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Mods / Re: [0.65.2a] Scy V0.97 New Manticore Carrier, balance tweaks (11/09/2015)
« on: December 03, 2015, 07:42:52 AM »
Oh, right. And there's the Save Transfer mod, so I have no excuses. Will try that in a bit. Thanks!
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Well, I assumed SCY cruisers were fast enough. In retrospect, they were the armored versions, so that wasn't the best plan. The Hegemony fleet did have a number of midline ships.Ran into a superior Hegemony force with a hybrid fleet of Blackrock and SCY. My plan was to deploy all forces, inflict some casualties on the faster enemy forces, then retreat and re-engage. I attempted to tell all forces to Defend a point towards the bottom of the map... and the cruisers refused to go that direction.
Good plan, but why deploy cruisers for this? To fight faster ships, better to deploy your faster ones.
And clustering all forces around one point is... kinda ponitless IMO. Small fast squads (via escort) scattered around the map and also dragging enemy forces apart (divide and conquer!) do better in this situation, from my experience. And fast ships have no problems with retreat. For slower ships I usually retreat with escort.
It's not at all pointless to keep your forces bunched up if you're engaging a superior enemy. Particularly if you can exploit the terrain by defending in a nebula and also holding all the Nav points at the same time. It's like the Russian Winter defense.IDK, I might've been doing that too frequently. The heavier SCY ships, I don't want them running off and trying to solo things, so I tend to tell the whole fleet to defend an objective. I'll try some fights without that.
Oh right, cruise liners are now a thing. Maybe cruise liners could provide greater profits when transporting people?Maybe excess crew may possibly occupy cargo hold space without any additional penalties? Losing cargo space for transport occupied by excess crew already a penalty.might make troop transports / cruise liners kinda useless, though. unless crew needs A LOT of cargo space or there's some other kind of penalty, like increased supply drain or reduced cr. lost cargo space by itself is only a penalty while you're already at or close to max load even without crew, so that you're forced to choose between going over cargo capacity or spacing supplies / trade goods / weapons to make room.
Even though I find a poll before any of us have play-tested the new build to be unfair to the dev, I had to tick 'mostly disagree'. Alex has already said that vocal opposition won't sway him (and it shouldn't), so what are we accomplishing here? The patch comment thread already serves as a reference for who's on board and who isn't, and everybody's a visionary, anyway.I threw up a poll in order to give everyone a better idea of the distribution of opinions. The patch thread is/was loud and chaotic, with some people claiming to be in the majority or minority, not to mention that not everybody posts to that thread. The goal here is to get a less-biased statistic.