579
« on: February 19, 2012, 03:46:21 PM »
There have been a few of these, and there's one on the main page but it doesn't really cover this, so I thought I'd make a new thread for it, hope that's okay.
After playing 0.5, I also think that it's a little odd that fighters can be endlessly restocked in combat, but normally longer than most frigates to repair outside of it.
I'm also annoyed that carriers can repair a wing if it has only 1 left, but not when it has none.
I'd like to suggest something a little different for carriers, as a result:
Carriers should have a resupply bar / ammo or supplies store, that is drained whenever a flight docks to resupply. Restocking weapons should cost only a little of this (strike weapons more, probably - maybe something keyed of total damage per ammo?) but replacing entire fighters should take a significant chunk. If a wing is totally destroyed but the carrier has enough supplies remaining, you could issue an order to the carrier (costing a command point as usual) to Scramble Backup Fighters (Search and destroy should also do this automatically, for no order cost - the downside being you don't get to choose when, it always does it). This would cost a vast chunk of supplies, possibly all remaining, but put the wing back into the fight at whatever strength the carrier can muster with the remaining supplies. If there are more than one destroyed wing, it should pick the first in the fleet list for simplicity and coherance with how the preference system currently works. New crew should be drawn from any spares - if you don't have spare pilots, no extra fighters either, but carriers usually carry a fair number of crew so I doubt that would be a problem.
Ideally, this supply storage would be a new statistic for all carriers, and one which could be increased via expensive hull mods. If that's not plausible, then carriers with more supply storage or flight decks (or both) should have more of thes in-mission supplies.
After a mission, fighter groups are only damaged if the available carriers could not repair them with supplies left over. If they are damaged, same as it currently is. Carrier supplies would take a while to restock after being used, several days of in-game time most likely, representing rebuilding spares. It would also eat through generic Supplies at a horribly fast rate (because they cost money!), and count as repairs to the carrier.
Bitty details such as matching supplies to the wings you have on hand, or each carrier carrying different types of fighters should all be abstracted out, I don't think that level of detail is necessary or sensible for Starfarer - but now that we have a campaign mode, a bit more detail on carriers would be good.
In summary, what I intend to achieve through this is that single-deck light carriers should probably be able to repair and rearm a slightly damaged fighter wing three or four times in a mission, or (perhaps partially) replace it once.
On the other hand, destroying a wave of fighter squadrons from that shiny, full-stocked Astral isn't going to permanantly take them out of the fight. Give the carrier a bit of time to prep the next sortie, and it will send them out again, possibly two or three times, before you've finally dealt with them. Perhaps if this seems too annoying strikes on the carrier should also stop it refreshing fighters or reduce available supplies.
As to why you can't send them all out at once and blot out the stars? Well, I have a few justifications, but that's all they are. Primarily, the main reason is game balance. In-game, you could assume that yes, you have for example 12 Talons total, but only 4 are ready to launch at any given time, and when the battle started, that was the 4 who were on-deck. When they dock, it's actually a different 4 (with the same pilots perhaps, or perhaps not) who are sent out having been prepared just before. Also, it's difficult to maintain proper comm links and tactical feeds for more than the number of fighter wings you actually own, and the 'price' for buying fighters is more the price of a new set of tactical gear and several replacement fighters, not just the ones that fly on a given sortie. As a side effect, this would make fighters much less disposable, because if the carrier didn't die, they should be fine even if the wing was totalled - you always have the option of not sending out the replacements. Most of the cost should also be transferred onto owning the carrier, as it would use a lot of supplies, so fighter wings themselves should perhaps be made slightly cheaper.