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General Discussion / Re: this is the greatest game ever made
« on: February 18, 2021, 04:25:31 AM »Btw what do you mean there's hasn't been a change in game mechanics in almost two years? Last patch was in May 2019, so there hasn't been any change. If you think the mechanics won't change much you should check out some of the dev's blogposts, there has been a lot of reworked mechanics.
Personally, I see the SS's transition from a combat sim to a single-system map then to a multi-system map to be the three iterations worth mentioning. Every other patch are either QoL tweaks or minor additions like silent running and star base etc. So no, in the past two years, nothing really changed how the base game played. The contracts are still the same, the exploration loop is the same, economy is still the same mess and colonization is just a money sink at the moment. Don't get me started on the whack-a-mole pirate, ludite bases that spring up without any economic restrictions.
The blog posts actually have me more worried than anything else. Alex has been polishing and re-designing certain features many times over the years and while I appreciate a better mechanic, there are far bigger issues. If SS is just a combat sim, then what it has is fine but it's claim to be a sandbox sim like Elite game with a living economy and that's what I've been waiting for all these years. Considering the amount of years Alex has been refining the combat portion, the equally important (to me) economy/trade/faction interaction/colonization have barely changed since inception. We are going on the third iteration of skill tree now according to the blog, is it really the time to refine that right now I wonder? Will Alex spend another 2 years polishing the non-combat portion too?
Combat was always intended to be the core of SS as specified by the devs and because of that every activity can/will easily push you into combat. But you're right in stating that there is no final vision of how the game will come out 1.0.
There has never been one, given how much the game has changed :phase-redone, ship boarding-redone, skills-redone, smuggling-redone, hell Combat Readiness exists just to nerf frigates due to maniacs like Hellmut killing fleets/stations with a single frigate.
So anyone who buys into the game needs to realize that SS is an unstable but persistent project without a predictable development.
Personally I find this state of affairs interesting because you can't tell how 1.0 will even look like and the sheer persistence over the years has shown that the devs are committed. And as far as I'm concerned that's all that matters.