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Modding / Re: [0.96a-RC10]/[0.97a-RC8] WIP Aardwolf & Zenith: ARRUS Hullmods 0.7/0.8
« on: March 20, 2024, 11:30:10 PM »CTD occurred upon accepting the bounty, which as I stated in an earlier reply, was averted (even after accepting said custom bounty) by setting "zda_augment_pack_enable_boolean" to FALSE in this mod's settings.json file and re-starting Starsector.It's going to require a new save however since I'll need to alter the inflation script.Apologies if I come off as a bit obtuse in my reply, but... does this mean starting an entirely new campaign, or will an older save from before said bounty was added be sufficient? Or not, because scripts are 'baked' into the campaign.xml file somehow?
That depends, did your game crash when you accepted the bounty or when you encountered the bounty? Inflation normally takes place when you make contact with a fleet, but I'm not sure how that interacts with custom bounties. Otherwise my 2 major fixes should be ok to add to a current save.
Should I test the actual encounter with "zda_augment_pack_enable_boolean" set to FALSE? Or is it enough to revert to a slightly older save once you've uploaded the hotfixed .jar file?