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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - Tellaris

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16
Suggestions / Re: The weekly teaser
« on: December 08, 2012, 02:49:29 PM »
The problem with this, depending on what exactly he is doing, there may not be anything worth showing.

Its not every week he will have a new ship or new system completely coded and ready to show off every week. He doesn't have the resources that, say, Riot Games does. It also looks a lot like a fair bit of the coding going on is back-end stuff (for modders). This particularly doesn't generate anything really screenshot worthy for the average player.

In the end, while it is POSSIBLE to do, its not entirely realistic.

17
General Discussion / Re: Free discussion 54a: Missiles
« on: December 05, 2012, 11:26:30 PM »
I find it better if you think of missiles of a supporting weapon rather than a main alternative to the energy/kinetic. In such a role, they work awesomely.
I tend to run more of a fighter based fleet, rather than larger ships. As a result, PD is always an issue. However... Often I find those fighters cause the enemy ship to make a choice... Shield against my weapons fire, or shield against the fighters shooting it in the backside. Same thing works quite well for missiles. Sure, it might block the missiles, meanwhile my energy weapons are tearing a hole on the other side. And vice versa. It also works to have missiles coming at them from multiple angles. If you can get behind that onslaught, and fire a few MRMs while your support missile ship fires a few Pilums into his front, than he has to make a pretty crappy choice of what is going to eat him first.
You can also actually block PD with your shield! Just basically ram them while the pilums follow you in...

Missiles are a VERY situation weapon. Using them correctly is key. Sure that energy cannon does decent damage... But some MRMs at near point blank range on a venting/overloaded target does much, much more.

Also, I find missiles are extremely good for killing freighters and their converted counterparts, (destroyer level) as they generally have no shields/weak shields. A nice dose of MRM makes that mule go down nice and easy with a Frigate.

18
Bug Reports & Support / Bug in Combat Screen
« on: December 05, 2012, 05:47:44 PM »
So... Here's how I got it:

sitting on Pirate planet with a Hegemony Patrol. We both attempt to engage a pirate fleet at the same time. (Hegemony fleet got priority, I only got to fight the carrier group's surviving fighters.) I'm betting the game put me into combat at the exact same time the game decided that the Hegemony fleet whipped the Pirate capitals. Anyway, after the battle, on the results screen, the "Continue" button is unclickable. Can't do anything.
This required me to terminate the game using Ctrl+Alt+Del. However, now the game's music plays endlessly in the background, forcing me to restart the system to fix it. So, that might be another bug, or something with the sound card. Not sure...
Also, is the current version of the game.

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