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Messages - Tchey

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46
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 12, 2013, 10:18:36 AM »
I coud appreciate also a way to visually know who is ennemy/neutral/friend. Colors for faction is nice, and a second circle, maybe blinking, for ennemy would be really good. Neutral and friend are not really a problem as they are not menacing while passing by.

My favorite "gameplay change" mod so far, thanks.

47
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 12, 2013, 01:59:03 AM »
It's working, thanks !

I now have to understand how to play with custom factions, like Junk Pirates. Am i supposed to fllow these steps, as the DEV is "No Faction" ? I tried to simply upload the Junk Pirate to the mods, but then the game starts vanilla, without asking me about the number of planets, etc.

Quote
To add other factions (that are not included/supported already)
 - Backup other mod
 - If exists, remove the generators.csv file from other mod (data/world)
 - If exists, remove any already existing (in Exerelin) factions from the other mods factions.csv file (data/world/factions)
 - If exists, remove the CharacterCreationPluginImpl.java from the other mod (data/scripts/plugins)

 - Add the various Exerelin fleets to the other mods faction file(s) for the factions you want to include
   - Leave the faction files in the other mod structure
 - Add specific faction weapons in ExerelinUtils.java in the getFactionWeapons method (near the bottom)
 - Add the faction ids to possibleFactions in ExerelinData.java
 - Add the starter ships to the appropriate place in Exerelin's CharacterCreationPluginImpl.java

 - When loading StarSector, load both mods + LazyLib

Also, can i suggest to add a "back" button when creating the world ? Like, i want to see the ships i can start with AAA faction, then i want to see the BBB faction, but to do so i must go back to the main menu first and redo everyting. OK, it's a matter of seconds, it will just be "better" with a back button i think.

48
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 12, 2013, 12:28:52 AM »
It's OK for saves compatibility, but the game still crashes. Just in case, i've copied the saves folder to somewhere else and clean the log, deleted everything from the mod folder, then installed again LazyLib and Exerelin v0.59_DEV3. Starsector seems to start, i see the loading screen, and after a few seconds, kaboom !

Maybe i'm just missing something on how to install it ?

49
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 11, 2013, 11:27:31 PM »
Can i play this with my current save (the last no-dev version) ? I've found that the ability to capture stations myself is what i want the most...

(edit : i just tried, game crashes before starting. I only loaded the _dev version, then tried again with exerelin and _dev at the same time. Same error. I get this :

Fatal : Ship hull spec [relics_sidewayer_h] not found ! Check starfarer.log for more info.


50
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 11, 2013, 01:14:17 AM »
Thanks !

I play Nomad andi've foundone Cruiser and one Capital, just after posting on the forum. I don't like the Capital however. I wanted to command one or two big ships, instead of several medium and small, but it seems a not so good idea so far.

The good thing after being away for several months is that the game is like brand new and i have to learn it again !

51
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 10, 2013, 11:31:27 PM »
Little question, maybe i've missed something. I'm playing this mod with nothing else, and my toon is level 7 now. I cannot find any big ship anywhere, is that normal ? Is there a kind of trigger (money, level, date...) ? Only one time i saw one Cruiser, that's all. Only fregates or smaller to buy.

Second question, "player can mine ressources" : how ?

52
Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: September 10, 2013, 07:59:27 AM »
Hi there, i could not find it, sorry if it's already well known : is there any ETA for 0.6, beside "when it's done" ? Days, weeks, months ?

53
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 09, 2013, 02:27:36 AM »
It was about being case sentitive, and now i can play mods. Thank you.

54
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 09, 2013, 01:13:53 AM »
Hi there,

I'm running the last StarSector 54.1a release Linux version. I'm using Linux Lubuntu on a laptop and the vanilla game runs great.

I wanted to play again after several months away from Starsector, and try some mods. So, i D/L the LazyLib and unzip it to my /mods folder, and do the same with Exerelin. I have nothing more installed,

Then, i selected both mods from the game's mods menu.

And it crashed.

Quote
java.lang.RuntimeException: Error loading [graphics/portraits/Nihil.png] resource, not found in [/home/tchey/Jeux/starsector/./mods/Exerelin,/home/tchey/Jeux/starsector/./mods/LazyLib,../starfarer.res/res,CLASSPATH]

It also crashed with Vacuum / Exerelin Alpha 1 (Total Conversion) and -Tore Up Plenty- with similar errors (cannot load a ressource).
I didn't try any other mods so far.

Any advise ?

55
Suggestions / Re: Show other fleet's speeds
« on: March 12, 2012, 06:45:16 AM »
I'd like to see some special crews, or maybe a new feature like "command computer" or something.
Then, we could either recrut crew or upgrade the computer (or both) to see the speed and other stuffs.
A bit like in X-universe games (ie X3 Terran conflict) with assistants for trading, fighting, targeting, etc.

56
Starfarer (a game maybe you know about).

Townsgame (nice alpha game, a mix between Dwarf Fortress, Dungeon Keeper, Sim City...) ;
http://www.townsgame.com/

Dwarf Fortress (maybe the best game i've ever played, and i've played a lot...) ;
http://www.bay12forums.com/

Cataclysm (a post-apocalyptic roguelike in development, free to play, alpha) ;
http://whalesdev.com/forums/index.php

Tribes Ascend (a fast paced FPS, free to play, open beta) ;
http://forum.hirezstudios.com/phpbb/viewforum.php?f=250

Path of Exile (hack'n'slash in development, closed beta) ;
http://www.pathofexile.com/

And many others. However, Dwarf Fortress is about 50% of my game time, and Tribes Ascend about 30%.

57
I love Battlestar Galactica OST.

Loosing is fun, and reuniting the fleet is fine :


Wandering into the space, melancholia :


Gathering ships, trading goods and prepare to battle :
or


I think that sometimes, music should not be redoundant with the ongoing action (like heavy metal for a fight, slow violin for a romance, etc).

Catching something to fight with :


Fighting :



58
What about insectoid ships ?

More like this one (I've seen a "mosquito on water" here) :


59
General Discussion / Re: Several questions about this awesome game
« on: July 09, 2011, 11:18:44 AM »
Very nice !
Thank you for the quick reply.

60
General Discussion / Re: Several questions about this awesome game
« on: July 09, 2011, 10:59:42 AM »
Hi there, i'm new aroud here but i've preordered the game several weeks ago.

I've read part of the forum, but something is not clear in y little head.
The final game will be a sand-box, with an semi random galaxy in which i can do what i want, or a mission-box like in a34 with a quite linear campagn and several missions to accomplish ?

Maybe it will be both, like X-Universe games ? A big galaxy with some plots and missions i CAN do, but nothing i MUST do (apart from some special mission with a reward like an unique ship) ?

Thanks and sorry for my english, i'm from France.

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