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General Discussion / Re: Colony cap
« on: November 29, 2018, 10:19:51 AM »
How do you get around the cap??? start a colony and just abandon it? or edit a file somewhere?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Well, if it's 'be all sappy about Starsector' time: I think Starsector is within the same order of magnitude as Star Control 2.
p.s. 0.9 release, now, please. Or super buggy beta version. I'll take whatever fix I can get!
Pilums regenerate regardless of the ship you mount it to. It's a support missile and all that jazz.