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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - jupjupy

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91
Mods / Re: Project Ironclads TC 8.0 (12/11/2014) [0.6.5a compatible]
« on: November 12, 2014, 08:21:53 AM »
The amount of XP is, however, quite odd as i tuned down the XP per profit considerably.

This is the result of selling approximately 200 thousand units of food, though. Might want to look into the separate markets or perhaps remove food shortages altogether, since they're bound to cause these kinds of problems. As for the surplus in food and stuff, there is certainly way too much of some stuff everywhere. Vostok in my save has approximately 2 million food and organics, and this is after I've sold as much as I could be bothered to to the next door shipyard with a food shortage.

There are almost no 1-ship fleets in the mod, so you`ll have to hunt down those with 2-3 frigates. Good luck :)

*turns into a food trader 5ever*

Kidding. Worth the challenge, I suppose.

92
Mods / Re: Project Ironclads TC 8.0 (12/11/2014) [0.6.5a compatible]
« on: November 12, 2014, 08:13:18 AM »
Have nothing to do with the mod. You either got lucky to visit the station after the economy generated food fleet arrived and that event having low food requirements (like - 100 demanded, 94 brought by FTG/faction fleets and your 6 finished the event).

Ah, I assumed that was for something related to the selling of a billion units of food, but yeah, I think you see where I'm getting at. On the flip side, when I'm not doing these crazy runs, I've noticed that there arent enough small pirate fleets for a single-ship bounty hunter (especially one in a Sentinel) to tackle.

94
General Discussion / Re: Why do fighters have pilots?
« on: November 12, 2014, 07:49:44 AM »
Uh huh. Technology being developed in 2014, like cybernetic implants and inertial dampeners. Yup. I must be in the wrong time period.

To be fair, cybernetic implants are certainly in development. And inertial dampeners are simply shock absorbers.

95
Mods / Re: Project Ironclads TC 8.0 (12/11/2014) [0.6.5a compatible]
« on: November 12, 2014, 07:44:25 AM »
Okay, I think I found something.

Half a minute after I started, there was a food shortage at the Barnard's Star Guard Station. Interestingly, the Pilnaya market is a separate entity, with like 40 thousand units of food.

So its now 1.5 minutes into the game, and I have 6 million credits.

Also, the RSF hates me.

96
Mods / Re: Project Ironclads TC 8.0 (12/11/2014) [0.6.5a compatible]
« on: November 12, 2014, 07:04:09 AM »
S
Can't load it in 0.65 Okim, it throws

Fatal:  Ship hull spec [buffalo] not found!

Log file seems to suggest it needs the original ships still present in ship_data.csv and throws an string of errors that they are missing?

-Gutted, was well excited haha

Strange, works for me. Is this with 65a or just 65?

That being said, I am getting completely demolished. I think I'm too used to having a high-tech Blaster Wolf that can easily take care of enemies.

By the way, the bounty hunter start (ISA) with the advanced weapons acquirement gives you a Devilfish launcher. The basic frigate you're provided has no medium slot, so I see little point in this weapon.

97
General Discussion / Re: UI is way too obtuse
« on: November 12, 2014, 06:00:05 AM »
Just wanna put this out there while we're at it:

Any chance we could get a codex for ship systems? I think that at this point we've got enough different systems that I'd like to be able to read up the stats for each of them. I don't actually know the hard flux/sec generation of Fortress shield, how much hull the Terminator drone has, or how far the Phase Skimmer teleports me, for example. Sure, I could guess from in-combat scenarios, which is probably why its not important enough to put under the ship info, but I'd like to go through and compare stuff, not to mention read the fluff that I do so love about this game.

Also, a little irrelevant, but I've noticed that some fighter-specific weapons (those in mods, since I think all the vanilla fighters have proper ship-variants) seem to have fighter-specific weapons that I cant find in the codex.

98
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0.4
« on: November 11, 2014, 02:26:57 AM »
Hmm, are you going to dabble into weapon balance, Revenant? Been using this with Mayorate and since the Burst PD Laser OP was dropped to 6, it becomes clearly superior to, for example, the Graser PD, as well as a couple of other things.

Also, any chance we could get another skill for fighters, perhaps something on the offensive/defensive side? They feel a little better now especially with the flight deck hullmod, but some of them - like the Claymore, a heavy bomber - get demolished without shields.

99
Mods / Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« on: November 10, 2014, 01:38:12 AM »
Loving the pirate and derelict sprites.

Questions:

Do the pirate ships have anything different besides the skin from the original models? Anything pirate-y in flavor?

And can we repair derelict ships back to their normal models for a fee, or perhaps having to collect a certain spread of trade goods?

100
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0.3
« on: November 10, 2014, 01:35:36 AM »
I'm sorry, I cant stop reading that as "Circle-class", heh.

101
Mods / Re: [0.65a] Scy V0.7 (30/10) Full 0.65a compatibility
« on: November 09, 2014, 08:52:47 PM »
You may notice that other factions often create named bounties in the Acheron system, and killing those also increase your standing with Scy (even if they didn't post them). You can reliably gain 2 or 3 points of reputation per bounties. And they create bounties themselves in the next update.

They dont, though? I've never gotten reputation from Acheron bounties, only those in Tartarus itself.

102
General Discussion / Re: Conquest, anyone?
« on: November 06, 2014, 07:28:40 AM »
Sindria MIGHT have one, chance seems to be higher because of the Dikitats' reliability on Core Epoch ships.

103
Mods / Re: [0.65a] Scy V0.7 (30/10) Full 0.65a compatibility
« on: November 06, 2014, 03:04:44 AM »
Hmm anyone have any good way to get reputation for Scy above 75?

They never set any bounties, so I cant seem to push it above that number.

104
Bug Reports & Support / Re: Memory Issues
« on: November 04, 2014, 12:52:13 AM »
I can use ShaderLib just fine with a modded .bat file.  What was going wrong for you?

No idea, it just kept giving me the out of memory error on the loading screen. Maybe it just didnt have enough memory to actually start?

105
Bug Reports & Support / Re: Memory Issues
« on: November 04, 2014, 12:17:39 AM »
What goes wrong trying to load a modded save?

Alright I got it. Turns out ShaderLib was causing problems when I tried to open the game from the .bat file.

Instead, I get this error when trying to load a modded save:

Spoiler
43258 [Thread-5] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Could not create instance of class sector : sector
---- Debugging information ----
message             : Could not create instance of class sector
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : sector
class               : com.fs.starfarer.campaign.CampaignEngine
required-type       : com.fs.starfarer.campaign.CampaignEngine
converter-type      : com.fs.starfarer.campaign.save.int
path                : /CampaignEngine/modAndPluginData/persistentData/entry/Market/economy/markets/Market/primaryEntity/orbit/f/containingLocation/objects/saved/CampaignPlanet[4]/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager/activeFleets/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData/fleet/ai/assignments/FleetAssignmentData/target/where/objects/saved/JumpPoint[5]/orbit/starSystem/objects/saved/CampaignPlanet[4]/scripts/com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager/activePatrols/com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager$PatrolFleetData/fleet/ai/tempDestToken/orbit/f/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager/activeFleets/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData[2]/fleet/containingLocation/objects/saved/CampaignFleet[7]/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAssignmentAI/data/sourceMarket/primaryEntity/scripts/com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager/activePatrols/com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager$PatrolFleetData[2]/fleet/ai/tempDestToken/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager/activeFleets/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData/fleet/containingLocation/objects/saved/CampaignPlanet[3]/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager/activeFleets/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData[2]/fleet/ai/pursuitAndEvasionModule/target/scripts/com.fs.starfarer.api.impl.campaign.fleets.PirateAssignmentAI/data/sourceMarket/primaryEntity/orbit/focus/containingLocation/objects/saved/CampaignPlanet[2]/market/primaryEntity/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager/activeFleets/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData[2]/fleet/containingLocation/scripts/data.world.RefugeeSpawnPoint/sector
line number         : 892290
class[1]            : data.world.RefugeeSpawnPoint
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : java.util.ArrayList
converter-type[2]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[3]            : com.fs.starfarer.campaign.StarSystem
class[4]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[5]            : com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData
class[6]            : com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager
class[7]            : com.fs.starfarer.campaign.CustomCampaignEntity
class[8]            : com.fs.starfarer.campaign.econ.Market
class[9]            : com.fs.starfarer.campaign.CampaignPlanet
class[10]           : com.fs.util.container.repo.ObjectRepository
class[11]           : com.fs.starfarer.campaign.CircularOrbitPointDown
class[12]           : com.fs.starfarer.api.impl.campaign.fleets.PirateAssignmentAI
class[13]           : com.fs.starfarer.campaign.ai.PursuitAndEvasionModule
class[14]           : com.fs.starfarer.campaign.ai.CampaignFleetAI
class[15]           : com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager$PatrolFleetData
class[16]           : com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager
class[17]           : com.fs.starfarer.api.impl.campaign.fleets.MercAssignmentAI
class[18]           : com.fs.starfarer.campaign.CircularOrbit
class[19]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[20]           : com.fs.starfarer.campaign.JumpPoint
class[21]           : com.fs.starfarer.campaign.Hyperspace
class[22]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[23]           : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[24]           : com.fs.starfarer.campaign.econ.Economy
class[25]           : java.util.HashMap
converter-type[3]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[26]           : com.fs.starfarer.campaign.ModAndPluginData
version             : null
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Could not create instance of class sector : sector
---- Debugging information ----
message             : Could not create instance of class sector
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : sector
class               : com.fs.starfarer.campaign.CampaignEngine
required-type       : com.fs.starfarer.campaign.CampaignEngine
converter-type      : com.fs.starfarer.campaign.save.int
path                : /CampaignEngine/modAndPluginData/persistentData/entry/Market/economy/markets/Market/primaryEntity/orbit/f/containingLocation/objects/saved/CampaignPlanet[4]/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager/activeFleets/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData/fleet/ai/assignments/FleetAssignmentData/target/where/objects/saved/JumpPoint[5]/orbit/starSystem/objects/saved/CampaignPlanet[4]/scripts/com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager/activePatrols/com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager$PatrolFleetData/fleet/ai/tempDestToken/orbit/f/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager/activeFleets/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData[2]/fleet/containingLocation/objects/saved/CampaignFleet[7]/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAssignmentAI/data/sourceMarket/primaryEntity/scripts/com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager/activePatrols/com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager$PatrolFleetData[2]/fleet/ai/tempDestToken/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager/activeFleets/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData/fleet/containingLocation/objects/saved/CampaignPlanet[3]/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager/activeFleets/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData[2]/fleet/ai/pursuitAndEvasionModule/target/scripts/com.fs.starfarer.api.impl.campaign.fleets.PirateAssignmentAI/data/sourceMarket/primaryEntity/orbit/focus/containingLocation/objects/saved/CampaignPlanet[2]/market/primaryEntity/scripts/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager/activeFleets/com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData[2]/fleet/containingLocation/scripts/data.world.RefugeeSpawnPoint/sector
line number         : 892290
class[1]            : data.world.RefugeeSpawnPoint
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : java.util.ArrayList
converter-type[2]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[3]            : com.fs.starfarer.campaign.StarSystem
class[4]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[5]            : com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager$ActiveFleetData
class[6]            : com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager
class[7]            : com.fs.starfarer.campaign.CustomCampaignEntity
class[8]            : com.fs.starfarer.campaign.econ.Market
class[9]            : com.fs.starfarer.campaign.CampaignPlanet
class[10]           : com.fs.util.container.repo.ObjectRepository
class[11]           : com.fs.starfarer.campaign.CircularOrbitPointDown
class[12]           : com.fs.starfarer.api.impl.campaign.fleets.PirateAssignmentAI
class[13]           : com.fs.starfarer.campaign.ai.PursuitAndEvasionModule
class[14]           : com.fs.starfarer.campaign.ai.CampaignFleetAI
class[15]           : com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager$PatrolFleetData
class[16]           : com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager
class[17]           : com.fs.starfarer.api.impl.campaign.fleets.MercAssignmentAI
class[18]           : com.fs.starfarer.campaign.CircularOrbit
class[19]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[20]           : com.fs.starfarer.campaign.JumpPoint
class[21]           : com.fs.starfarer.campaign.Hyperspace
class[22]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[23]           : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[24]           : com.fs.starfarer.campaign.econ.Economy
class[25]           : java.util.HashMap
converter-type[3]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[26]           : com.fs.starfarer.campaign.ModAndPluginData
version             : null
-------------------------------
   at com.fs.starfarer.campaign.save.int.instantiateNewInstance(Unknown Source)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:233)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
[close]

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