It's working, thanks !
I now have to understand how to play with custom factions, like Junk Pirates. Am i supposed to fllow these steps, as the DEV is "No Faction" ? I tried to simply upload the Junk Pirate to the mods, but then the game starts vanilla, without asking me about the number of planets, etc.
To add other factions (that are not included/supported already)
- Backup other mod
- If exists, remove the generators.csv file from other mod (data/world)
- If exists, remove any already existing (in Exerelin) factions from the other mods factions.csv file (data/world/factions)
- If exists, remove the CharacterCreationPluginImpl.java from the other mod (data/scripts/plugins)
- Add the various Exerelin fleets to the other mods faction file(s) for the factions you want to include
- Leave the faction files in the other mod structure
- Add specific faction weapons in ExerelinUtils.java in the getFactionWeapons method (near the bottom)
- Add the faction ids to possibleFactions in ExerelinData.java
- Add the starter ships to the appropriate place in Exerelin's CharacterCreationPluginImpl.java
- When loading StarSector, load both mods + LazyLib
Also, can i suggest to add a "back" button when creating the world ? Like, i want to see the ships i can start with AAA faction, then i want to see the BBB faction, but to do so i must go back to the main menu first and redo everyting. OK, it's a matter of seconds, it will just be "better" with a back button i think.