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Messages - jeffg10

Pages: 1 [2] 3
16
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: January 26, 2020, 12:41:09 PM »
I realize that it's not truly a gas giant, but it's also much closer to such than a lava planet, AND there's president to say that any planet that consists of more atmosphere than actual planet should probably be considered a gas giant anyway considering the fact that, that's essentially what a gas giant is, it still has to have something at the core of it to bind all of that gas together with gravity and keep it from just dispersing into space, a "gas gaint" isn't just entirely a ball of gas.

Venus is NOT "more atmosphere than actual planet", not even close. Venus' atmosphere is no thicker than Earth's would be if the oceans were vapor, and the oceans themselves are not that thick when compared to the actual size of the planet.



Thanks for the info, i guess i wasn't correctly aware of what proportion solid core to gaseous atmosphere venus was

17
Modding / Re: [0.9.1a] Ill-Advised Modifications 1.11.5
« on: January 22, 2020, 09:33:56 PM »
Thanks, i hate it.

take my damn upvotes you monster!

18
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: January 22, 2020, 09:28:45 PM »
Venus should be a toxic gas giant if we're being realistic (clouds of sulfuric acid) but other than that every thing seems pretty cool and interesting

Venus is NOT a 'gas giant'. While it's atmosphere is much thicker than our own, it is still an egg shell around the rocky planet relatively speaking.  Gas giants are vastly larger than Earth, virtually all of the diameter being gas, very thick atmosphere, and a lot of it. Venus by comparison is a rocky planet very similar in size to Earth. If Venus had a magnetic field, and the density of it[s atmosphere contained as water instead, it would be quite Earth like. Take away Earth's magnetic field, and vaporize the oceans, you'd have Venus.

The only real difference between the real Venus and the descriptors used by Scmp, is that Venus most certainly does have a toxic atmosphere, what with sulfuric acid clouds and all that. I do not believe there is a planetary condition descriptor of "high pressure atmosphere" in the game, but that would be apt if it was. I suppose in theory the high pressure could be to a degree contained within the descriptor 'Extreme Weather', though that might be more apt due to the insanely high winds of the upper atmosphere. In any case, Venus already starts with a 250% hazard, which is about as extreme as anything the game already generates. Rather than pile on every condition that 'could' apply, the few they 'do' apply are more an abstraction of the difficulty a future technology would have in maintaining a colony.

All in all I think Scmp did a fantastic job with the planet types and resources. Sadly there is no in game analogue for the farms of Ganymede (see "The Expanse"), as the real limiting factor for Earth's solar system is that only Earth can have a farm. Terraforming the planets will not make the game retroactively apply a farming option, sadly. It would be interesting though if such a thing might be doable once a planet has been rid of all it's negative conditions, like some sort of tavern encounter option, hiring an agricultural specialist or something.

You pretty much hit the nail on the head. Also, I gave Venus the "Dense Atmosphere" condition, I figured that would represent the high pressure. I thought about adding toxic too, but 300% hazard rating is pretty high so I left it out.

Also I think using Boggled's terraforming, when you terraform to a terran planet you get +2 food production on said planet. I could be wrong, but I seem to remember that happening. I made Mars a desert planet with the still not implemented history/description of the system being that it was partially terraformed before society on Earth collapsed. I figured it'd be fairly easy to terraform and get the second farming planet.

If anything, making this mod has made me wish for much more planet types and conditions to better represent real world equivalents. Variable hazard rating for conditions would amazing, that way we could sort of apply multiple conditions and edit their hazard ratings according to how severe they are.
I realize that it's not truly a gas giant, but it's also much closer to such than a lava planet, AND there's president to say that any planet that consists of more atmosphere than actual planet should probably be considered a gas giant anyway considering the fact that, that's essentially what a gas giant is, it still has to have something at the core of it to bind all of that gas together with gravity and keep it from just dispersing into space, a "gas gaint" isn't just entirely a ball of gas.

(also after doing some additional research i see the theory in going with a lava planet, since the cores of such planets would be molten from the pressure, but i still think a gas gaint would be more appropriate for the visual and thematics)

Either way your mod is shaping up very well so far Scmp

19
Modding / Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
« on: January 22, 2020, 10:04:26 AM »
Venus should be a toxic gas giant if we're being realistic (clouds of sulfuric acid) but other than that every thing seems pretty cool and interesting

20
So, basically i took the "Tore Up Plenty" mod and tired to update it to no avail (presumably due to my lack of modding experience) BUT as a last effort i just took the OG file and updated the mod_info.jason and tup.version files to the current version and the mod seems to work properly? is this intended / normal behavior or is it due to the technically simple nature of the mod?

Edit: Missions work, but Campaign still crashes, press F

21
Modding / [Open Request / Idea]: Sell-able Colonies
« on: January 11, 2020, 07:38:36 PM »
I have an idea for an interesting mod, but have no modding experence, so i'm going to leave it open for a potential new or experienced modder to pick up as their own, Details below:

Desired Compatibility:
Nexerelin / Player Station Construction

Mod Idea:
This mod would allow you the ability to buy colonies from other factions for (1 mil credits x the population of the planet)
eg, 3 mil for a population 3 planet, 4 mil for a population 4 planet, exc. (which would mean that even the smallest of colonies would still be 3 mil since colonies start out at size 3)

to keep things open i think it would be best to not require the player be commissioned by the faction, BUT instead require a relatively high standing with the faction, like +50 or +75

---

Bonus Idea: this isn't by any means a needed part of the mod, but an interesting bonus idea for a big modder looking for more of a challenge could be to give the ability to sell colonies too, presumably your commission holding faction would periodically contact you about buying one of your private colonies through the intel screen, for the same price as the above buying price (1 mil  x size, which is fair since a colony definitely takes a lot more than that in total over time to develop) to which you could either:
Accept: The colony changes to their hands and you get the appropriate amount of cha-ching wired to your account
Deny: No mood penalty with the faction, just nothing changes

---

anyway i'm interested to see if anyone decides to pick this up as it's something i've wanted for awhile now, a more peaceful alternative to invading stations with Nexerelin
 
 

22
Mods / Re: [0.9.1a] Player Station Construction (v2.4.0)
« on: January 11, 2020, 02:53:11 PM »
Mods like this are exactly the reason i look at the experimental mods listings, this changes everything (actually is should clarify: i found the link back to this moved post from there, i realize it's in the stable modding area now)

23
Mods / Re: [0.9a] Vesperon Combine 1.2.0 - 03/03/19
« on: June 30, 2019, 06:57:42 PM »
In my last game, I cannot seem to find the Vesperon recruiter at all. I saw one very early on, when I did not have enough independent standing. After this, nothing. I used console commands to teleport beween all the independent markets thinking maybe I was unlucky, but there appears to be no recruiter present on any of them.

Is there some way I can check in the save game file where he is, or just activate him by save game editing?
Wish i could do that to! I cant seem to find a recruiter anywhere either!
Agreed, i've played about 3 full playthoughs of the game now and not been able to find the recruiter, I would recommend upping the chance that they are at a player faction planet significantly per month, that way its possible to find him before then, but its really only reasonable to find him after you have an established presence in the sector by having a colony (plus it could make sense lore wise, if this shadowy faction has been around so long why wouldn't they go scout out the new burgeoning faction for useful hands or good talent)
(also, as for Mealstrom's comment, i don't know how possible this is but would could add a hook for if console commands is installed with your mod to activate him that way, but that could be hard and time consuming)

24
If this is a topic for concern it may be worth someone trying to make a mod like modswitch from rimworld, basically some guy made a mod that changed how the mod loader behaved next time the mod loader was loaded with that mod installed, idk if that's something that's possible although if not i could see an alternative in someone helping Alex change how it works, although that may be a bit more in the weeds (sorry i don't have any in depth modding experience myself i'm just throwing around some interesting ideas)

25
Mods / Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« on: June 09, 2019, 11:50:34 AM »
Blackrock's back.

I would like to give the humblest and sincerest thank you for all of your hard work my good sir, i'm looking forward to this and hotly anticipating those new features sometime in the future!

26
Mods / Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08)
« on: March 10, 2015, 07:50:17 PM »
so i got an error twice when i tried to start a game with this, help?
error log:
Spoiler
(-Snipped- for sanitys sake, and because I can't upload the file for some reason)
339179 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelin_config.json]
339181 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/hegemony.json]
339182 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/tritachyon.json]
339184 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/sindrian_diktat.json]
339185 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/luddic_church.json]
339186 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/pirates.json]
339188 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/batavia.json]
339190 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/blackrock_driveyards.json]
339193 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/bushi.json]
339195 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/citadeldefenders.json]
339197 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/dstech.json]
339198 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/gedune.json]
339200 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/hiigaran_descendants.json]
339202 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/insurgency.json]
339204 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/interstellarFederation.json]
339206 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/junk_pirates.json]
339208 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/mayorate.json]
339209 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/neutrinocorp.json]
339211 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/nomads.json]
339215 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/ori.json]
339216 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/rori.json]
339218 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/pack.json]
339221 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/patnavy.json]
339224 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/pn.json]
339230 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/regime.json]
339232 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/shadow_industry.json]
339233 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/syndicate_asp.json]
339235 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/valkyrian.json]
339238 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/zorg.json]
339241 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/relics.json]
339242 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/BGE.json]
339244 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/qualljom.json]
339246 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/scavengers.json]
339248 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/sun_ice.json]
339250 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/exigency.json]
339251 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/exipirated.json]
339252 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/interstellarimperium.json]
339255 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/eleutheria.json]
339256 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/SCY.json]
339258 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/lotus_pirates.json]
339260 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/diableavionics.json]
339262 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/crystanite.json]
339263 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelinFactionConfig/templars.json]
339265 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/diplomacyConfig.json]
339267 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Official Aid
339267 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Philanthropy
339267 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Cultural Boom
339268 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Cooperation Deal
339268 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Major Cooperation Deal
339268 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Celebrity Wedding
339268 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Helped Foil Terror Plot
339269 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Criminal Extradited
339269 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Prisoner Exchange
339269 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Antiwar Protests
339269 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Star-crossed Lovers
339270 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Diplomatic Blunder
339270 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Failed Deal
339270 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Celebrity Wedding Jilted
339270 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Political Funding Uncovered
339270 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Xenophobia
339271 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Criminal Extradition Refused
339271 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Spy Ring Uncovered
339271 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Sabotage Uncovered
339271 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Supporting Rebels
339271 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Diplomat Crime Ring
339271 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Privateering
339272 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Shots Fired
339272 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Ceasefire
339272 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Peace Treaty
339272 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Religious Expansion
339272 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Religious Minority Persecuted
339273 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Religious Majority Persecutes
339273 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Priest Scandal
339273 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Condemn Treatment of Dissidents
339273 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Anti-Corporation Movement
339273 [Thread-5] INFO  exerelin.campaign.DiplomacyManager  - Adding diplomacy event Technology Stolen
340151 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.campaign.events.CampaignEventTarget.<init>(CampaignEventTarget.java:20)
   at data.scripts.IIModPlugin.onGameLoad(IIModPlugin.java:53)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

27
Mods / Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« on: March 09, 2015, 03:30:06 PM »


Near-final.
yea, I think it looks better with the little vertical / horizontal slat vents. just something to break up the solid white and make it look less like a Templar ship. Awesome ship so far!  :)

28
Mods / Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« on: March 08, 2015, 12:01:09 PM »
hey, I don't mean to incroach again but do you know of a way to raise the ingame memory above 1024m without the game freaking out? (refusing to start)
I run it on a 64 bit windows 7 computer and despite several attempts to raise it above 1024m in the vmparams file the game freaks and does not even start when i run the file, this has led to a lot of out of memmory errors (i think that's whats doing it?) but i can't find a single solution any where on the forum,  I would ask in the I.T. secton of the forum but last time i did that the results where less then stellar.... besides since it's a mod related problem (exceeding the max memmory) they would mostlikely just tell me to go but the modding forum  :-\

29
Mods / Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« on: March 02, 2015, 05:05:52 PM »
I've been meaning to look into how to make it an option rather than a dependency (a. la SCY). It'd probably be a very large effort though, so it might be easier to address the problem directly.

Can you post the crash log or put it on pastebin?
i looked at my mods and realised that my shaderlib is vastly out of date so that may just be the problem (going to install the new one now, but thanks for the imediate help. that's you i think your awesome, well that and the beautiful mod you created)

30
Mods / Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« on: March 02, 2015, 04:58:33 PM »
could you make a version of BR without shaderlib? i have shaderlib installed but not turned on (disabled in the config) and i seem to get a crash any time the BR stuff would normaly use the shader (like when warping exc.) the problem is that when i do have the shader on it kills my computer and my FPS ( 1 - 3 FPS)

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