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Starsector 0.98a is out! (03/27/25)

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Messages - Midnight Kitsune

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31
General Discussion / Re: [Question] Laser presence divert missiles?
« on: March 06, 2023, 09:04:24 AM »
The SIM Eagle has three blue lasers called Graviton Beams. Those put out a decent amount of force and are most likely what is pushing your missiles away

32
It's a bit annoying to have to navigate into it manually every time i want to change mods, and it doesn't feel like it'd be difficult to implement.
Could just make your starsector shortcut open the folder instead of directly launching the game. That's what I did thanks to all of the mods!

33
General Discussion / Re: Mods not showing up
« on: March 04, 2023, 04:39:32 PM »
It's in the launcher and I have seen the jason thingy before but I don't understand what to do with it
Did you properly unpack the mods? IE You used the "unpack here" command?

34
General Discussion / Re: Mods not showing up
« on: March 04, 2023, 03:25:22 PM »
Where exactly are they not showing up? In the launcher? In game? Are your mods up to date?

35
Yeah, just FYI, starsector doesn't auto update

36
One of the big ship packs from years back had "Logistics" ships that ate up any CR hits from the rest of the fleet, and they were eventually dropped because they just didn't add anything but incentives for gamey behaviour.
SS+ logistic ships! Man I miss those days!

If everyone is dead set on Solar Shielding being reworked, consider having it use a similar logic to tugs.
One equipped ship can give some protection to the entire fleet. More ships equals more protection.
Given that storm strikes already scale based on the size of your fleet, the simplest option might just be for Solar Shielding ships to not count for strike scaling.
I feel like this would be a good design for it

37
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 12, 2023, 07:12:30 AM »
Can you send out an email please when the new version comes out, thanks!
There is a mailing list sign up for just that on the main website. Just look at the sidebar on the right!

38
It should show up again, yeah. It doesn't go away until you've completed it.

In the next release, it would go away once you've *accepted* it - so, if you failed, you wouldn't get another go at it. I've just changed it so that it doesn't have a time limit, so that there's more flexibility to complete it at your own pace if it turns out to be too tough to crack when you first accept it.
I think there should be a warning then to indicate this. That way someone doesn't miss out at the chance later on

39
I thought HA got its penalty reduced when not S-Modded a bit and it gets higher when it is
It is going from a 10% penalty now to 0% when not S modded and a whopping 25% when S modded...

40
General Discussion / Re: how to get story points
« on: December 16, 2022, 05:33:49 PM »
I....had no clue i could do that. that might help I admit I decided to try this after moving form Star Valor. not sure why but in Valor i fly very nimbly then i come her and yeah...as stated a spinning top that keeps accidently leaving the battlefield or bouncing off my allies till i blow up. heh...umm if I may were would i go to change that. either i'm blind and missed it in settings or yo change it elsewhere.
Yeah, Valor is much more arcade like. Here, you need to worry about momentum and such

41
General Discussion / Re: how to get story points
« on: December 16, 2022, 02:13:11 PM »
oh....Xd that was vaguely explained in game also good to know you can infinitely earn them. Add a lot more playability after the main campaign is done. although....now i just need to learn how to fly and the points will be flowing. yeah i'll admit i am horrible at flying. if anything i'm a like a top spinning around unable to strafe or go wer ei want. either way before i go off topic thank you bowman for the answer. with this this short topic question is answered.
Have you tried inverting the turn to cursor controls in the options menu? That might help you better control your ship

42
Sadly missions are an absolute pain to do in SS, especially done right. This is due partly because of the open nature of the game and partly due to how all the dialogue and such is in one giant pain in the butt file called rules.csv

43
General Discussion / Re: Clean uninstall
« on: November 13, 2022, 06:35:19 PM »
Does anyone know how to cleanly uninstall Starsector? when I uninstall it, and when I go to reinstall it, it never asks me again for the key again. I need to know how to clear the key so when I return the laptop im barrowing I can cleanly remove it
The key isn't limited and is an offline key, so you don't need to deactivate it to use it on another computer.
But if you truly do want to remove it, you will need to open up the registry at this location:
HKEY_CURRENT_USER\Software\JavaSoft\Prefs\com\fs\starfarer\serial
and delete the serial registry key there. ONLY do this if you are 110% sure and confident that you can do this right as messing with the registry is risky. Doubly so for newbies.

44
Discussions / Re: My mods dont appear in the launcher
« on: November 12, 2022, 10:14:48 PM »
Are you using the "Extract Here" command or the "Extract to X" where X is the name of the zip file? You should be using Extract Here. And you might want to send a pic with your mod folder setup and inside one of said mod folders as well

45
Discussions / Re: More "Sim" like Sci Fi space fleet games?
« on: November 08, 2022, 10:15:09 AM »
I think we can agree Starsector leans more into arcade then sim, hope I am putting that right. Looking for a game where you are more involved in the managment of your fleet and crew. Starcom seems to be similar to what Im talking about but I havent played it. What else?
Starcom is even more arcade like than starsector. Your crew is basically another life bar to worry about, especially during events. But getting them is as easy as going back to your home base. No resources needed to refill them.

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