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Starsector 0.98a is out! (03/27/25)

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Messages - Midnight Kitsune

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16
General Discussion / Re: Why no Steam?
« on: June 09, 2023, 04:08:00 PM »
Also, you get ONE shot at Steam and Alex, AFAIK, wants to make sure that he gets said shot right.
But Steam isn't all sunshine and rainbows either. I know Alex has expressed some hesitance in the past about putting SS on there for other reasons besides just the "one shot" nature of it. Some of his comments here: https://fractalsoftworks.com/forum/index.php?topic=15344.msg248009#msg248009

Imagine mods get workshopped, also all shipgirls on the illustration page, a man can dream.
To quote a famous modder, "The Workshop is only good for hat mods"
IE mods that be quickly and easily swapped in and out without risk of nuking saves, especially with mod auto updates... Imagine losing several or tens of hours of progress because a single mod updated and nuked your save... Not good!
SS would need a massive overhaul for the Workshop to work well and that doesn't even include the Content ownership issues that many modders have brought up about it.

17
Suggestions / Re: [UI] Improving the save-system - 2nd try
« on: June 05, 2023, 05:31:10 PM »
Add to that the ability to scroll the mods list in saves

18
General Discussion / Re: Action slowdown.
« on: June 05, 2023, 04:27:49 PM »
If the combat is too high speed for you, you can actually slow it down via changing the number on the line ("combatSpeedMult":1f,) in the settings.json file located in "...\Fractal Softworks\Starsector\starsector-core\data\config" This file can be opened with a simple text editor but ALWAYS make backups first!
That 1 is the combat speed. Think of it like a percentage, with 1 being 100% of the normal combat speed. Setting it to 0.75 or 0.5 might help you but be warned it might make some larger ships a pain to fly with how slow they are.

19
General Discussion / Re: How is it done?
« on: June 05, 2023, 03:56:00 PM »
If you still need help with it I've made a short video with an input display in which I strafe around an enemy to get to their engines. I try to keep just at the range so that my main guns can hit but also so I can retreat and vent easily. Hope this helps.

https://www.youtube.com/watch?v=YgjAHV5_-sI

Holding shift keeps your ship pointed towards your mouse cursor and causes A and D to make your ship strafe instead of rotate. I keep shift held for most of the battle.
You can also invert this behavior in the settings menu so that by default your ship points towards your cursor and the A and D keys strafe

20
Discussions / Re: Save Gone
« on: May 14, 2023, 01:47:55 PM »
What did the error log say?
Also, TBH this should be posted in the modded bug reports section, not here

21
Suggestions / Re: default altMouseMoveToMassTransfer to true
« on: May 14, 2023, 01:45:48 PM »
I also never witnessed an issue with that, and I can't imagine playing without it. So if the alt key is the problem, can we put the thing on another key? Or could this issue even somehow be resolved so the few bugs that could happen, just don't. It's kinda weird teaching new players to fiddle with the game's files just so they can have a comfortable experience and not get carpal tunnel from selling/storing cargo.
Agreed, especially with some people equating that to cheating... >.<

22
Suggestions / Re: default altMouseMoveToMassTransfer to true
« on: May 14, 2023, 01:35:38 PM »
(It's off by default because it can, rather annoyingly, trigger cargo transfer while you're alt-tabbing.)
I've never had this issue Alex and I've had it enabled from the first time you added it. And I alt tab a ton too. Could it at the very least be moved to the settings menu? With a note/ tooltip saying that it is disable be default because of that issue?

23
Suggestions / Re: bring back crew experience + maybe crew capture
« on: May 14, 2023, 01:28:28 PM »
TBH, this sounds like an even bigger complicated cluster**** than what the old Crew XP system was. And that was removed due to the because it was a mess of both code and gameplay, what with having to play ship Tetris to get the higher level crew where you wanted them. Throw in the fact that that you want to make a skill be needed for both giving them their CR boost AND boosting their money needed, and I can see that leading to confused newbies and needless bug reports...

24
General Discussion / Re: Do you like traveling in the hyperspace?
« on: May 09, 2023, 06:24:29 PM »
i like riding the storms and think theyre neat
but slipstreams are a chore and i hate them with burning passion
This is my feeling as well. HOWEVER, I haven't played the new patch yet and thus I haven't experienced the new features and event buffs. Hell, I never even knew that sensor ghosts (supposedly) had a bar event tied to them until a few weeks ago!
The results so far are just sooo perfectly Gaussian distributed...
I answered yes and no because some things I like/ don't mind and other things I don't like at all

25
General Discussion / Re: MesoTroniK Donation Drive
« on: May 08, 2023, 12:25:04 PM »
Meso, you have signed up for Medicaid, right?
No he hasn't and has been unable to as well due to him being above the so called "poverty line" that is set so low it isn't even usable for most... And what is worse is that in some states, I'm not sure about Arizona, it is an all or nothing thing... I'm speaking from my experience from when I was helping and living with my father when he had cancer so I know what he is going through.

There is more info on the GoFundMe page:
Spoiler
"Additional information and material:

Why not ask the government for help? I've tried and we were shot down for making "too much" money as in just above the poverty threshold for a two-person household. Apparently, the state of Arizona and the Feds think you can live on just meager Social Security and some inconsistent income from commission work while also taking care of a dementia patient and the enormous cost of living that incurs. Because surely the cost of living is the same for everyone right? "
[close]

26
Same functionality as holding shift and clicking a weapon mount. Would make refitting 6+ ships to a new loadout simultaneously a lot easier. It's especially a pain in the butt with a lot of mods and you have to scroll through 30 hullmods to find the one you want. So for example if I just put flux conduits and expanded magazines on the last ship, then shift-clicking on the current ship will attempt to add both those hullmods. Also this same functionality for s-modding would be nice too - hold shift when clicking the s-mod button to instantly s-mod the last s-modded hullmod(s). (if present)
Don't think this would work too well with hullmods but I agree that I would like to see something to make mass adding hull mods easier, especially since custom variants/ autofits don't carry over between saves

27
{"stack":"TypeError: Cannot read properties of undefined (reading 'x')\n    at https://gomtuu.org/starsearcher/starsearch.js:1623:55\n    at NodeList.forEach (<anonymous>)\n    at parse_xml (https://gomtuu.org/starsearcher/starsearch.js:1600:77)\n    at https://gomtuu.org/starsearcher/ui.js:677:17","message":"Cannot read properties of undefined (reading 'x')"}

Sadly I'm getting this error...
Mod list:
Spoiler
Lightshow:1.41
Autosave:1.2
Better Deserving Smods!:1.64
Blackrock Drive Yards:0.9.5b2
Combat Chatter:1.13.1
Combat Misc Utils:0.3.2
Common Radar:2.5b
Console Commands:2021.12.25
Content Unlocking Missions:1.12
Dassault-Mikoyan Engineering:1.6a
Diable Avionics:2.7.0rc3
Epta Consortium:2.0.0
Exiled Space:0.1.4
ExtraSystemReloaded-master:1.0.0
Fleet Action History:1.0.8
Flux Reticle:1.2.1
Fuel Siphoning:1.2.2
Grand.Colonies:1.0.d
Grytpype and Moriarty's Defense Authority:0.9.9d
Hex Shields:1.2.0
Hyperdrive:2.3.1
Interstellar Imperium:2.5.2
Iron Shell:1.181
LazyLib:2.7b
Legacy of Arkgneisis:v1.9.11
LunaLib:1.6.0
MagicLib:0.42.1
Neutrino Detector Mk.II:1.3.0
Nexerelin:0.10.6d
Outer Rim Alliance:0.95rc1
Overlord's Additional Console Commands:1.1
Pearson Exotronics:0.7.2
Progressive S-Mods:0.8.7
Quality Captains:1.1.1h
Quality Captains Config:1.1.0
RogueliteSector:1.4.5
Ruthless Sector:1.4.0
ScalarTech Solutions:0.8.5
Scan Those Gates:1.5.1
Seeker - Unidentified Contact:0.5.3rc1
Ship/Weapon Pack:1.13.0
Special Hullmod Upgrades:1.3
SpeedUp:0.7.2
Starfarers Workshop:1.5.1
Starship Legends:2.2.2
UAF Skills:1.1.1
Underworld:1.7.1
United Aurora Federation:0.7.3c1
Unknown Skies:0.43
Unofficial New Game Plus:2.1.0
Unofficial Rule Book:1.1.2a
VIC:1.5.8a
Vayra's Sector:3.2.1
Version Checker:2.0b
WhichMod:1.2.1
Audio Plus:1.1.3
GraphicsLib:1.6.1
[close]

28
You didn't hit Ctrl J right? That can pop up the window to reenter your key.
But if you didn't do that or use some kind of cleaner tool, then well it could also be a sign of registry or file system corruption as well.

29
Discussions / Re: space pirates aren't all bad!
« on: April 20, 2023, 06:13:29 AM »
Your story isn't all that uncommon with this game actually!
A couple years ago Sseth reviewed this game and the flood of people coming in crashed/DDoSed the forum, the main website and even the PAYMENT processor! And that was even with Sseth posting his own key too! This game is just that good!

30
General Discussion / Re: How can I release a Mod?
« on: March 21, 2023, 05:29:30 PM »
You shouldn't upload it to the forum, but instead provide an offsite link

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