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General Discussion / Re: Which ships/tech doctrines lose the least from operating without officers?
« on: April 28, 2024, 01:03:15 AM »
From what i tested, there are two things that work great(by that i mean kill all content):
1: Frigate + carrier fleet(support doctrie + hull restoration)
You want enough frigates to tie the enemy and carriers blow up capitals easily.
Example: LP brawler + scintilla bombers (maybe toss a monitor or two to keep a capital busy)
You WILL lose ships in bigger fights.
2: Big boi, low tech dakka(support doctrine + derelic operations)
Mix a bunch of onslaughts(a single invictus if you can afford the upkeep) and legions and Bob's your uncle. With those two skills, and a bunch of dmods you can field ridiculous amount of ships.
I don't care that onslaughts are overrated (they are), when you 2v1 enemy ships numbers DO matter.
Unless you do something suicidal you will not lose ships.
If you want something different, keep in mind, that support doctrine gives your ships 4 non elite skills but no gunnery implants, ballistic mastery or missile spec, so long ranged or missile fleets will be a lot weaker.
1: Frigate + carrier fleet(support doctrie + hull restoration)
You want enough frigates to tie the enemy and carriers blow up capitals easily.
Example: LP brawler + scintilla bombers (maybe toss a monitor or two to keep a capital busy)
You WILL lose ships in bigger fights.
2: Big boi, low tech dakka(support doctrine + derelic operations)
Mix a bunch of onslaughts(a single invictus if you can afford the upkeep) and legions and Bob's your uncle. With those two skills, and a bunch of dmods you can field ridiculous amount of ships.
I don't care that onslaughts are overrated (they are), when you 2v1 enemy ships numbers DO matter.
Unless you do something suicidal you will not lose ships.
If you want something different, keep in mind, that support doctrine gives your ships 4 non elite skills but no gunnery implants, ballistic mastery or missile spec, so long ranged or missile fleets will be a lot weaker.