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Messages - Vayra

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16
also idk if this is a bug, but having to double-click updated mods (once to select the line, once to toggle the button) to enable/disable them feels a bit wonky

17
clicking the little box doesn't work for 0.91 mods, this seems intended
clicking 'enable all' does work, which of course crashes the game when it finishes loading

18
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: March 26, 2021, 12:35:33 AM »
D&DSECTOR IS OUT, FOR PROBABLY 1 DAY BEFORE 0.95

I MAKE NO GUARANTEE THAT IT WILL WORK

GRAB IT FROM THE OP

19
Mods / Re: [0.9.1a] Vayra's Sector 3.2 - back from the dead 2021-02-11
« on: March 26, 2021, 12:35:07 AM »
Unsure what is causing this crash-on-save, but the log had the word "Vayra" in the line here, so i thought id drop it here in case its something for you to look at.

Sorry if its the wrong place!

Code
5104 [Thread-4] INFO  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Applying data from weapon_data.csv to [lights_hound]
5104 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [vayra_mrm_fighter] not found in weapon_data.csv
5107 [Thread-4] WARN  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Error figuring out MIRV spec details
java.lang.NullPointerException
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.o00000(Unknown Source)
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

This is a broken missile .proj file, I think. Weird, I'll have to check for that.

20
Mods / Re: [0.9.1a] Kadur Remnant 3.2.2 - much less blessed 2021-03-25
« on: March 26, 2021, 12:33:21 AM »
smol balance update before 0.95

grab it from the OP

21
Oh, also

Update! Grab 1.2.1 from the OP for some balance changes and two new derelict fighters.

22
I noticed that this nice mod and Roiders Union both have a Tarsus-turned-combat-ship, do you think they conflict in some way? Probably shouldn't, as they're most likely separate ships, correct?

They'll be fine - ship IDs are prefixed with mod or author IDs, as long as the mod authors are competent, so you'll very rarely have to worry about overlap. :)

23
Modding / [0.95a, probably] Commonwealth of Incorporated Stars
« on: March 17, 2021, 04:55:26 PM »
ETA: when it's done

24
Suggestions / Re: Storm Needler Brainstorming
« on: March 12, 2021, 09:33:44 AM »
0.9.1 storm needler is good, just needs a ship for it to go on  :-[
give us a lowtech or midline battlecruiser with not enough mounts and good flux stats/ability to engage  :-[
If it's the only ship it's going to work really well on, might as well make it built-in.

no, it's good for the modiverse and SO dominators too, and you can make it work on an onslaught or elite conquest

25
Suggestions / Re: Storm Needler Brainstorming
« on: March 11, 2021, 12:20:13 PM »
give us a lowtech or midline battlecruiser with not enough mounts and good flux stats/ability to engage  :-[

26
Suggestions / Re: Storm Needler Brainstorming
« on: March 11, 2021, 12:19:35 PM »
0.9.1 storm needler is good, just needs a ship for it to go on  :-[

27
Suggestions / Re: Mix up the ship ratios for the factions a bit more
« on: March 11, 2021, 12:08:53 PM »
I've included either a 2-4-1 or, now, 3-3-1 change to CGR doctrine in Vayra's Sector since a long time ago and I love it, feels much more flavorful to have them be "the Legion faction" and Hegemony be "the Onslaught faction", good differentiation, big fan of this idea.

28
Unfortunatly this mod keeps crashing my game. Exact error is:

190218 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.campaign.bases.VayraRaiderBaseBarEvent: method <init>()V not found
java.lang.NoSuchMethodError: data.scripts.campaign.bases.VayraRaiderBaseBarEvent: method <init>()V not found
   at data.scripts.campaign.bases.KadurRaiderBaseBarEvent.<init>(KadurRaiderBaseBarEvent.java:23)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at data.scripts.campaign.bases.VayraRaiderBaseIntel.<init>(VayraRaiderBaseIntel.java:262)
   at data.scripts.campaign.bases.VayraRaiderBaseManager.createEvent(VayraRaiderBaseManager.java:312)
   at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:141)
   at data.scripts.campaign.bases.VayraRaiderBaseManager.advance(VayraRaiderBaseManager.java:135)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
190461 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
190462 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]

I've seen this a couple of times and from what I can tell the issue is one of the following:
- Outdated Kadur Remnant version
- Outdated Vayra's Sector version
- Didn't do a clean mod install (delete entire old folder before unpacking new one when updating)
- Trying to load an old save after updating

Is one of the above true for you?

29
Suggestions / Re: thumper buffs
« on: March 08, 2021, 12:05:05 PM »
WOOOOOOOOOO YYEEEEEAAAAAAAHHHHHHHH WE DID IT

30
Suggestions / Re: thumper buffs
« on: February 28, 2021, 07:54:48 PM »
w.r.t. this claim,
I agree 100% that the Thumper is too weak for its OP cost compared to all other guns. I'm not completely sure thats undesirable though, because imo there is some gameplay value in having a bad option or two. It gives new players something to identify as bad and then not use (system mastery progression) as well as lets them laugh maniacally when blowing up the poor pirate ships using them.

And then there is that special sense of embarrassment that happens when an enemy with thumpers manages to blow me up because I've been flying very badly...
eh.  I don't agree.  I've never felt any sense of accomplishment or achievement when discovering that something that's supposed to be useful in its role actually isn't and avoid it, nor does it provide me any joy blowing up dumb pirate builds that wield them in a medium mount (or worse: a large mount).  At best I don't notice such obsolete equipment, but often it somewhat detracts from whatever game I'm playing by taking up space, especially if it's a thing that I want to be good.  And let's be honest, who truly want Star Sector's BRRRRRRRRT gun to suck?

I'm fundamentally opposed to the idea that any weapon should intentionally be worse than other weapons for a given OP cost.  I've made a personal mod filled with slight tweaks of vanilla stuff I hardly used, because I want as many options afforded to the player (well, me) to be viable as possible.

I agree wholeheartedly with Retry here - to expand on their point and my own; there's nothing wrong with a bad gun, but a bad gun should be cheap. There is something wrong with a bad gun that is not priced (in Ordnance Points) commensurate to its value. I think I recall Alex mentioning this as a design principle even, at some point.

Anyway, the proliferation of people coming out of the woodwork to mention that they've already tweaked the thumper in their games speaks to my point and heartens me. To be honest, I'm less attached to any single fix - even the ones I myself proposed - as I am to the idea that something needs to be done, and I trust Alex/David to figure out the best way to do it.

Save the thumper!  :-[

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