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Messages - Spardok

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31
Mods / Re: [MOD] World War v0.85 [0.54.1a]
« on: May 31, 2013, 04:26:59 AM »
Seems I have to yet bug you again lol. For the first Outer Asteroid mission, do you put the Node Engine or the Location Record above the Indicator. (can't seem to find more than the one Indicator I have).

32
Mods / Re: [MOD] World War v0.85 [0.54.1a]
« on: May 31, 2013, 02:48:54 AM »
Are the Core Equipment Manufacturer and Mining Manufacturer supposed to be used in the station?

Also I seem to not be getting random puzzles anymore, I still have the Indicator in my inventory.

Amazing mod so far.

I seem to be raking up questions : /. The Shipyard that you can buy has no description, so I have no idea what it does :<.

33
Mods / Re: [MOD] World War v0.85 [0.54.1a]
« on: May 29, 2013, 12:47:15 AM »
Ehhh one more question :< the second Japanese main mission, the Location Record. I can't seem to find any signals within the inner asteroid field for it.

Can't seem to use the FTA 1x800mm large cannon in the large slot on the Class-3 Battlecruiser

34
Mods / Re: [MOD] World War v0.85 [0.54.1a]
« on: May 28, 2013, 10:05:00 PM »
Probably a stupid question, but what are containers for?

35
Mods / Re: [MOD] World War v0.85 [0.54.1a]
« on: May 27, 2013, 03:46:38 PM »
Thanks for the mediafire link.

36
Mods / Re: [MOD] World War v0.85 [0.54.1a]
« on: May 27, 2013, 04:07:34 AM »
Could we get an upload to Mediafire, or something similar. :p The CH DDL site is kinda... slow....

37
Modding / Re: [MOD] Fairy Empire EN Ver0.32FIX again[0.54.1a]
« on: May 12, 2013, 01:49:44 AM »
Whats the reasoning for the dawn II class only having 270 fuel space?

38
Modding / Re: [MOD] Fairy Empire EN Ver0.32FIX [0.54.1a]
« on: May 11, 2013, 12:38:53 AM »
Error again.

I didn't start a new game though, not sure if I have to.

876766 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [Restricted_Hull] not found!
java.lang.RuntimeException: Ship hull variant [Restricted_Hull] not found!
   at com.fs.starfarer.loading.L.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.void.class$Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
   at data.scripts.world.supershipPoint.spawnFleet(supershipPoint.java:26)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


39
Modding / Re: [MOD] Fairy Empire EN Ver0.32 [0.54.1a]
« on: May 10, 2013, 04:19:16 PM »
CTD

3161797 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [Restricted] not found!
java.lang.RuntimeException: Ship hull variant [Restricted] not found!
   at com.fs.starfarer.loading.L.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.void.class$Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
   at data.scripts.world.supershipPoint.spawnFleet(supershipPoint.java:26)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

40
Modding / Re: [MOD] Fairy Empire EN Ver0.32 [0.54.1a]
« on: May 10, 2013, 03:23:49 PM »
Nice, been waiting for this.

41
Modding / Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
« on: April 23, 2013, 12:10:35 PM »
Seems really interesting :D, thanks for the update.

42
Modding / Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
« on: April 23, 2013, 01:53:52 AM »
Just wanting to know what ever happened to the translation for Fairy Empire and World War.

43
Mods / Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« on: April 06, 2013, 12:45:10 PM »
Good sir where is the change log?

44
Modding / Re: Spotlight: Fairy, Modular Fleet, World War (WIP)
« on: March 25, 2013, 06:10:59 PM »
The the fairy empire MOD is based on the Chinese version of 0.54.1A made??.
So I do not really'm sure in the running of the English version will not have problems ...
I have found people willing to help translate ... so there is no need to wait too long they should be able to see the English version.
However, because of the amount of text (including task system, a large number of weapons and the ship ...)
There just completed trade system ......
So I think this time might not be too short XD
In short, there will be in English ...... sure.

Ah good to know there is a translation in the works, can't wait to play it.

45
Mods / Re: Modular Fleet EN [V0.2.3](0.54.1a)
« on: March 24, 2013, 08:25:24 PM »
Is there any chance that the Restock 2.1 mod doesn't work correctly with Modular Fleet?

Damned things dumping vessels in the recycler, and I've had over 10 Supply deliveries of various sizes that've resorted in nothing more then the initial blueprints.
I get the Templates, but no blueprints despite having maxed FP at 120 points

You can always edit your save file and change the small resupply etc to a blueprint of your choice, since the resupply consumables always restock.

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