3
« on: May 21, 2025, 05:18:45 PM »
Sorry for the necro, but this seemed directly relevant and was reported a long time ago, so I decided to bring it up.
I just recently had the exact same issue, and after a bit of testing I can confirm to an extent how it seems to work.
There's a "not enough crew" notification popping up even if the fleet itself has enough crew, and it seems to impact ships on a somewhat random basis and only after combat. As far as I can tell, it happens to ships that lose some crew (fighters, damage taken, etc.) in combat.
Furthermore, this extends to the adding/removing of ships from the fleet, including scuttling. In the fleet menu, making certain changes seems to work fine (adding/removing weapons, stripping the ship). Some seem to work at first (depositing/taking ships, buying ships, scuttling ships), but upon menu exit and re-entering, none of the changes are reflected in the ship list. Even more, some don't even seem to work at all (reordering ships in the ship list). When you exit the menu, everything simply continues as before and the ships deposited affect the game. That is to say, their burn levels affect your burn speed, their cargo capacities count, etc.
HOWEVER, all of these changes are actually enacted 'in spirit', and if you save and load the game, all of them will be reflected immediately. This doesn't seem to apply to cargo, officers, or anything like that either, as those move normally. Also, I didn't have this issue until a certain specific boss fight from Knights of Ludd (I'm playing a pretty heavily modded game, but it doesn't sound like MrBoltun was, so it might be some kind of weird very esoteric bug) and nobody else seems to have had this problem with that boss fight in particular.
I suspect what MrBoltun experienced two whole years ago was the exact same thing, where he deposited all his ships other than the Hyperion into the station and they weren't actually deposited until he saved and loaded.