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Blog Posts / Re: Of Slipstreams and Sensor Ghosts
« on: October 16, 2021, 04:18:54 AM »
Well this should make h-space more dynamic. I can't wait to rage quit after my fleet gets pushed into an ordo....
Does slipstream network generation take into account gate position? As in generate further away from gates so slipstreaming doesn't become obsolete once you get the gate key?
Can sensor ghosts be used in system to lure patrols away from points of interests? So that you have a sensor skill dedicated for luring where as go dark and pinging are mostly good for hiding/detecting? This could make subterfuge missions better without much tinkering.
Can we expect any hull mods to make direct use of slipstreams?
Does slipstream network generation take into account gate position? As in generate further away from gates so slipstreaming doesn't become obsolete once you get the gate key?
Can sensor ghosts be used in system to lure patrols away from points of interests? So that you have a sensor skill dedicated for luring where as go dark and pinging are mostly good for hiding/detecting? This could make subterfuge missions better without much tinkering.
Can we expect any hull mods to make direct use of slipstreams?