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« on: May 28, 2025, 10:07:36 AM »
The Idea
Let us have a option to station an officer on a planet, like we can store a ship, where he doesn't contribute to officers cap.
The Reasons
Officers optimization is one of the slowest, RNG based, story point dependant activity you do for the entire game, from early stages to late game. It is reasonable considering how important officers are, but there is an gameplay issue that arises from it. If you had a fleet composition in mind from before you even started a new game, and you optimized your officers, you feel stuck with it. You can store your ship, even scuttle them if you are really short on story points, you can play with different weapons, but, if you for example want to swap 5 Tempests with 5 Scarabs, sudently you need a completely different officers roster. And while you can just remove old officers and try to level up new ones, you throw away so much story points and, what is even more important in my opinion, you can't go back if you find out that you liked your previous option more.
In practise I have been starting a new game each time I wanted to play with a new fleet, which can become tiring, considering amout of mid game staff you need to go through, including main quest and the crisises. And each time I dropped my save with 10s of millions of credits and cleaned up colony situation I did it only because I felt like it's easier to level up officers on new save with a lot of story points instead of removing my existing officers AND farm late game enemies with specific "low power" fleets for storypoints.
I feel like just knowing that I don't lose story points by dismissing officers and have an option to go back in my core fleet build would be enough for me to not abandon literally every game just as I started when I want to try something a bit new. I probably did about 5 playthroughs just om 0.98, some of them specifically to test a single ship I wanted and building a fleet around it. It was fun, but at some point grinding Leage blockades is just too much.