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Messages - mostmodest

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61
Suggestions / Re: Replace battle fleet points with formation generator
« on: April 03, 2013, 03:00:01 AM »
It's kinda like a "deploy fleet in formation and choose dispersion point" thing.
Also, maybe a side entrance could be allowed for groups on either side containing an "ambush" group to complete a pincer maneuver, or go around and to the back.
Maybe even a tactics room could be added ("hard-mode"?) for making a basic tactic which you could choose at the start of a battle.
(Kinda like organising a play in American football, with predetermined maneuvers  which can be combined/dragged-and-dropped to make a "battle-plan".
Also, due to the wide modding community, I could always ask the modders if Alex decides against it (as long as it doesn't breach the copyright, of course). This is just a hopeful suggestion.

I don't think it would work well with the current system.
Right now, a Buffalo is bigger than a Hyperion (would need more space in your system), however it needs less space.
So you would have to make stronger ships require more space, even if they are smaller. Because balance.

I disagree. It's not really a total rewrite of the combat, just a modification. Instead of just choosing a group of ships based on FP, the ships are chosen by a simple grid based on the size/strength of a ship. (Maybe a Lasher requires more room in the grid as opposed to a Hound?)

You don't drop into a dangerous situation at the start of an engagement, so deciding on a formation at the start is not really needed.
Obviously in a game like GSB it's different, considering that the battle starts pretty much immediately.

I'm kinda agreeing and disagreeing here. You could choose to start in formation or have a hotkey to make your ships go into formation. It's all based on the player's preference. Maybe you would start closer to the enemy in the battlefield, or something similar.

It would feel better, but it would only really work, when the formation is held throughout the battle. Which is not really the case right now and gives the battle a much more "fluid" feel to it.

While it's not the case right now, I feel that the battle system would only require slight tweaks once this has been implemented. While I'm not going to say "This is easy to code" or anything of that ilk, but I am hoping it may be implemented in a later version, maybe even 0.9a or something.

62
Suggestions / Replace battle fleet points with formation generator
« on: April 03, 2013, 01:39:20 AM »
I would like to propose an idea to you all, and it's probably one that nobody will like, but here goes.
When you start a battle, rather than choosing ships which cost fleet points, we drop them onto a grid based on a formation of our choosing (i.e. Square, Arrowhead (triangle gridlines (or just square if it's too much coding), etc.) And this formation is how our ships enter the battle. Each ship is assigned a grid size (not sure of a name yet), i.e. a Lasher fits in a 3X2 rectangle or something to that effect, ending with an Onlaught on a 20X20ish grid.
The reason for this is that I feel that the fleet points in battle is too much of a restriction, and does not allow for the flexibility of creating a formation to send into battle. You could also use this to create your campaign fleet and replace fleet points entirely. Skills that currently increase fleet points could be replaced with skills that increase rows/columns in your fleet formation grid.
Feel free to add things to this and come up with other ideas to support it.
Anywho, I'm going to go walk my dog, be back in an hour-ish

63
Discussions / Re: Who are ya?
« on: April 01, 2013, 03:33:59 AM »
Drat...  :-\

64
Discussions / Re: Who are ya?
« on: April 01, 2013, 02:10:49 AM »
Damn there's not enough Asians around here... Or any visible minorities in general for that matter :(

Do nerds count as a minority?

65
Discussions / Re: Who are ya?
« on: March 31, 2013, 11:42:40 PM »
Spoiler
[close]

Here's me... :D

58th time's the charm...

66
Mods / Re: BattleFarer Forever [v 0.2]
« on: March 31, 2013, 07:02:11 AM »
hmm... Why does that seem so familiar???
Ah yes, that's right....  ;D
Anywho, I'll get to work on the finer details soon, but for now I must sleep

67
Suggestions / Re: Graphics - What improvements are really needed?
« on: March 31, 2013, 04:21:31 AM »
Another idea - how about... I do not know how You call it in English... Ehh... :( Ok, when You shoot from balistic weapon in real live (for example rifle) most of Your ammo is going with high speed as a bullet, which hit a target and damages it (or not if You misst it). But part of it is no longer needed and is being throwned out of weapon. I mean those:
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSz1ya9YMi8IK747D3tFrj2Beay6OARC7zbUHJQP7qnqDob1n76
I think it would be fun to see some weapons (minigun and machine guns like especially) also to do it in Starsector. I hope You know what I mean. Also it would be nice if anybody who understand me, would tell me how to call them in english :) Bullet Cover? Bullet Cloth? I do not have any idea...

You mean like the bullet casings coming out from the barrel of a gun?

68
Blog Posts / Re: Fleet Encounter Mechanics, Part 1
« on: March 30, 2013, 07:05:56 PM »
harry ???

Harrying is very similar to Edding, yet slightly different to Steveing.
I hope I clarified things for you. :D


OT:
I quite like the new combat mechanism, and I can't wait to play it. :D
It seems every time I see a new blog post, my anticipation for the next update increases tenfold. :P
Anywho, I can't wait for v0.6a, and I wish you the best of luck with your production of this game.

69
Discussions / Re: Have you seen it?
« on: March 29, 2013, 08:33:22 PM »
now to make a Breadfish faction mod...

70
Mods / Re: BattleFarer Forever [PRE ALPHA LINK AVAILABLE]
« on: March 29, 2013, 07:01:54 AM »
AH, sounds good. It makes me wish I had something to contribute... :P
Well, I started with the Heliotrix and it was decidedly slow, yet OPd.
I went into the CSV file and fiddled with a few things...  :P
Long story short, it has a top speed in combat of 200, a venting rate of 10000, a base capacity of 50000 and increased turn rate. I take on the Pirate Armadas with 1 ship.
I feel really guilty for this, but it's so much fun... :P

I was pleasantly surprised, though, when I took out a carrier fleet before my... *ahem* Meddling...

The ships feel great, and I love the new content. Keep up the good work.

P.S. If you need help with the Lore, just PM me the basic stuff and I'll see what I can do

71
Mods / Re: BattleFarer Forever [PRE ALPHA LINK AVAILABLE]
« on: March 29, 2013, 05:22:57 AM »
I quite love this mod. One question, though; is it normal to start with a Capital?

72
Blog Posts / Re: New Trailer
« on: March 28, 2013, 01:40:33 AM »
I quite like the new trailer. On a side note, is it possible to get a youtube "series" with a video uploaded every so often basically showcasing a different feature/ship/weapon/system/something else; along with a message from someone in the dev team about part of the dev process (i.e. Alex talking about coding in a new feature, StianStark talking about SFX or something like that). It could be a short few minutes, and could also be a way to spread the word about the game, and keep people (like myself) from asking unnecessary questions.

Also, this is my 100th post ^.^

73
Discussions / Re: fast games? (looking for recommendation)
« on: March 25, 2013, 02:24:15 AM »
There's a pretty good one I'm playing at the moment. It's currently under development, but there are some pretty cool features. You can choose to jump straight into a predetermined combat scenario at the main menu, or take part in a campaign. The character you control is fully customisable and can change forms into several different things. You can customise the loadout as well. Combat can be quite fast paced, assuming you wish to leave the AI to its own devices while you pursue the enemy. Whilst it's not as fast-paced as Tribes Ascend, it can be very enjoyable.
The name?
Starsector...

74
Discussions / Re: Starsector Skype chat
« on: March 24, 2013, 04:45:15 PM »
mostmodest - Captainawesome1996
2 names with opposing meanings...
Also, it's linked to my real name, but that doesn't really bother me.
Of course, it will most likely be me, teh lonely Aussie on with nobody else. (Silly time zones)

75
General Discussion / Re: What is your favorite ship?
« on: March 23, 2013, 08:04:49 PM »
What loadout do you use for the large energy weapon? I have trouble making good Sunders :)
Autopulse on the large, two phase beams on the mediums, 3 light dual MGs on the small ballistics. Add some Harpoons and you're ready to go.

EDIT: I got the Sunder and the Hammerhead mixed up halfway through the post... XD

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