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Suggestions / Re: Replace battle fleet points with formation generator
« on: April 03, 2013, 03:00:01 AM »
It's kinda like a "deploy fleet in formation and choose dispersion point" thing.
Also, maybe a side entrance could be allowed for groups on either side containing an "ambush" group to complete a pincer maneuver, or go around and to the back.
Maybe even a tactics room could be added ("hard-mode"?) for making a basic tactic which you could choose at the start of a battle.
(Kinda like organising a play in American football, with predetermined maneuvers which can be combined/dragged-and-dropped to make a "battle-plan".
Also, due to the wide modding community, I could always ask the modders if Alex decides against it (as long as it doesn't breach the copyright, of course). This is just a hopeful suggestion.
I disagree. It's not really a total rewrite of the combat, just a modification. Instead of just choosing a group of ships based on FP, the ships are chosen by a simple grid based on the size/strength of a ship. (Maybe a Lasher requires more room in the grid as opposed to a Hound?)
I'm kinda agreeing and disagreeing here. You could choose to start in formation or have a hotkey to make your ships go into formation. It's all based on the player's preference. Maybe you would start closer to the enemy in the battlefield, or something similar.
While it's not the case right now, I feel that the battle system would only require slight tweaks once this has been implemented. While I'm not going to say "This is easy to code" or anything of that ilk, but I am hoping it may be implemented in a later version, maybe even 0.9a or something.
Also, maybe a side entrance could be allowed for groups on either side containing an "ambush" group to complete a pincer maneuver, or go around and to the back.
Maybe even a tactics room could be added ("hard-mode"?) for making a basic tactic which you could choose at the start of a battle.
(Kinda like organising a play in American football, with predetermined maneuvers which can be combined/dragged-and-dropped to make a "battle-plan".
Also, due to the wide modding community, I could always ask the modders if Alex decides against it (as long as it doesn't breach the copyright, of course). This is just a hopeful suggestion.
I don't think it would work well with the current system.
Right now, a Buffalo is bigger than a Hyperion (would need more space in your system), however it needs less space.
So you would have to make stronger ships require more space, even if they are smaller. Because balance.
I disagree. It's not really a total rewrite of the combat, just a modification. Instead of just choosing a group of ships based on FP, the ships are chosen by a simple grid based on the size/strength of a ship. (Maybe a Lasher requires more room in the grid as opposed to a Hound?)
You don't drop into a dangerous situation at the start of an engagement, so deciding on a formation at the start is not really needed.
Obviously in a game like GSB it's different, considering that the battle starts pretty much immediately.
I'm kinda agreeing and disagreeing here. You could choose to start in formation or have a hotkey to make your ships go into formation. It's all based on the player's preference. Maybe you would start closer to the enemy in the battlefield, or something similar.
It would feel better, but it would only really work, when the formation is held throughout the battle. Which is not really the case right now and gives the battle a much more "fluid" feel to it.
While it's not the case right now, I feel that the battle system would only require slight tweaks once this has been implemented. While I'm not going to say "This is easy to code" or anything of that ilk, but I am hoping it may be implemented in a later version, maybe even 0.9a or something.