
          <string>data/variants/relics_solver_Standard.variant</string>
          <string>data/world/factions/valkyrian.faction</string>
          <string>data/world/factions/rebel.faction</string>
          <string>data/world/factions/hegemony_core.faction</string>
          <string>data/variants/relics_egler_Standard.variant</string>
          <string>data/hulls/relics_faithoper.ship</string>
          <string>data/scripts/plugins/CharacterCreationPluginImpl.java</string>
          <string>data/world/factions/interstellarFederation.faction</string>
          <string>data/world/factions/antediluvian.faction</string>
          <string>data/variants/relics_carrioner_Standard.variant</string>
          <string>data/variants/relics_ringer_Standard.variant</string>
          <string>data/world/factions/gedune.faction</string>
          <string>data/world/factions/scrappers.faction</string>
          <string>data/variants/relics_sidewayer_Standard.variant</string>
          <string>data/world/factions/ceredia.faction</string>
          <string>data/campaign/resources.json</string>
          <string>data/world/factions/minefaction.faction</string>
          <string>data/world/factions/isora.faction</string>
          <string>data/world/factions/qualljom.faction</string>
          <string>data/hulls/relics_queen.ship</string>
          <string>data/variants/relics_intersepter_Standard.variant</string>
          <string>data/world/factions/bushi.faction</string>
          <string>data/world/factions/neutrinocorp.faction</string>
          <string>data/world/factions/shadoworder.faction</string>
          <string>data/world/factions/abandoned.faction</string>
          <string>data/world/factions/zorg.faction</string>
          <string>data/world/factions/shadow_industry.faction</string>
          <string>data/world/factions/elder.faction</string>
          <string>data/variants/relics_arwar_Standard.variant</string>
          <string>data/world/generators.csv</string>
          <string>data/world/factions/lotus_pirates.faction</string>
        </fullOverrides>
        <jars>
          <string>jars/Omnifactory.jar</string>
          <string>jars/ExerelinHacks.jar</string>
          <string>jars/ExerelinPlugins.jar</string>
          <string>jars/ExerelinUtilities.jar</string>
        </jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>GalatiaC</id>
        <version>1.0</version>
        <desc>Galatia Complete is the Ultimate space faring music collection for Starsector. Adds 69 Campaign Music Tracks, 11 Title Screen Music Tracks, and 34 Combat Music Tracks</desc>
        <name>Galatia Complete</name>
        <gameVersion>0.54a</gameVersion>
        <author>Computica</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Galatia Complete</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>hiigaran_descendants</id>
        <version>1.0.0</version>
        <desc>--------------- * Requires LazyLib * ------------------------------------ Descended from a planet called 'Hiigara', the Hiigarans made it to this part of the universe hundreds of years ago, during the Great Exile. Using their technological knowledge that was brought along from home, they now try to get by, avoiding conflict but readying themselves for the day the Hiigaran people will again be hunted.</desc>
        <name>Hiigaran Descendants</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Gotcha!</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Hiigaran Descendants</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.world.HiiModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>junk_pirates</id>
        <version>1.63</version>
        <desc>Some pirates have been stealing tech and creating ships and weapons platforms to increase their ability to further steal technology (makes you wonder why they bother?). Play with these crazy guys.</desc>
        <name>Junk pirates, Ship and mission mod</name>
        <gameVersion>0.6.1a</gameVersion>
        <path>D:\Games\Starsector\starsector-core\..\mods\junk_pirates</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.world.JunkPiratesModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>kadurtheocracy</id>
        <version>1.1.7b</version>
        <desc>Adds two new factions, three new systems, and associated ships/weapons/stations/planets. Integrates with the Gedune, Blackrock Driveyards, ASP Syndicate, Shadowyards Heavy Industries, and Junk Pirates and should be compatible with all other non-total conversion mods! Exerelin and Uomoz-compatible!</desc>
        <name>Kadur Theocracy</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Vayra</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Vayra</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.VayraModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>lw_lazylib</id>
        <version>1.6b</version>
        <desc>A collection of libraries to aid with modding. Not a mod in itself, but required by certain other mods.

This release is targeted towards Starsector version 0.6a.</desc>
        <name>LazyLib</name>
        <gameVersion>0.6a</gameVersion>
        <author>LazyWizard</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\LazyLib</path>
        <totalConversion>false</totalConversion>
        <utility>true</utility>
        <modPluginClassName>org.lazywizard.lazylib.LazyLib</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars>
          <string>jars/LazyLib.jar</string>
        </jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>shadow_ships</id>
        <version>0.4.2.2</version>
        <desc>=Requires LazyLib= Adds the Shadowyards Heavy Industries faction and related ships.</desc>
        <name>Shadowyards Heavy Industries Mod</name>
        <gameVersion>0.6.1a</gameVersion>
        <path>D:\Games\Starsector\starsector-core\..\mods\shadow_ships</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.ShadowyardsModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>The Gedune</id>
        <version>Version 1.3</version>
        <desc>More GREEN! Very mean. The Gedune want your scrap, and possibly your ships. Will you stand up to them?</desc>
        <name>The Gedune</name>
        <gameVersion>0.6a</gameVersion>
        <author>Hyph_k31, and Ghoti</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Gedune</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.GeduneModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>nomads</id>
        <version>0.9.3</version>
        <desc>The Nomad Armada wanders about</desc>
        <name>The Nomads</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Trylobot</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\nom</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.TheNomadsModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>zorg</id>
        <version>V15e</version>
        <desc>The Zorg are here to assimilate your gameplay.</desc>
        <name>Zorg</name>
        <gameVersion>0.6a</gameVersion>
        <path>D:\Games\Starsector\starsector-core\..\mods\Zorg15e</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.ZorgModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
  </allModsEverEnabled>
  <enabledMods>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[2]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[3]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[4]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[5]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[6]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[7]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[8]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[9]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[10]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[11]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[12]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
  </enabledMods>
</SaveGameData>
[close]

Although log says that it fails at "data.scripts.plugins.ExerelinFleetEncounterContext.applyExtendedCRLossIfNeeded(ExerelinFleetEncounterContext.java:1496)" I think it might be something generic because of: "WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null". Seems like fleetData is not pointing to my fleet (if it should).

71
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 07, 2013, 11:34:21 PM »
Thx for the answers!

But is it really expected that player first station starts entirely empty while other factions have some basic resources in it from start?

Also is it expected that it takes more than 1 game month for player faction to produce the first mining fleets (some NPC faction may already have second station by that time)?

72
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 07, 2013, 12:38:33 PM »
@ 4 small systems + all factions + max asteroid belts + omnifactory + max 30 planets (manually increased cap) + max 60 stations (manually increased cap) + player faction = Gedune
@ game settings - "baseTravelSpeed":200, "speedPerBurnLevel":40

Active mods:
  • Blackrock Drive Yards
  • Bushi
  • Exerelin
  • Galatia Complete
  • Gedune
  • Hiigaran Descendants
  • junk_pirates
  • LazyLib
  • shadow_ships
  • Vayra
  • Zorg15e

Most of the fleets behave weird. They just stick to certain points doing nothing. Mining fleet can hover a minute over asteroid and then a minute over station (saying "proceeding to station"). Trader fleet can stay the whole minute at station. All of them can't seem to complete some basic actions for prolonged periods of time.

Sometimes initial station does not spawn any fleets for like 5 minutes. Haven't seen a single Boarding Fleet of my faction in first 6-7 minutes. Everything was fine in Exerelin 0.6 with same additional mods.

Can this be caused by some of manual Exerelin/settings modifications or is this a known issue?


Update 01
@ Reinstalled Exerelin mod + allow trading with neutrals in mod settings + "baseTravelSpeed":200 + "speedPerBurnLevel":40

Game behaves in the same fashion - 26 game days passed and not a single friendly fleet spawned. Somehow my station has no marines/crew/resources/fuel when I capture it. It's just plain empty. Is this expected?

Update 02
Jan 7 (game day 38): Yay!  fleets spawned - 2 mining fleets and 1 watch fleet, Asteroid mining fleet picked one seriously remote asteroid for mining. 1/8 of sector width distance from parent station while there were many asteroids nearby

Update 03
My wayfarer Asteroid Mining fleet is back. It was dropping it's cargo for 4-5 game days at station or maybe the crew was simply getting drunk? =)

73
General Discussion / Re: Logistics upkeep per ship
« on: September 28, 2013, 06:54:29 AM »
Now it's clear =) Thank you very much =) It's even clear why certain ships take 2 LR on one buy and 3 on another =)

And yeah making it more prominent is a very good idea =) Just for the sake of ease of player calculations you could even make active stats (max cargo, fuel, crew, total LR etc) auto-adjust when you "pick up" a ship before buying it. All in all you adjust these stats when you "pick up" the ship in the selling dialogue

74
General Discussion / Re: Logistics upkeep per ship
« on: September 28, 2013, 04:35:46 AM »
Yeah I mean the logistics capacity. For example I have 50/60 logistics. How do I know how much will this number change when I buy a new ship provided that:
- current cargo/fuel/crew amount is not above limit
- crew is enough to run the fleet with the sheep I'm buying
- whole fleet is repaired and at max CR (if that matters)

Why do certain ships make it 54/60 and some 51? Why certain fighters wings seem to take more than frigates or destroyers even though these fighters are weak?

75
General Discussion / Logistics upkeep per ship
« on: September 28, 2013, 02:11:14 AM »
Heya! Sorry for a noob question but howdya check the logistics upkeep of any given ship before you buy it?

I've tried searching for it but couldn't find it plus ship info window in 6a tells me nothing I could use to guess this value.

Thx in advance for answers.

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