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Messages - Taverius

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451
Suggestions / Re: Keybindings are important [problems with strafing]
« on: April 04, 2013, 06:52:14 AM »
Just chiming in to say I have turn on Q/E and stare-with-mousepoint on A/D and its pretty good.

However, what I'd really like is a hold-toggle for autoturn I can bind to a mouse button, and a full toggle on some remote key (F11 or something the like) so if I command some ship that works best with a different default in a battle I can switch easily. The hold-toggle would always invert the current autoturn setting while held.

catmorbid's idea of a Metroid-like lock-strafe is intruguing however, but that would need playtesting :)

452
Mods / Re: Blackrock Drive Yards - v0.30
« on: April 04, 2013, 01:25:58 AM »
Nevermore/Desdinova sometimes charge into danger due to burst jets being based on maneuvering jets but acting completely different, and if I had access to the AI scripts for maneuvering jets/burn drive I could probably take a look at this (not nearly knowledgeable enough to do it from scratch), but the other stuff are behaviors I have zero control over as a modder.
I take it the same effect but based on the Burn Drive is not an option? The AI there definitely does look-ahead, so it would be a better fit if possible.

453
Umh ... they are in the version linked in the OP :)

454
You know, I just realized there's some ships in here that are based stats-wise on ships from .53 (or earlier), and now aren't ... very good ... any more.

The Lotus Ajax, for example, was supposed to trade all the defence it loses on the Falcon for significant speed boost, but that was back when the Falcom had a combat speed of 60. Except now the Falcon goes 75, so the Ajax becomes a little pointless.

What's your policy about this kind of thing, do you just leave the stats untouched as made by the original authors?

Also, first post on board.

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