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Mods / Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« on: September 17, 2017, 09:35:00 PM »
I've been doing my own basic playthroughs, but its rather difficult to test the weapons balance against each other with the vanilla factions running around in campaign.
As for the missions, the only thing I've seen so far that seems a bit overdone is the Barracuda, which has the bad habit of simply deleting the first 1-4 ships that an ISA fleet comes up against. To be fair, that seems like its intended role and maybe it should stay, but some of the ISA ships simply have too many medium missile hardpoints to make it fair. The Michigan, for example, really needs some backup weaponry but insists that it is half a missile boat.
Overall, the ballistic weapons feel a bit weaker than they should, though their flux generation is essentially negligible, their impact (or rather, their overall 'feel', inclusive of projectile size and color and their firing sounds) feel a bit low compared to missiles or energy weapons.
As for the missions, the only thing I've seen so far that seems a bit overdone is the Barracuda, which has the bad habit of simply deleting the first 1-4 ships that an ISA fleet comes up against. To be fair, that seems like its intended role and maybe it should stay, but some of the ISA ships simply have too many medium missile hardpoints to make it fair. The Michigan, for example, really needs some backup weaponry but insists that it is half a missile boat.
Overall, the ballistic weapons feel a bit weaker than they should, though their flux generation is essentially negligible, their impact (or rather, their overall 'feel', inclusive of projectile size and color and their firing sounds) feel a bit low compared to missiles or energy weapons.