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press 'r' on while your on the active group to set it to autofire.
That's what I do when I start with a shuttle and fight. It works rather well.
EDIT: while this may not deselect it, it may set it to autofire, you may need to press '2' if you only have the one group.
(May not be 'R', but I'm fairly sure it is)

Suggestions / Re: Economy and Trade brainstorming
« on: June 18, 2013, 06:09:09 AM »
I'm kind of reminded of the Spore space stage here, where you buy 20 red spice for $500 each in one system and sell them for $2k each in another.
I'm assuming prices would differ for different goods in different systems.

Suggestions / Re: Trade With... and Use Here
« on: June 18, 2013, 06:05:49 AM »
So you mean like auxiliary ships, for a fleet that you and other fleets can trade with?
Could work, maybe if you have them in your fleet, they give a greater CR/LR regen rate, and provide a bonus to something in battle (deployable objectives?)

Discussions / Re: Colonising planets
« on: May 26, 2013, 11:50:34 PM »
At least we'd get 80's shows if we can get a TV to Mars...

Suggestions / Re: Diversion assignment
« on: May 23, 2013, 07:42:25 AM »
Transfer Command would have to be a default as well.

hmm, probably...
What would make a level 10 assignment, then?

(we should probably move this to another thread to keep it OT)

Suggestions / Re: Diversion assignment
« on: May 23, 2013, 03:28:33 AM »
It might be nice to have advanced assignments like this unlocked by the Leadership skill tree.

What if all things were unlocked by the leadership skill tree, something like a "command" skill or something?
Level 1 would activate the combat commands (harrass, strike, etc.); Level 5 would unlock the advanced waypoint commands (assemble Civilian, assemble carrier, recon); Level 10 would allow you to transfer command.

You would have the basics, like "defend waypoint", "engage" and stuff like that, but you would need the skill for more complex commands.

I haven't played in ages, so I can't remember all of the names of the commands.

Discussions / Re: Colonising planets
« on: May 21, 2013, 02:44:17 AM »
Not trying to attack your post as wrong just saying easier to breakdown the counterpoints and it is easier this way
No atmosphere, and limited water. It's hard to manufacture fuel without the necessary raw materials :)
Spectroscopic analyses shows that the moon has significantly larger reserves of Helium-3 and other useful elements locked in its regolith than the earth does.  Helium-3 is highly sought after for fusion fusion plants could be used to power massive lasers used to drive solar sails or be transferred up to a ship for use in a fusion drive.
Mars has a CO2 rich atmosphere, and supposedly significant subsurface water.
Throw in an energy source and you have everything needed for manufacturing almost limitless fuel (CH4) & oxidiser (O2).
Just curious, what energy source do you plan to use? lol
Again not trying to hate on your ideas :P
Probably nuclear energy.

But how would you safely transport the materials without them giving up most of their energy in the 6-12 month journey?

Solar panels could work if you gathered enough. Also, one idea that's going through the development process is solar microwave satellites. Basically, 2 geostationary satellites with solar panels which convert the sunlight to microwave radiation which is beamed to a receiver which converts it to electrical energy.
The radiation produced is a little less than the radiation from mobile phones.

How would you guys fix food/oxygen problems?
My idea is some sort of farm-shelter building which pumps in the atmosphere from outside, and has a pump which screens out the oxygen and stores it to be used on base. The farm provides food as well.
Another method would be recycling the air and using a minor amount of excess water for hydrolysis.

Discussions / Re: Colonising planets
« on: May 14, 2013, 04:23:03 AM »
Now, if I remember right, they said something about "sending 4 people to Mars to set everything up, so that after 1 year the next few people can show up and help further". There will be 4 people, traveling together for over 1 and a half years.

Are you thinking of the reality show they're planning on doing?
Different company, same ships, different plan.

Fuel-wise, a setup such as a fuel cell which is powered by the combination of hydrogen gas and oxygen to form water could power the ship, with a solar panel being used to power an electrolysis reaction to revert the water to the gases.
Obviously, food and supplies for construction would need to be brought along, although the food could come with the colonists, and the supplies could be dropped in beforehand.
The proposed plan is sending in the man behind the organisation along with 10 people to kick of the building, and then people would be ferried across. It would be a one-way trip, with "cyclers" being a few decades away. Also, SpaceX is only handling transport, other companies would develop/design the colonies to be sent.

Discussions / Re: Colonising planets
« on: May 14, 2013, 02:26:25 AM »
I disagree.
They already have several prototype crafts in design, and have ideas on how to improve them (that was Nov. last year). They have the ideas of the basic technology they'll need and the funding (they need 36 billion USD, they get 40 billion USD from the tickets).
The technology is there, it's just a matter of putting it together in the next few years.
I think it is very likely within our lifetime.

Discussions / Colonising planets
« on: May 14, 2013, 01:33:35 AM »
To start, read these:

Now to discuss.
What do you think of the current plans? How do you think they would ensure the colonists survive (i.e, power, oxygen, water, etc.)? Would you like to go? Why/why not?

I think the plans seem viable, as long as they can land on Mars.
I reckon something like a solar-power generator to create electricity would provide power, which could be used to electrolyse water to creat oxygen; and the water could be melted from the ice.
I would love to go. The idea of leaving Earth kinda seems a bit depressing, but hey, I'd love to go somewhere new, explore a new land and be apart of something great.

So, discuss SpaceX's plans, other colonisation plans, etc. and anything colonisation related.


Suggestions / Re: More Frequent Small Engagements/Game Pace
« on: May 10, 2013, 11:53:32 PM »
I like having variable prices, but only differentiate between systems, not stations. This way the player can have a wider option on the trading side of the game as well as let them learn what is profitable on one system to the next.

So you mean something like the space stage in Spore? Where one type of spice could be really cheap in your home system, but really expensive in another system?

Discussions / Re: Ruin a Wish (forum game)
« on: May 05, 2013, 07:29:48 AM »
Granted. However, you don't have enough gym badges to train time, so it never obeys your commands.

I wish Pokemon was real.

Discussions / Re: Ruin a Wish (forum game)
« on: May 05, 2013, 05:07:02 AM »
(Yes, I did see what you did thar)

Granted, but everyone becomes jealous of your talents are soon after you are elected World Leader, you die under mysterious circumstances.

I wish I had the power to give and take away superpowers.

Discussions / Re: Ruin a Wish (forum game)
« on: May 03, 2013, 06:46:55 PM »
You're parents are dead, but they had no fortune to leave behind. Have fun earning those several million dollars.

I wish I was Aquaman.

Mods / Re: BattleFarer Forever [v 0.3]
« on: April 26, 2013, 10:25:10 PM »
Oh jeezus, that's gonna be a lot of lore...

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