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Messages - NinjaPirate

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31
General Discussion / Windowed mode question?
« on: May 01, 2017, 09:21:36 PM »
Is the Starsector default windowed setting a borderless window? 

32
General Discussion / Re: What are you favorite Dominator builds?
« on: May 01, 2017, 09:20:06 PM »
I think you armed it with the 'flak' weapons rather then something with some actual bite.

As for ship mods, I've been using integrated targeting and converted hangers only for my destroyers/cruisers/capital ships. Giving me range, an escort interceptor and lots of flux capacity/vents to use.

The AI really seems to appreciate the extra fighter cover and flux, with the range simply being good all round.

As for my frigates, I give them integrated targeting and manoeuvring thrusters so they can scoot about the battlefield dodging stuff and working with their extra flux caps/vents.

My carriers have recovery shuttles and more deck crews, whatever that's called. Not that they can't fit on more stuff but I do like a healthy shield flux capacity on my ships for emergencies.

Winning the flux war can be the first step to winning a battle.

"Winning the flux war..." True story.  I really need the converted hangar mod, I have yet to find it.  It definitely felt like I was using flak weapons, although super huge flak weapons. 

33
General Discussion / What are you favorite Dominator builds?
« on: May 01, 2017, 08:03:50 PM »
I tried my hand at the Dominator, it did not end well. 



I tried running 2x devastators but I was most definitely not using them right.

What loadouts and hull mods do you guys recommend for this ship?

34
General Discussion / Re: How can I command fighers?
« on: May 01, 2017, 06:40:07 AM »
I've been wondering the same thing myself. 

35
So you're saying just leave well enough alone?  That jives with my experiences so far. 

36
I'm finally getting into bigger fleet battles and I'm trying to figure out a solid command strategy.  Lately I've been issuing the following commands:
1-Full assault
2-Eliminate (on whatever ship is the greatest threat)
3-Repeat step 2

Also how do you issue individual orders to fighters? I used to always use them to capture objective points. 

Fleet Composition: 
1x Eagle Cruiser - Mora (sp?) Carrier - 3x Drover Carriers - 1x Mule Freighter - 1x Salvage rig - 1x Prometheus Fuel Tanker

Here is an example of my current strategy:

37

XIV themed mid-game battlegroup (no legion nor onslaught yet). What's interesting here that funnily enough the most often used, most versatile and indispensable here turned out to be... Those 4 hegemony Kite's I'm using as screen for 4 wolfs or as fast picket ships chasing down vulnerable targets. That group is 8 fleet-slots combined but I don't see myself ever getting rid of them. Especially that Kite's are with reinforced bulkheads (+unstable injector and hardened subsystems) so I can loose them - no problem. I'll recover them after battle, if needed take out spare weapons from storage and keep on using them till I get back to core worlds to restore them to peak condition which is dirt cheap in comparison to other ships.

All my support ships ran on insulated engines and unstable injectors rather than with survey equipment (and hey, it's still absurdly easy to score a 1kk paycheck) while my combat ships - depends. All carriers do, some of the frigates. Almost all ships are on hardened subsystems and notably Kite's are with unstable injectors so they're reaching absurd speed's on full deployments (thanks to Cord.Man. skill). All destroyers and cruisers (with exception of the flagship Eagle) are also max armored to the point it amuses me to watch enforcers dueling multiple opponents up to the cruiser size (officers on them have all of the durability skills).

With sensory skills and just swapping few flux conduits for insulated engines I can actually S-burn 20 and have lower sensory profile than strength of my own ones lol (I do not however). I can even sneak with this thing  so well that pirate frigates usually will end up in combat range despite trying E-burn to avoid.

Anyway, I think that so far I got a nice solid mix of ships to go by. Only downside - they eat a lot of fuel despite -25% skill to it's consumption :o

As for your vid. You need some practice, but perhaps putting on some sabot's instead of 2 reaper torpedoes would be better?

Edit: Och, but the ventures here are from Venture (A) mod, just fyi.

Now that is a nice looking fleet.  Oh and I definitely need some practice.  My combat chops are to put it kindly, "No so good."  I may give this a try.

38
just wait till you get stuck in a sector with heavy [REDACTED] presence. no one wants to come help you there.

Oh I did, then I had to save scum, those warning beacons are there for a reason people.

39
I've gotten bored of salvage missions and have finally accepted a Hegemony commission. 

My current fleet consists of:
Hammerhead- 3x Drovers- Salvage Rig- 2x small fuel tankers - 2x tugs

I'm trying to keep a relatively low maintenance fleet that can still take on fair bit of fleets.

Here was my first experiences of faction warfare:

40
Also, my fleet is stuck on the edge of the sector please send help.

41


Captains Log:
-Chose a space pirate that looks super guilty
-Flew to nearest space pirate hideout
-Yelled at space pirate then blew up said pirate
-Decided to deliver more space justice
-Didn't check my Space calendar and arrived too late (blast!)
-Found a cool stash of loot instead

I'm definitely ready to take on huge fleets in light of my skill at blowing up half destroyed pirate frigates.  1st Mate make a note of that.

What I've learned so far is:

1-Sometimes you may kill your target without realizing it
2-Always check you actually have enough time to reach your target
3-You can never bring too much fuel/supplies

What are your bounty hunting tips?

42
I think someone has already complained about this. Personally I appreciate the eye-candy, but it's a sensible point - perhaps it could be a toggleable option in the main menu settings.

I won't argue with about the eye candy.  Maybe they're like X-wings in Star Wars.  These little guys have their own jumpdrives right?

43
Ok this is just me niggling.  I love seeing the actual ship sprites on the map, but it seems like the fighters should be in hangar rather than flying about the fleet.

Am I the only one that feels like this?

44
General Discussion / Re: Finding an Astral...
« on: April 29, 2017, 12:02:21 AM »
I hear a lot of talk about this ship.  Is it one of the best carriers you can get?  It's just so ugly, I don't know if I could fly one.

45
Is there a wiki page that lists the Vanilla ships?

Yes there is, I just had to scroll down two posts. :)

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