Not good at coming up with names.
A hull mod that increases kinetic damage while reducing HE damage for all ballistic weapons (and another hull mod that does the opposite).
A hull mod that increases beam length (and maybe a slight damage boost) in exchange for energy projectile weapons having a much slower projectile speed.
A hull mod that increases the amount of bonus damage you get from having a high flux buildup.
A hull mod that increases the amount of flight decks a carrier has by 1, but doesn't allow the ship to mount any weapons in medium or large slots.
A hull mod that increases a ship's max speed, acceleration, and maneuverability in exchange for lowering the efficiency of the shield.
I'll give it a crack. Maybe people can refine the descriptions and values for the mods.
High Impact ProjectilesBy forcing projectiles out of a gun at a higher velocity (via a detonation in the chamber), the damage output of Kinetic rounds is increased. However the detonation is provided at the cost of explosive powder from High Explosive rounds. Kinetic +20% DPS, HE -20%D DPS
Improved Explosive FormulaBy refining the compounds involved in the High Explosive rounds, it is possible to increase the strength of High Explosive weapons. The power to launch these new rounds is re-routed from the Kinetic weapons. HE +20% DPS, Kinetic -20% DPS
Larger Beam ProjectionBy passing less flux through the burst laser systems and more flux through the Beam weapons, it is possible to extend the range of Beam weapons to 25% of their original range. As a side effect, Energy Projectile systems lose 25% of their rate of fire. Beam range +25%, EP Rate of Fire -25%
Improved Flux HarvestersBy improving a ship's ability to harness the power of excess flux, it is now possible to gain more bonus damage to all energy weapons. However, by improving the flux harnessing ability, it becomes harder to vent the stored flux. Flux supercharge now 2X stronger, Vent Time +50%
Larger Flight Decks By removing the medium and large weapon mounts from a carrier, more space in the flight decks can be created. Flight Decks +1, Weapon placement restricted to small mounts. (Only available to carriers with medium and large weapon mounts)
Increased Engine IntakeBy diverting power from the shield generator to the engines, a ship's max speed, acceleration, and maneuverability can be improved. However, this boost comes at the cost of shield efficiency. Max Speed, Acceleration, and Maneuverability +25%, Shield Efficiency -25% (also affects travel speed)
And now for some of my own
Lockdown (system)
Can be activated once per battle.
When the hull is almost depleted, the crew can place the ship in lockdown. Immediately, all flux is diverted from all systems, with the exception of shields, and placed into the shields. The shields retract until the hull is covered, until it is repaired. Once the hull is repaired, the ship drifts through the battlefield, impervious to damage. This comes at the cost of the crew's life. Hull Repairs +100/s, Damage Received -100%, All Crew Sacrificed.
Improved Life-Support (Hull Mod)
Through careful refining of the life-support systems, the perfect mix of chemicals in the air for concentration and reflexes has been found. Target Leading (autofire) +20%, Accuracy +20%
Self Destruct (system)
Because no ship is complete without a big red button. by diverting full power to the engines and setting them to overload, A ship can charge at excessive speeds at an enemy before exploding after a short period of time Because of the increase in power, the engines become extremely powerful. The explosion given off by the dying ship is significantly larger than it would normally be. Max Speed, Acceleration, and Maneuverability +200%, Status set to "Self Destruct", 10 seconds until ship blows up, Shields deactivated, Ship Explosion Power +100%. (best used with escape pods)
Escape Pods (Hull mod)
An essential on every ship, escape pods can be used to evacuate all of the crew besides half of the skeleton crew during a battle. Survivors = all crew except for 50% of skeleton crew, Priority given to higher class crew, all systems -50% during remainder of battle.
Well, that should be it.