I think I'll start a new playthrough and start posting about ships as I find them. Is it OK to discuss modded ships on the main forum?
It's not strictly forbidden, I don't think. If it's a crime I'm guilty of it myself dozens of times over. I'm a major league Safety Overrides Enjoyer, especially on the Aurora. Right now I'm playing with the Alfonzo Mod suite and a few others, but I'm going to boot up StarSector and modify my current "Smash Twenty Times Its Mass In Pirates And Solo 200000 Cred Bounties" SO Aurora build into something vanilla-friendly and post it here in a little bit.
I also have a Eagle build that is the backbone of my fleets.
You can build the regular Eagle this way and just leave off the missiles if you don't have the XIV version. Either way, this is my ideal fleet filler for midgame before I have my own faction and expenses are a concern. I deploy my flagship first, then a line of these, then a second line of whichever carriers are necessary for the fight I'm facing. They don't do tremendous damage to anything on their own (that's what my flagship is for) but they consistently stay alive and drive up the enemies' shields and can easily swat flanking frigates.
(edit) Okay, here's a picture of my current SO Aurora and the character build to make it work. The Chimobuko Mining Lasers aren't relevant to the build, you can replace them with regular lasers or ignore PD entirely, this build is about smashing into things at close range and firing at them until they're vapor while grinding your shields into their face like a grappling character in a fighting game. Call this Perfect King or Demon Form Zangief, same general idea. The Cryoblaster is a lucky find from the Highly Shielded Cache after I complete the tutorial, if I got a Disintegrator instead I would have used that. Likewise with the rear Shock Repeater. My point is you don't NEED Remnant tech, the truly important bits of this are the Safety Overrides, Hardened 360-Degree Shields (with an amazing flux to damage ratio), and the triple Blasters.