I only have the ships and weapons but in Nexerelin, that seems to be enough to make them appear around the place. Just landed at a size 4 Independant market that had two Hadrons on the open market. The ships and weapons are pretty much in working order, you can move all the necessary info from ifed to any particular mod or the core files and they should work. It's just a few minutes with Notepad++ and a spreadsheet program. I was tempted to put everything from Ascendancy into my game but I fear for my load times. Plus Ascendancy did it's balance a little differently if I remember correct, not sure how well they'd fare in the vanilla modiverse.
And Diable fighters, I've given Valiants a go because come on, space fighter jets that transform into EVE's
Ogres but they do tend to get shot up quite a bit more than Serkets because of their inability to phase and buzz around to a new attack angle like gnats with guns. I did also try Lightning phase bombers and I strongly feel that those things not having a souped up version of the lightning gun as their strike weapon so their pilots can yell "Lightning bolt!" is a missed opportunity and in the ridiculously big blob fights that occur in Nexerelin when invasion and strike fleets all butt heads together, I can just arbitrarily run out of my ability to give orders and they start getting really derpy trying to take on ships with a single Burst PD. Even without orders, Serkets work pretty well and I can always click the lot of them and tell them to run down a ship if they're doing that thing where the AI doesn't want to get close enough to engage this lone fleeing ship because the tailguns might hurt them. At least with fighters, I can deploy more when the AI acts up, as opposed to a few hundred thousand credits on a new cruiser, weapons and crew.