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Starsector 0.98a is out! (03/27/25)

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Messages - majk

Pages: [1] 2 3 ... 10
1
General Discussion / Re: Supplies are ruining exploration for me
« on: April 28, 2025, 07:42:59 AM »
If you are exploring you want a cheap exploration fleet that can hit above its weight and not a capital/cruiser heavy fleet that can steamroll star fortresses.

For me nothing beats flying around with 20 lp brawlers. This is enough to kill guardians, pirates and all derelics except motherships(unless it's early game, you didn't recycle enough derelics and mothership will have a lighter escort).

2
General Discussion / Re: How to build the Onslaught (XIV)??
« on: April 26, 2025, 03:59:18 AM »
For the 3 large slots, I would recommended 2 anti-shield weapons, and 1 point defense or 1 anti-armor weapon in the middle.
Two of three large slots can't focus on the front target unless you burn straight at a station so instead of kinetics go for something like Devastators to clear out missiles/fighters and chase away frigates.

3
General Discussion / Re: Bar/Contact Mission Balance
« on: April 21, 2025, 12:22:05 AM »
When you have to transport 30k of something you already need most of your fleet to be Atlas ships and adding a threat to such a mission would be dumb.

What are you going to fight the enemy with? Light mortars on a freighter ship?

4
General Discussion / Re: Overperforming Weapons
« on: April 19, 2025, 01:13:12 AM »
You are either complaining that weapons are good at doing their job or you don't know how to counter something.

Fighters/bombers being destroyed by devastators/paladins? If you send them without support against pd heavy fleet you deserve to lose them.

Hydra/Gorgon being op? You are complaining that you don't want to use easy counters? I don't get it.

Cyclone was nerfed to 14 ammo and 15secs refire. I think it's meh now.

Radiant is hardly op, unless you use like 5+ capitals. My frigate/destroyer fleet is hoping i get as many radiants as possible since they can't aim at small, fast ships properly.

SO Eagle is the goat but i don't think it deserves a nerf. There are plenty of other dope ships that can take out bigger ships.

Omen... am i the only one who does not like those things? MAybe two or three for capturing points/annoyance but they just don't do it for me.

Heron is pretty much the only true carrier that works late game, there are so many counters to it there is no point in changing it.

Anubis is finaly a good pd for hight tech. Before that ship you could completely dumpster hight tech fleets with fighters/missile spam.

TPC is the only thing that makes onslaught worth using. That thing has less flux dissipation than some cruisers.

AAF is great but ships that have it would be meh without it.

Try finding ways to counter anything you mentioned. The game does an awesome job balancing everything out and your points only become a problem when you are too lazy to adjust your fleet to what you are killing.

5
General Discussion / Re: Make officers great again
« on: April 18, 2025, 11:20:10 AM »
I have been using support doctrine + derelict operations + some ai ships for years now and every time i try to use human officers i feel like i'm nerfing myself on purpose.

One of the most annoying things is almost every single useful officer i find has timid personality.
No thanks, i'll stick to my AI core bros.

6
If you can use Atlas mk.II, Prometheus mk.II, venture, shepherds and buffalo mk.II you can kill anything.

7
When everything turns to space dust and there are no factions left.

I always have lofty goal when starting a new game but other factions annoy me to the point of using good'ol Exterminatus on the whole map.

8
General Discussion / Re: SO Anubis be like
« on: April 12, 2025, 10:55:37 AM »
Knockoff?  I'm not sure I'd call it that way given what temporal shell does to a ship.
It's nice but you can field 3 LP Brawlers for the price of one Anubis and those things can chew through anything.
I'd rather have Anubis as a mega PD platform.

9
General Discussion / Re: SO Anubis be like
« on: April 11, 2025, 08:48:08 AM »
Looks like more expensive LP Brawler knockoff.

10
General Discussion / Re: Automated ship skill seems backward
« on: March 04, 2025, 06:27:55 AM »
I agree that it feels backwards and wrong the way AI ships work but:

AI ships with cores are ridiculously more powerful. If you need an example try running Direlict Operations fleet with 4 built in gamma core radiants.
That's enough to kill anything in the game. Just add some junk ships to act as decoys/pd boats and you win. Radiants without AI cores are much weaker.

11
General Discussion / Re: So what if we just increased the battle size?
« on: February 28, 2025, 09:28:15 AM »
Instead of increase in in DP i'd rather see increased fleet ships limit.
30 ships cap instead of DP limit feels artificial.

12
General Discussion / Re: Are carriers weak or not and why?
« on: February 26, 2025, 05:35:05 AM »
For me the biggest problem with carriers is that low tech has so much pd it swats your fighters like flies.
Second problem is carries support skills lose their power when you have more than 8 fighter wings out.
Third problem is that giving broadswords to non carriers is enough.

I have to say fighters are amazing vs. Ordos since they are suicidal and charge right at you so their pd is much less of a problem.

13
General Discussion / Re: I figured out why i dislike the new crisis system.
« on: February 25, 2025, 11:52:47 PM »
My dude, you still can, only slower.

I think it's pretty Lore accurate right now.   Look at Askonia. When the Great & Glorious Philip took over that system, he had an entire armada with him, and he still had a helluva time holding it.

You, my son, are a cheeky rich-boi (who almost certainly got his money through at least half a dozen underhand ventures) who thinks he can just dump multi-millions, equaling the GDP of entire systems in the core, into setting up a planet or system that can economically and militarily challenge multiple factions.

I'm not going to draw hypothetical real world examples because if you're playing a game like this you probably have some imagination too, but just think what a country like…say… Australia, only fully militarized popping up in less than 5 years and run by a single guy who has seemingly unlimited wealth, a powerful navy, excellent strategic and tactical acumen, and a shakey moral compass, would do geopolitics.


Use the abandoned stations and keep a low profile until you can afford to field a full defense fleet. Look for ways around the violent clashes, even if it's just while you gather your strength for the final hammer fall.

Use this as a chance to change your strategies for colonizing.

As a personal example, I used to look for worlds near the core to colonize, now I want them far, far away.  Ok, I make less due to accessibility, but I now have 70-80 days or so to deal with fleets that try to harass me.  And I use that time to jump them in hyperspace, where they can be split up and destroyed piecemeal.

o7

Actualy the easiest way to start is by colonizing rich 200% and higher hazard rich planets and keeping them at 3 population. It can bring you ridiculous money without making the whole sector go crazy but that feels like cheating.
Or just colonizing one terran world building a star fortress and letting everything crash against it as you kill everything as it tanks.

Your arguments are sound except all factions magically pull largest fleets you will ever see in the game before or after. Where are they when they get raided by pirates or other factions or when they leave their own systems unprotected for the entire game.
Only Sindrian Diktat has decent fleets protecting the system and that place is a glorious warzone you can scavange a brand new fleet from.

14
General Discussion / Re: removing D-mods from the automated XIV ships
« on: February 25, 2025, 11:41:57 PM »
You could do that, or you could get a few more dmods and field it and 8-10 more onslaughts for 22dp.

It's a logistical nightmare but so much fun to see enemy AI derp out when it sees what it has to deal with.

15
General Discussion / Re: Endgame / Ordo-hunting fleets that use the Eagle?
« on: February 25, 2025, 04:41:59 AM »
Have you tried SO Eagle + LP brawler?

Derelict operations + support doctrine + best of the best and just slap 10 Eagles and as many lp brawlers as you can.

This pretty much murders single red beacon fleets in no time.

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