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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - senor

Pages: 1 2 3 [4]
46
Mods / Re: (0.6.1a) Shadowyards Heavy Industries v0.4.3
« on: November 13, 2013, 05:48:27 AM »
Mshadowy, your mod is awesome and you are awesome... fantastic work.  great ship, weapon, and faction design.  :D

47
Bug Reports & Support / Re: Repeated crash, running Uomoz' Corvus 17.1
« on: April 19, 2013, 09:49:03 PM »
ah ok.  Though, even with iron mode it still keeps old save versions?  ill give it a shot, thanks.

48
having an issue with a repeated crash while running this mod.  once i load the save game, about 15 seconds later the game crashes to desktop, pointing me to the "starfarer" log file.  This does not happen with my vanilla save version.  Here's the last chunk of the log file:

Code
23059 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading E:\Games\Starsector\starsector-core\..\saves

\save_KaranSjet_486419472381869914...
25569 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id

[graphics/backgrounds/background4.jpg]
25612 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
34204 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoItemStack.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addItems(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addWeapons(Unknown Source)
at data.scripts.world.UomozScriptPersonalConvoy.Faction_Small_Weapons$(UomozScriptPersonalConvoy.java:110)
at data.scripts.world.UomozScriptPersonalConvoy.spawnFleet(UomozScriptPersonalConvoy.java:70)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

also... faction stations in this mod (and in vanilla) seem to stop updating their inventories not long into a new game.  what ships they have for sale (and the one's that ive sold to the station) dont change either.  supply fleets are arriving just fine, but nothing changes that i can tell.  i think very rarely a small change occurs but it takes a long long time.  thoughts?

49
Bug Reports & Support / Re: Repeated crash, running Uomoz' Corvus 17.1
« on: April 19, 2013, 09:37:10 PM »
thanks for the reply, ill post this in the mod thread then.

here's the last bit of the log file in case someone wants to see it here:

Code
23059 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading E:\Games\Starsector\starsector-core\..\saves

\save_KaranSjet_486419472381869914...
25569 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id

[graphics/backgrounds/background4.jpg]
25612 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
34204 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoItemStack.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addItems(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addWeapons(Unknown Source)
at data.scripts.world.UomozScriptPersonalConvoy.Faction_Small_Weapons$(UomozScriptPersonalConvoy.java:110)
at data.scripts.world.UomozScriptPersonalConvoy.spawnFleet(UomozScriptPersonalConvoy.java:70)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

50
Bug Reports & Support / Repeated crash, running Uomoz' Corvus 17.1
« on: April 19, 2013, 09:20:15 PM »
Hey, on one of my save files (the one running the mod) i get a 100% repeated crash about 20 seconds after i load the save file.  the game ran the mod and this save file (iron mode) completely normally, through many play sessions, til one day it crashed to desktop and pointed to the "starfarer" log file (i have a starfarer.log file, is it supposed to be "starsector"?).

I had old video drivers for my ati card, and an old Java version.  i just now updated both of those and it still crashes just the same.

My other save file is vanilla non-iron mode and it seems to have no problems.

One common problem between the two save files, however, is actually that none of the faction stations seem to update their inventories even when supply fleets come in and dock.  Inventories did seem to change enough in the beginning of the game, but soon they just sit static and not change that i can see.  Im assuming this is not related to the crash, but i wonder if that's common for other people as well?  Perhaps it's being looked at in 0.6?  :D

should i email the last chunk my log file to fractalsoftworks [at] gmail?  should i send my save file as well?

A huge thank you to Alex, the forum moderators, and mod creators, for all your hard work.  Keep it up, the game's fantastic. :D

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