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Messages - Midnight Kitsune

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31
General Discussion / Re: how to get story points
« on: December 16, 2022, 05:33:49 PM »
I....had no clue i could do that. that might help I admit I decided to try this after moving form Star Valor. not sure why but in Valor i fly very nimbly then i come her and yeah...as stated a spinning top that keeps accidently leaving the battlefield or bouncing off my allies till i blow up. heh...umm if I may were would i go to change that. either i'm blind and missed it in settings or yo change it elsewhere.
Yeah, Valor is much more arcade like. Here, you need to worry about momentum and such

32
General Discussion / Re: how to get story points
« on: December 16, 2022, 02:13:11 PM »
oh....Xd that was vaguely explained in game also good to know you can infinitely earn them. Add a lot more playability after the main campaign is done. although....now i just need to learn how to fly and the points will be flowing. yeah i'll admit i am horrible at flying. if anything i'm a like a top spinning around unable to strafe or go wer ei want. either way before i go off topic thank you bowman for the answer. with this this short topic question is answered.
Have you tried inverting the turn to cursor controls in the options menu? That might help you better control your ship

33
Sadly missions are an absolute pain to do in SS, especially done right. This is due partly because of the open nature of the game and partly due to how all the dialogue and such is in one giant pain in the butt file called rules.csv

34
General Discussion / Re: Clean uninstall
« on: November 13, 2022, 06:35:19 PM »
Does anyone know how to cleanly uninstall Starsector? when I uninstall it, and when I go to reinstall it, it never asks me again for the key again. I need to know how to clear the key so when I return the laptop im barrowing I can cleanly remove it
The key isn't limited and is an offline key, so you don't need to deactivate it to use it on another computer.
But if you truly do want to remove it, you will need to open up the registry at this location:
HKEY_CURRENT_USER\Software\JavaSoft\Prefs\com\fs\starfarer\serial
and delete the serial registry key there. ONLY do this if you are 110% sure and confident that you can do this right as messing with the registry is risky. Doubly so for newbies.

35
Discussions / Re: My mods dont appear in the launcher
« on: November 12, 2022, 10:14:48 PM »
Are you using the "Extract Here" command or the "Extract to X" where X is the name of the zip file? You should be using Extract Here. And you might want to send a pic with your mod folder setup and inside one of said mod folders as well

36
Discussions / Re: More "Sim" like Sci Fi space fleet games?
« on: November 08, 2022, 10:15:09 AM »
I think we can agree Starsector leans more into arcade then sim, hope I am putting that right. Looking for a game where you are more involved in the managment of your fleet and crew. Starcom seems to be similar to what Im talking about but I havent played it. What else?
Starcom is even more arcade like than starsector. Your crew is basically another life bar to worry about, especially during events. But getting them is as easy as going back to your home base. No resources needed to refill them.

37
Lore, Fan Media & Fiction / Re: IroncladLion's Mod Reviews
« on: October 31, 2022, 04:52:37 PM »
I loved both of your reviews and I really do enjoy the long form setup of them! Keep up the good work!

38
General Discussion / Re: any save transfer mods?
« on: October 28, 2022, 10:27:03 AM »
... why?
Mod updates will many times break saves. And Even if they don't, many updates need a new save for stuff to be seen in the wild so to speak

39
General Discussion / Re: Why Alex doesn't want early access on Steam
« on: October 23, 2022, 06:49:08 AM »
Another reason Steam might be nice, is the thought of playing Star Sector on a steam deck. Might be clunky but potentially possible with two joy sticks and a mouse trackpad?
You don't need to be on Steam to run a game on the Deck though. There is a thread here of people running SS on it

40
I haven't cleaned this PC in a long while and it is about 6 years old with SSD that's almost full. I guess it is a possibility that the drive might finally be starting to die. I'm planning on sticking an extra stick of ram in it soon so I'll probably get it a  new drive when that happens. Shame the processor is directly integrated into the motherboard or I'd get a new one as well.
Oh yeah, if the drive is that old and almost full, I'd back it up ASAP! Also, SSDs should never be full as it wears them out really quickly IIRC

41
So I have a copy of Starsector on my home computer and my laptop. I think the last time I played it on my laptop was quite literally more than a year ago, and I know I had it activated then. The thing is that now it wants the key again for my laptop copy. Is it supposed to do that?
The CD key is an offline, registry kept key. So maybe you used a too aggressive PC cleaner program? Orrrrr it might be a sign that your drive is possibly failing and is damaging your registry as a result. Of course this is if you are a windows user

42
Discussions / Re: Paragon in Stardeus
« on: October 16, 2022, 05:00:49 PM »
Also, I think that game has free building so you could possibly build the ship from scratch if you wanted to. And I don't think that would anger Alex either

43
General Discussion / Re: Making new variants for simulator
« on: September 23, 2022, 09:13:16 PM »
There should be a file called simopponents in the core files that you can copy and make a basic mod for yourself

44
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: September 17, 2022, 06:45:48 PM »
Did you try leaving the system then re-entering it? Or leaving, saving, reloading and re-entering it to see if it updates?

45
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: September 15, 2022, 10:09:20 PM »
shameless ignorant non-coder here.

can anyone post up (if it hasnt already been posted) a code line to edit a planet in a system? what i mean specifically, is if i wanted to change, for ex., a barren planet to a cryovolcanic, what would that code look like?

otherwise, how could i spawn a (for the sake of consistency) cryovolcanic planet into a specific system?

much appreciated to the man that takes the time to reply to this!
Editing a planet's conditions is easily done via the "addconditions" and "removeconditions" commands. Certain conditions, like biome type, will auto replace the previous one but others you will need to add or remove one at a time

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