@ 4 small systems + all factions + max asteroid belts + omnifactory + max 30 planets (manually increased cap) + max 60 stations (manually increased cap) + player faction = Gedune
@ game settings - "baseTravelSpeed":200, "speedPerBurnLevel":40
Active mods:
- Blackrock Drive Yards
- Bushi
- Exerelin
- Galatia Complete
- Gedune
- Hiigaran Descendants
- junk_pirates
- LazyLib
- shadow_ships
- Vayra
- Zorg15e
Most of the fleets behave weird. They just stick to certain points doing nothing. Mining fleet can hover a minute over asteroid and then a minute over station (saying "proceeding to station"). Trader fleet can stay the whole minute at station. All of them can't seem to complete some basic actions for prolonged periods of time.
Sometimes initial station does not spawn any fleets for like 5 minutes. Haven't seen a single Boarding Fleet of my faction in first 6-7 minutes. Everything was fine in Exerelin 0.6 with same additional mods.
Can this be caused by some of manual Exerelin/settings modifications or is this a known issue?
Update 01
@ Reinstalled Exerelin mod + allow trading with neutrals in mod settings + "baseTravelSpeed":200 + "speedPerBurnLevel":40
Game behaves in the same fashion - 26 game days passed and not a single friendly fleet spawned. Somehow my station has no marines/crew/resources/fuel when I capture it. It's just plain empty. Is this expected?
Update 02
Jan 7 (game day 38): Yay! fleets spawned - 2 mining fleets and 1 watch fleet, Asteroid mining fleet picked one seriously remote asteroid for mining. 1/8 of sector width distance from parent station while there were many asteroids nearby
Update 03
My wayfarer Asteroid Mining fleet is back. It was dropping it's cargo for 4-5 game days at station or maybe the crew was simply getting drunk? =)