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« on: November 15, 2022, 05:06:32 PM »
Its something in between an illusion and full simulation.
But there is much manipulation that can happen to the "illusion part". Its definitely more detailed and simulated than 4x games.
A good way to understand the simulation is by imagining that every day normal deliveries of trade between planets(markets) are invisible, but not invincible.
When a market has a shortage, the game will spawn an relief fleet that is an acutal entity in the game that can be destoryed, which will worsen the shortage.
Also pirate event, raiding, and industry disruption will affect stability, production, and accessibility that in turn will affect how much import/export that can be invisibility conducted. When the export/import demand is not met due to conditions there will be a excess/shortage that can be taken advantage of.
Also this is compounded on top of the global market. For exsample its possible to determine an weak link in production, and abuse it for massive profits early on during the game.
This is bacuse one market, if big enough, can export and meet the demands of an infinite amount of markets. As long as their total export number, say 11, is larger than the need demand number, usually 5 to 9, of a typical market.
Say the global market for fuel is 600k a month. Thats all the fuel demand of the whole game. That can be met by 1 market, say you start making fuel as well and make 11 fuel a month aswell. Then you share that 600k with the other market.
If you disrupt their fuel operation that means you suddenly make double the amount of credits from fuel production, add in the calculation of upkeep of a market you might go from a 150k a month profit to 500k a month profit.
*explains why the AI always wants to disrupt your industries*
This can be exploited in many different ways to make lots of profit.