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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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16
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: December 26, 2019, 12:49:30 PM »
so i found atleast 3 large energy weapons that have n/a as ordinance cost making it impossible to equip them on ships

https://i.imgur.com/jkTkjeA.png

and the one in the picture is a starting weapon so i dont think its a hidden weapon

anyone else know of this problem? is there a fix?
There are a few weapons that are permanently attached to certain ships (or are supposed to anyway), and they have no ordinance cost. The ships themselves have had their ordinance adjusted.
You can't buy these weapons and can't remove them from these ships.

17
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: December 25, 2019, 03:56:30 PM »
I am doubtful these two people recorded any of their changes, so I'm afraid there isn't a change log for anything, no direct way of comparing both versions.

The only thing you can do is try both of them and see which one you like best.

Sorry!

18
I know for a fact that there are a lot of lousy attitude Dutch people out there, but it's good to know they haven't found you yet. :P

19
In the past I've wondered if it would be worth it to create a ship like the Ramming Frigate from Homeworld: Cataclysm.
I guess you did just that. :)

It's mainly why I like the Odyssey so much: Hitting the speed button and either push little fellows out of the way or outright destroy them.

Anyway, lovely art work, as usual.

20
Mods / Re: [0.9.1a] Kiith Nabaal Shipyard 1.2 - Vaygr Destroyer
« on: November 06, 2019, 03:17:24 AM »
Still in awe here. I hope you'll keep it up! I'd love to see whole fleets of these gorgeous ship images.

21
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: October 27, 2019, 07:06:48 AM »
Nice job! :) I'll keep secretly checking this thread and update the main post.

22
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4
« on: October 22, 2019, 03:52:59 AM »
Well, as long as the ion beams still look like Homeworld ion beams. :P
I really need to check out both you guys' work soon. Ugh, I'll get around to it.

23
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4
« on: October 22, 2019, 01:11:46 AM »
Got a new update. It adds a bunch of MagicLib stuff and does require it, idk if that's alright I can take it out if it's not.

http://www.mediafire.com/file/dsm8s1mofpt9cts/Hiigaran_Descendants_v4.zip/file

Fixed the AI not spawning with weapons and a whole bunch of balance changes
I guess I'm not against it if it makes for an improvement. And I prefer you guys have all the freedom.

I'm curious what changes you made that require that mod?

24
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4
« on: October 18, 2019, 03:25:45 PM »
I'm positive it's harder for bombasticmori and NoFoodAfterMidnight to balance out my -5- years-old mod, than it was for me when I made the whole thing from scratch.  ;D
It's apparent a lot of things changed in this game in all those years.

Kudos to your tenacity (the both of you). :)

25
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4
« on: October 14, 2019, 05:28:30 AM »
Anyone's free to update my mods, so I don't mind.
I'll put links to both versions in the main post, so people can try out bombasticmori's and yours and they can see for themselves which one they prefer.

Awesome. Here's the link to my version of the mod: http://www.mediafire.com/file/h9ew6q0niv0lqoh/Hiigaran_Descendants_v3.zip/file

There's a readme with a description in it in the download
Okidoke, thanks! Links placed.

26
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4
« on: October 11, 2019, 01:55:10 AM »
Hey guys, I've spent a few days completely rebalancing and fixing all the bugs in this mod, giving them a cohesive combat style, fixing all the ships' weapon mounts so they're not firing over eachother, and generally reworking a lot of stuff to work in the current version of the game. I think it may be a bit different than the intended vision of the mod originally but I think it works with the Hiigaran lore and ships. I'm wondering if I can post an upload link here, if you guys are interested and okay with it.
Anyone's free to update my mods, so I don't mind.
I'll put links to both versions in the main post, so people can try out bombasticmori's and yours and they can see for themselves which one they prefer.

27
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4
« on: October 06, 2019, 02:02:08 AM »
I'd like to keep working on it at some point but with how depressed I've been lately I don't know exactly when that's going to be. For now I'm going to try to push myself to get something out per week...

You've done a lot of work, and I'm grateful (as I am sure others are), but please make yourself your number one priority.
You have no obligations here and are free to drop this at any time. Just a reminder. ;)
As someone who knows depression, I'd like to say: Be well! Looking after your own well-being is what's most important. There's no need to push yourself.

I've put your link in the main post, as well as a direct link from me. (Here's hoping it won't get downloaded a ton, making my ISP hunt me down.)

28
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.3
« on: September 30, 2019, 08:38:49 AM »
If you want my advice, be careful with nerfing stuff. Don't take out the fun factor.
The Sajuuk-Khar is supposed to be a one of a kind ship. My idea was that there's literally one in the game, and you can get it after brown-nosing the Hiigarans for a long time. In my opinion it's allowed to be hard-hitting.
Back then the beam wasn't grossly overpowered; it wrecked havoc on enemies with their shields down, sure, but it's also very expensive.

Allow people to have fun with slightly overpowered things. If they find something to be too overpowered, they can leave it in the hangar.
That was my motto back then, and I think that's partly why some people miss this mod.

29
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.3
« on: September 27, 2019, 03:32:44 PM »
To celebrate this I painted my flagship hiigaran ^^

Spoiler
[close]
That looks so incredibly good, I wish this mod had ships like that.

30
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.3
« on: September 23, 2019, 07:57:12 AM »
I'm not in a hurry. ;)

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