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« on: August 19, 2013, 11:25:58 AM »
If I understand Alex's explanation of the logistics system, it isn't a percentage on repair systems alone, but the supplies used to support all the systems of a fleet. If you think of logistics from the standpoint of repair parts, food for crew, munitions for ship weapons and so forth, you can place a percentage of how efficiently these items are being distributed around the fleet.
A logistics rating of 100% would dictate that the crew is sufficiently moving all the fleet's resources for maximum effect around the current size of the fleet. A larger fleet would possibly increase fleet logistics capacity, while increasing the demands of the logistics system appropriately, requiring more crew to manage the efficiency of resource movement within a fleet. The actual percentage for fleet logistics would never go beyond maximum efficiency for current fleet and crew setup however.
I like this idea, a logistics rating tied to crew can mean that casualties really mean something if the fleet finds it harder to keep their ships operational due to lack of crew. Lose enough crew and your huge stockpile of supplies wont really matter, since it can't move on it's own.
Am I anywhere close to your ideal of a logistics system, Alex?
I'm looking forward to the next patch and content release. :]