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Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: October 03, 2021, 08:27:54 PM »
BRDY has always been my favorite mod. I wish you the best of luck with all the real life stuff you're dealing with.
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
There should be another exception - probably above this line:
java.util.ConcurrentModificationException
That might have more information about what went wrong. Basically, you're looking for a related stack trace but one that has something with "com.fs.starfarer" in it.
Do I need to de-select the Omnifactory mod with this workaround? (As it still gives me the error after overwriting that file)
But you're right, the problem is with Nerexelin, as I've tried de-activating all the other mods and it didn't work only with Nerexelin.
Hi there,
Thank you for revitalizing this mod, as it is a great mod in my opinion (a very good bridge between current game and outposts in the future)
Unfortunately if I use it, it doesn't start the game. The error is the following: "Fatal: JSONObject["wingAnalysisTimeMod"] not found."
My mod list is the following:
Lightshow without Ship and Weapon pack 1.32
Dynasector 1.2.0
Combat Chatter 1.7.1
LazyLib 2.2
Leading Pip 1.8.1
Nerexelin 0.8
Omnifactory 2.1.4
Version Checker 17c
Let me know if you need more info.
Well part of it is that I'm comparing ally/enemy, not player/enemy. But your colors do indeed look much more vivid than mine. WTF is going on with this.
For example the new features, planet surveying and ship recovery/salvage. I get it, gotta give the player something else to do besides just constantly fighting. An alternative way of earning XP and money. Good idea in principle. Thing is, the combat path involves actual gameplay, whereas surveying and salvaging is just clicking through menus. If you choose to be a prospector who avoids combat and goes around scanning things, you remove the interesting part of SS's gameplay and you're left with nothing but the laggy and tedious overworld map navigation punctuated by occasionally clicking through a menu. As far as I can tell those features are a complete waste of everyone's time, the dev's as well as the players'. And sure, you can say "you don't have to do it". That's true, but the development time used to implement these things could have been used to do something more worthwhile instead.
Speaking of the overworld map, that's actually been made worse as well. I don't think I'm alone in hating how laggy and rubberbandy it feels. Instead of working on that and making it more responsive, the dev introduced Sustained Burn. The speed bonus from this is so good that it's basically mandatory to use it, and it makes your fleet feel even more laggy and unresponsive than before. And it stops you for a couple seconds as it activates. Wanna go fast? You gotta wait for that! Same thing with the Active Sensor Burst. Wanna know what's around you? Better stop and wait! So two more things for you to click on that will annoy you every single time you do.
Every new feature seems to just be an item in a menu somewhere or a button to click. While I appreciate the complexity that goes on behind the scenes, clicking menu options and buttons isn't exactly engaging gameplay.
if you are having trouble winning fights before you tap out for CR you simply are picking fights that are too big for you, sorry.
modern ships don't have to power enormous energy weapons that necessarily involve an incredible amount of strain on hundreds of subsystems that run the entire ship, so there is no real comparison.
anyway, some more suggestions
-mod in steiner foundation
-install hardened subsystems on the ships you need more CR on
-get combat aptitude for your flagship
-don't take hull damage as it really screws your CR
-mount higher damage weapons, get more ships to destroy things faster
-consider withdrawing if you do not think you will be able to win before CR tapout
-try maintaining contact with larger forces to rebuild your CR before closing for the kill
-attack smaller groups / wait for larger friendly forces to engage first and then follow them into combat
I'm fighting equal numbers of enemies or numbers less than me. All the AI has to do is kite me for long enough until my engines fail then he can start eating away at my haul. It's not realistic and more importantly it's not fun. Your suggestions really don't address the core of my complaint, I know how to play the game I just don't like a "feature" of it.