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Messages - TimeDiver

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16
It's going to require a new save however since I'll need to alter the inflation script.
Apologies if I come off as a bit obtuse in my reply, but... does this mean starting an entirely new campaign, or will an older save from before said bounty was added be sufficient? Or not, because scripts are 'baked' into the campaign.xml file somehow?

That depends, did your game crash when you accepted the bounty or when you encountered the bounty? Inflation normally takes place when you make contact with a fleet, but I'm not sure how that interacts with custom bounties. Otherwise my 2 major fixes should be ok to add to a current save.
CTD occurred upon accepting the bounty, which as I stated in an earlier reply, was averted (even after accepting said custom bounty) by setting "zda_augment_pack_enable_boolean" to FALSE in this mod's settings.json file and re-starting Starsector.

Should I test the actual encounter with "zda_augment_pack_enable_boolean" set to FALSE? Or is it enough to revert to a slightly older save once you've uploaded the hotfixed .jar file?

17
It's going to require a new save however since I'll need to alter the inflation script.
Apologies if I come off as a bit obtuse in my reply, but... does this mean starting an entirely new campaign, or will an older save from before said bounty was added be sufficient? Or not, because scripts are 'baked' into the campaign.xml file somehow?

18
Hello there! Just downloaded this mod to try it out today, it seems very interesting, but have been getting an error several minutes after loading my save. Seems to be linked to augment generation for NPC fleets, and has been happening in my colonies' system for the most part.

Spoiler
1741750 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getType()" because the return value of "com.fs.starfarer.api.combat.ShipVariantAPI.getWeaponSpec(String)" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getType()" because the return value of "com.fs.starfarer.api.combat.ShipVariantAPI.getWeaponSpec(String)" is null
   at data.aaz_ar_hull_scripts.ZDA_Augment_Inflation_Listener.reportFleetInflated(ZDA_Augment_Inflation_Listener.java:2721) ~[?:?]
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportFleetInflated(ListenerUtil.java:400) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.impl.ooOO$2.ÒÕO000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.impl.ooOO$2.beforeShown(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.F.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]
@ctuncks: I get a very similar CTD, but for me it occurs when I try to view a Ship and Weapon Pack (latest version) bounty, after accepting it:
Spoiler
1540638 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getType()" because the return value of "com.fs.starfarer.api.combat.ShipVariantAPI.getWeaponSpec(String)" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getType()" because the return value of "com.fs.starfarer.api.combat.ShipVariantAPI.getWeaponSpec(String)" is null
   at data.aaz_ar_hull_scripts.ZDA_Augment_Inflation_Listener.reportFleetInflated(ZDA_Augment_Inflation_Listener.java:2721) ~[?:?]
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportFleetInflated(ListenerUtil.java:400) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source) ~[port_obf.jar:?]
   at data.scripts.campaign.intel.SWP_IBBIntel.createSmallDescription(SWP_IBBIntel.java:929) ~[?:?]
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.comms.return.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]

Do you know if the bounty had a module ship in it? The line in question is seeing if a module of a ship has an inbuilt ballistic weapon. Also was it Dark.Revenant's Ship and Weapon Pack?
Yes, it was a multi-module ship, and yes, the ship is from Dark.Revenant's Ship and Weapon Pack (swp_boss_sporeship_cus.variant). Edited previous reply accordingly.

19
Hello there! Just downloaded this mod to try it out today, it seems very interesting, but have been getting an error several minutes after loading my save. Seems to be linked to augment generation for NPC fleets, and has been happening in my colonies' system for the most part.

Spoiler
1741750 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getType()" because the return value of "com.fs.starfarer.api.combat.ShipVariantAPI.getWeaponSpec(String)" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getType()" because the return value of "com.fs.starfarer.api.combat.ShipVariantAPI.getWeaponSpec(String)" is null
   at data.aaz_ar_hull_scripts.ZDA_Augment_Inflation_Listener.reportFleetInflated(ZDA_Augment_Inflation_Listener.java:2721) ~[?:?]
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportFleetInflated(ListenerUtil.java:400) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.impl.ooOO$2.ÒÕO000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.impl.ooOO$2.beforeShown(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.F.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]
@ctuncks: I get a very similar CTD, but for me it occurs when I try to view El Psi's Ship and Weapon Pack (latest version) bounty, after accepting it:
Spoiler
1540638 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getType()" because the return value of "com.fs.starfarer.api.combat.ShipVariantAPI.getWeaponSpec(String)" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getType()" because the return value of "com.fs.starfarer.api.combat.ShipVariantAPI.getWeaponSpec(String)" is null
   at data.aaz_ar_hull_scripts.ZDA_Augment_Inflation_Listener.reportFleetInflated(ZDA_Augment_Inflation_Listener.java:2721) ~[?:?]
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportFleetInflated(ListenerUtil.java:400) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source) ~[port_obf.jar:?]
   at data.scripts.campaign.intel.SWP_IBBIntel.createSmallDescription(SWP_IBBIntel.java:929) ~[?:?]
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.comms.return.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]
EDIT: Setting "zda_augment_pack_enable_boolean" to FALSE in this mod's settings.json file ensures that the CTD does not occur, so (apparently) the issue has something to do with the bounty in question featuring a modular ship; specifically, El Psi's sporeship from SWP.

20
Mods / Re: [0.97a] Scan Those Gates (v1.5.7)
« on: March 12, 2024, 01:15:01 PM »
Is there a way to add the ability to scan those gates with console command?
Using Tutorial start and didn't see the ability show up after finishing the quest.
Upon completing the tutorial, after travelling to Corvus and speaking with one of the NPCs, enter the following in Console Commands:

RunCode Global.getSector().getCharacterData().addAbility("stg_GateScanner"); Global.getSector().getCharacterData().addAbility("stg_HypershuntScanner"); Global.getSector().getCharacterData().addAbility("stg_CryosleeperScanner");

21
@ TimeDiver I really did have to remove a lot of them from mission use, too many of them pull campaign data that was leading to null crashes. It was just easier restricting them.
Understood, but I believe that updating the first post of the thread to indicate a lack of save compatibility between 0.65 and 0.8 (requiring dangerous edits to campaign.xml to get around) would be prudent.

22
I've played around a bit with  Experimental Hull Modifications, but didn't know they counted as D-Mods. Maybe I should change the way a d-mods are detected and just have a boolean that detects the relevant d-mods rather than all of them.
The exact cause is even more messed-up.

It was my poorly-thought-out attempt to bypass 'can't use ARRUS hullmods for Missions' by adding ARRUS hullmods to the .variant files, not EHM.

This unintentional charlie-foxtrot will teach me to be more careful / diligent in my testing... and to not do so without having a meal beforehand.

EDIT #1: One last addendum - Previous saves are NOT compatible (i.e. will not successfully load), unless the campaign.xml file(s) are edited to remove all 'zda_aug_fin_del' references.

EDIT #2: Given how risky editing campaign.xml is, I tried to create a 'dummy' zda_aug_fin_del hullmod, but that didn't work, since I specified a script that is no longer present. Gonna try something even more insane, but wanted to mention this.

23
@ TimeDiver: I'm not exactly sure where the conflict is coming up, but it seems a HullVariantSpec is an issue. It seems to be related to D-Mods, so it might be something related to my Stopgap Suite, but I haven't touched it in awhile.
Found the issue, and its my own damn fault.

I edited some .variant files to add some of Experimental Hull Modifications' hullmods to them, and some/all of EHM's hullmods are treated as d-mods by the game engine, causing a CTD when your mod detects them on game load.

Undoing those changes to the .variant files (i.e. restored an older weekly backup of my Starsector 'mods' folder) and there's no longer any CTD-during-game load.
Quote
I notice you've got a fair number of mods that haven't been updated for awhile I don't know if you found an alternate source or manually updated the mod_info yourself, but that is a potential avenue for a conflict. Additionally you also have some mods that have been recently involved in a certain controversy involving inserted crash code (delayed) and bricking save files. In fact depending on what versions you are running you may have the triggers to set those off.
Yeah, I found out about the whole charlie-foxtrot with <name redacted> and their subsequent banning from the Starsector modding community; can't really remove them until I start a new campaign, but I'm planning on trying some 'bootleg' versions from my backups, when I get the free time to do so.

24
Had a CTD-during-load (the game, not a save) with v0.8 (re-downloaded after you hotfix'd them), with the following error message:
Code
135702 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.P.hasTag(String)" because "<local3>" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.P.hasTag(String)" because "<local3>" is null
at com.fs.starfarer.loading.specs.HullVariantSpec.hasDMods(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.codex.CodexData.Object(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.codex.CodexData.<init>(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.codex.oOOO.<init>(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.codex.oOOO.Ô00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Might be a poor mod interaction with yours, but here's my list of mods, from stelnet.log (103 total):
Spoiler
SYSTEM PROPERTIES
Java version: 23-beta
Java vendor: Eclipse Adoptium

ENABLED MODS
PAGSM-1.14.preview:  Phillip Andrada: Gas Station Manager
aitweaks-1.4.6: AI Tweaks
advanced_gunnery_control_dbeaa06e-1.16.1: AdvancedGunneryControl
adversary-6.0.0: Adversary
apex_design-1.2.8: Apex Design Collective
armaa-2.36: Arma Armatura
automatic-orders-1.4: Automatic Orders
timid_admins-1.88: Better Colonies
better_deserving_smods-0.11.3: Better Deserving S-Mods! & Progressive S-Mods
blackrock_driveyards-0.9.5b4: Blackrock Drive Yards
yrutl-1.0.0: Boarding Util
CaptainsLog-0.2.0: Captain's Log
dp_mnemonic_utils-1.0.e: ClearCommands & MnemonicUtils
combatactivators-1.3.0: Combat Activators
chatter-1.14.1: Combat Chatter
cmutils-0.4.0: Combat Misc Utils
lw_radar-3.0: Combat Radar
timid_commissioned_hull_mods-1.999999gggg: Commissioned Crews
lw_console-2023.5.05: Console Commands
timid_cum-1.14: Content Unlocking Missions
customizablestarsystems-2.0.0: Customizable Star Systems
istl_dassaultmikoyan-1.6a: Dassault-Mikoyan Engineering
DetailedCombatResults-5.4.0: Detailed Combat Results
diable_armatronics-1.0: Diable Armatronics
diableavionics-2.8.4: Diable Avionics
Diktat Enhancement-1.2.2c: Diktat Enhancement
dex-0.0.17.1: Domain Explorarium Expansion
dynamictariffs-1.1.1a: Dynamic Tariffs & Fighter Expansion Rebalanced
edshipyard-2.6.5: ED Shipyards
EmergentThreats_Vice-0.5.3: Emergent Threats
EmergentThreats_IX_Revival-0.5.3: Emergent Threats: IX Revival
seven_nexus-2.1.2: Epta Consortium
exoticatechnologies-1.8.5: Exotica Technologies
lyr_ehm-0.8.6b: Experimental Hull Modifications
fast_engine_rendering-1.1.2: Fast Engine Rendering
fleethistory-1.0.10: Fleet Action History
fleet_journal-1.1.2: Fleet Journal
fleetsizebydp-1.0.2b: Fleet Size By DP
sun_flux_reticle-1.3.0: Flux Reticle
gladiatorsociety-1.3(beta): Gladiator Society
GrandColonies-2.0.e: Grand.Colonies
hte-1.4.13: High Tech Expansion
HIVER-1.11: Hiver Swarm
hostileIntercept-1.3.3: Hostile Intercept (and Autopause!)
hullmod_expansion-4.4: HullMods Expansion
sun_hyperdrive-2.5.2: Hyperdrive
IndEvo-3.3.e: Industrial.Evolution
Imperium-2.6.4: Interstellar Imperium
timid_xiv-1.18.3aj: Iron Shell
lost_sector-0.6.1d: LOST_SECTOR
lw_lazylib-2.8b: LazyLib
leadingPip-1.9.4: Leading Pip
logisticsNotifications-1.4.5: Logistics Notifications
luddenhance-1.2.6e: Luddic Enhancement
luddenhanceied-1.2.6a: Luddic Enhancement IED
lunalib-1.8.4: LunaLib
wisp_magicAchievementsVanillaPack-1.2.3: Magic Achievements: Vanilla Pack
MagicLib-1.4.1: MagicLib
su_CarrierHullmod-1.6.2b: Modern Carriers
MoreBarMissions-0.0.5: More Bar Missions
niko_moreCombatTerrainEffects-1.3.2: More Combat Terrain Effects
MoreMilitaryMissions-0.4.2: More Military Missions
Neutrino-1.87-RC3: Neutrino Corporation: NE
nexerelin-0.11.1b: Nexerelin
yrex-0.3.2: Nijigen Extend
sun_nomadic_survival-1.4.0: Nomadic Survival
officerExtension-OPF.03: Officer Extension - The OP Fork
JYDR-0.8: Ore Refinery
particleengine-0.71: Particle Engine
wisp_perseanchronicles-0.13.0: Persean Chronicles & Locked and Loaded
planet_search-1.2.2: Planet Search
pt_qolpack-1.2: QoL Pack
QualityCaptains-1.6.1: Quality Captains
assortment_of_things-2.0.9-Part1: Random Assortment of Things
sun_ruthless_sector-1.6.1: Ruthless Sector
tahlan_scalartech-0.9.1: ScalarTech Solutions
scan_those_gates-1.5.7: Scan Those Gates
RC_Second_Wave_Options-0.6.5: Second Wave Options
secretsofthefrontier-0.14: Secrets of the Frontier
SEEKER-0.6.2: Seeker - Unidentified Contact
swp-1.15.1: Ship/Weapon Pack
speedUp-1.0.1: SpeedUp
sun_starship_legends-2.5.2: Starship Legends
stelnet-3.1.3: Stellar Networks
Sunrider-0.4.1: Sunrider
superweapons-2.5b: Superweapons Arsenal
System_Marker-0.1.8: System Marker
tahlan-1.2.6: Tahlan Shipworks
presmattdamon_takenoprisoners-0.16.1: Take No Prisoners
Terraforming & Station Construction-8.4.6: Terraforming & Station Construction
knights_of_ludd-1.1.1: The Knights of Ludd
star_federation-0.99-RC5: The Star Federation
timid_tmi-0.98: Too Much Information
TORCHSHIPS-0.17rc1: Torchships And Deadly Armaments
transfer_all_items-1.2: Transfer All Items
underworld-1.8.3: Underworld
uaf-0.7.5c: United Aurora Federation
unthemedweaponsutils-0.6.1: Unthemed Weapons Collection
vayrasector-3.2.1: Vayra's Sector
whichmod-1.2.2a: WhichMod
yrxp-3.0.0: Yuri Expedition
shaderLib-1.9.0: zz GraphicsLib
ShipCatalogVariantEditor-1.8.2: ~Ship Catalogue / Variant Editor
[close]
Reverted to an archived copy of v0.65 (with mod_info.json edited to allow v0.97RC11 of Starsector to enable it), which does not have the above CTD.

25
This make 9 out of 21 baseline combats ships that do not benefit from their faction weaponry one way or another.
And it's bugging me...
Seems as though there are (choose only one) two short-term solutions to resolve the issue:

1. Change the 'BALLISTIC' mounts in the affected .ship files to 'HYBRID'.

2. Edit the .wpn files, i.e. add "mountTypeOverride": "HYBRID" to said files.

Having said that, the above is not thoroughly tested for any possible consequences.

26
Mods / Re: [0.97a] Random Assortment of Things
« on: March 08, 2024, 08:02:08 PM »
Eh, nope CA got folded into Magiclib quite a while ago.

If that's the case why do mods still require it regardless of whether or not you already have MagicLib?  Or am I completely clueless on this?
Because said mods need to have their own scripts re-compiled (re: edited to utilize the newer/revised scripts that are now part of MagicLib), before the dependency on OG!Combat Activators can be removed.

27
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 08, 2024, 07:15:07 PM »
UAF 0.75c is out. Enjoy! I hope that's the last one because I wanna start working on the next super capital remaster patch.

When I try to extract the new hotfix, I am getting warnings about the folder containing a trojan.

Trojan:Script/Wacatac.B!ml

Hopefully, this is a false alarm, but better safe than sorry.
Most likely a false alarm; I checked if the UAF_0.75c.rar archive was uploaded to/scanned in VirusTotal.com and it showed zero reports of such.

28
Got a bizarre case of slowdown upon opening the 'Manage built-in hullmods' dialog and then 'Select built-in hullmods to remove from ship' after updating to v0.11.1, disabling the 'new' UI and re-enabling the 'Legacy' UI.

Said slowdown is NOT present in v0.10.2 (reverted to a backup folder), but with its mod_info.json file edited so that Starsector v0.97RC11 can load it; for note, I am using Mikohime 26.4 for the performance increase.

Additional info: the menu slowdown/lag is proportional to the number of s-mods a given ship has (at least, when viewed through the Legacy UI).

Copy-and-pasting myself from a Discord post I made:

I removed some s-mods via campaign.xml editing, and the slowdown is proportional to how many s-mods a ship has.

Case-in-point; one ship in my fleet is a deliberate cheat ship, with ~60 S-Modded hullmods, and that one lags the most, by far.

By contrast, the ships with only 5-10 or so s-mods have minimal-to-no lag, so something changed from v0.10.2 to v0.11.x that factors in the total number of s-mods installed on a ship.

29
Mods / Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« on: March 03, 2024, 06:47:51 PM »
Using 2.8.3; there's an occasional crash where I can't load into a save because some hullmod has become void and then the savegame becomes corrupted.  Can't get the old starsector log, will try to reproduce....
Same here, second save goes to the bin. DialbeAvionics upgrade something something.
Find out it involves the java 23 seems it cant load or find the hullmods upgrades.
so i think this mod is not compatible with the java 23
I'm using the Mikohime package (re: Java 23) and Diable Avionics v2.8.3 and am not getting said crashes attempting to load my saves; no one else has the relevant ERROR entries from starsector.log?

EDIT: Also, this is the wrong thread to post these reports to; either do so in 'Bug Reports & Support (modded)', or in presidentmattdamon's newer mod discussion thread.

30
Mods / Re: [0.97a] SEEKER - Unidentified Contact v0.6.1
« on: March 03, 2024, 02:13:43 PM »
I'm afraid that changing the name of the Nova has broken the mod/my save. I get the following error: "Fatal: Ship hull spec [SKR_nova] not found!" Any way to fix this without having to start a new game for the umpteenth time?
Two options present themselves.

1. The more reliable AND less time-consuming method (but be sure to make a backup of your saves, before doing the following):

Open the campaign.xml file(s) in question with foXE (www.firstobject.com) and replace all instances of SKR_nova_ with SKR_stellar_

Just to be safe, make sure that 'Case-sensitive' is enabled when doing the 'Replace' (Ctrl+H is the hotkey combination to do so).

2. As Shogouki and A_Random_Dude point out, editing multiple files in the 'SEEKER_UC-v0.6.1' folders is the alternative, but far easier to screw up, since there's more files that have to be edited.

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