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Messages - Arumac

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16
Hi,

       I get an error 15085 [Thread-6] ERROR com.fs.starfarer.combat.String  - org.json.JSONException: JSONObject["displayName"] not found.
I think I've nailed it down to my faction file. However I simply don't understand what's going on. I've looked all over the place for an answer to this. I'll post my faction file, if anyone's willing to look at it, maybe I'm just not looking in the correct place, or I'm overlooking something.

Spoiler
Quote
{
   id:"MercCom",
   "color":[54,89,86,255],
   "displayName":"Merc Com",
   "shipNamePrefix":"MCV",
   "shipNameSources":{
      "ROMAN":2,
      "GREEK":1,
     "MCOM_MISC":2,
   },
   "description":"A diverse union of mercenaries and tradesmen engaged in all manner of conduct.",
   "names":{
      "old english":1,
     "fringe":1,
     "modern":1,
   },
   "portraits":{
      "standard_male":[
         "graphics/portraits/portrait_hegemony01.png",
         "graphics/portraits/portrait_hegemony02.png",
         "graphics/portraits/portrait_hegemony05.png",
         "graphics/portraits/portrait_mercenary01.png",
         "graphics/portraits/portrait_mercenary03.png",
         "graphics/portraits/portrait13.png",
         "graphics/portraits/portrait15.png",
      ],
      "standard_female":[
         "graphics/portraits/portrait_hegemony03.png",
         "graphics/portraits/portrait_hegemony04.png",
         "graphics/portraits/portrait_mercenary02.png",
         "graphics/portraits/portrait16.png",
      ],
   },
   "fleetCompositions":{
      "patrol":{
         "displayName":"Scout",
         "maxFleetPoints":12,
         "daysWorthOfSupplies":[30, 50],
         "lyWorthOfFuel":[30, 50],
         "extraCrewPercent":[1, 5],
         "marinesPercent":[2, 3],
         "ships":{
            "harasser_Guerilla":[1, 4],
         "harasser_Skrimisher":[1, 4],
         "raptor_stock":[0,1],
         },
      },
     "huntkill":{
      "displayName":"Hunter Killer",
      "maxFleetPoints":36,
      "daysWorthOfSupplies":[20, 40],
      "lyWorthOfFuel":[20, 40],
      "extraCrewPercent":[80, 80],
      "marinesPercent":[20, 20],
      "ships":{
         "vespa_stock":[1,2],
         "whelp_wing":[0,1],
         "daggus_fighter_wing":[0,1],
         "harasser_huntkill":[0,1],
      },
      "raid":{
         "displayName":"Raiding Party",
         "maxFleetPoints":50,
         "daysWorthOfSupplies":[30, 50],
         "lyWorthOfFuel":[30, 50],
         "extraCrewPercent":[5, 10],
         "marinesPercent":[5, 10],
         "ships":{
            "harasser_Guerilla":[0, 4],
            "harasser_Skrimisher":[0, 4],
         "daggus_fighter_wing": [1,2],
         "wishbone_obsolete":[0, 2],
         "wishbone_adv":[0, 2],
         "ahiga_wing": [2, 4],
         "cadeus_assault": [0, 1],
         "korban_stock": [0, 1],
         "raptor_stock": [1,3],
         "steward_stock":[1,1],
         "steward_assault":[0,1],
         "polkan_wing":[0,1],
         "whelp_wing":[0,1],
         "cataman_stock":[0,1],
         },
      },
      "attack":{
         "displayName":"Assault Squadron",
         "maxFleetPoints": 260,
         "daysWorthOfSupplies":[30, 50],
         "lyWorthOfFuel":[30, 50],
         "extraCrewPercent":[5, 10],
         "marinesPercent":[5, 10],
         "ships":{
            "harasser_Skrimisher":[0, 1],
         "harasser_huntkill":[0,2],
         "daggus_fighter_wing": [2,4],
         "wishbone_adv":[1, 4],
         "rndhd_elite":[0, 2],
         "stainless_stock": [0,2],
         "wishbone_e_adv": [0,1],
         "ahiga_wing": [0, 2],
         "cadeus_assault": [1, 3],
         "cadeus_support": [0, 2],
         "korban_stock": [0, 2],
         "raptor_stock": [0,3],
         "steward_stock":[1,2],
         "steward_assault":[1,2],
         "diplomat_stock": [1,4],
         "victory_obsolete": [0,1],
         "victory_assault": [1,2],
         "romach_assault": [1,3],
         "whelp_wing":[2,3],
         "cataman_stock":[1,2],
         "cataman_closesupport":[0,1],
         "velites_standard":[2,3],
         "polkan_wing":[2,3],         
         },
      },
      "systemDefense":{
         "displayName":"Defense Fleet",
         "maxFleetPoints":320,
         "daysWorthOfSupplies":[30, 50],
         "lyWorthOfFuel":[30, 50],
         "extraCrewPercent":[5, 10],
         "marinesPercent":[5, 10],
         "ships":{
         "rndhd_elite":[1, 8],
         "wishbone_adv":[1, 2],
         "daggus_fighter_wing": [2,6],
         "polkan_wing":[2,4],
         "harasser_huntkill":[0,2],
         "harasser_Skrimisher":[1, 3],
         "stainless_stock": [0,3],
         "wishbone_e_adv": [0,1],
         "ahiga_wing": [2, 4],
         "cadeus_assault": [1, 4],
         "cadeus_support": [1, 3],
         "korban_stock": [1,3],
         "raptor_stock": [0,3],
         "diplomat_stock": [2,5],
         "victory_assault": [1,4],
         "romach_assault": [3,4],
         "cataman_stock":[2,3],
         "cataman_closesupport":[1,2],
         "rook_standard":[3,5],
         "whelp_wing":[2,4],
         },
      },
      "supplyConvoy":{
         "displayName":"Supply Fleet",
         "maxFleetPoints":100,
         "daysWorthOfSupplies":[100, 150],
         "lyWorthOfFuel":[30, 50],
         "extraCrewPercent":[5, 10],
         "marinesPercent":[5, 10],
         "ships":{
            "atlas_Standard":[2, 4],
            "wishbone_obsolete":[2, 4],
         "daggus_fighter_wing": [1,2],
         "harasser_Skrimisher":[3, 6],
         "buffalo_Standard":[0, 3],
         "stainless_stock": [0,1],
         "wishbone_e_adv": [0,1],
         "ahiga_wing": [1, 2],
         "raptor_stock": [0,1],
         "diplomat_stock": [1,1],
         "romach_assault": [0,1],
         },
      },
      "fuelConvoy":{
         "displayName":"Fuel Barge",
         "maxFleetPoints":100,
         "daysWorthOfSupplies":[30, 50],
         "lyWorthOfFuel":[120, 200],
         "extraCrewPercent":[5, 10],
         "marinesPercent":[5, 10],
         "ships":{
            "phaeton_Standard":[1, 3],
         "daggus_fighter_wing": [1,2],
         "dram_Light":[3, 6],
         "harasser_Skrimisher":[3, 6],
         "wishbone_obsolete":[2, 4],
         "rndhd_obsolete":[0, 2],   
         "stainless_stock" :[0,1],
         "ahiga_wing": [1, 2],
         "cadeus_assault": [0,1],
         "raptor_stock": [0,1],
         "romach_assault": [0,1],
         },
         },
      },
      "personnelConvoy":{
         "displayName":"Personnel Convoy",
         "maxFleetPoints":80,
         "daysWorthOfSupplies":[30, 50],
         "lyWorthOfFuel":[30, 50],
         "extraCrewPercent":[5, 10],
         "marinesPercent":[10, 20],
         "ships":{
            "valkyrie_Elite":[2, 4],
            "harasser_Skrimisher":[3, 6],
         "daggus_fighter_wing": [1,2],
         "wishbone_obsolete":[2, 4],
         "rndhd_obsolete":[0, 1],
         "stainless_stock": [0,1],
         "ahiga_wing": [1, 2],
         "cadeus_assault": [0,1],
         "raptor_stock": [0,1],
         "romach_assault": [0,1],
         },
      },         
   
   "traits":{
      "admiral":{
         
      },
      "captain":{
         "cowardly":1,
         "cautious":1,
         "steady":1,
         "aggressive":1,
         "suicidal":1,
         "fearless":1,
      },
   },
   "dialogue":{
      "greetingFriendly":"Greetings. Can we do something for you?",
      "greetingNeutral":"We are Members of the Mercenary Commonwealth. Inquiries are filed at our nearest Orbital base.",
      "greetingHostileAggressive":"Is there any place in particular you want us to send your bits?",
      "greetingHostileTimid":"We're currently on assignment. We'll allow you to leave this time.",
   }
   },
},
[close]

Any and all help is greatly appreciated

17
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 08, 2013, 09:23:40 AM »
Spoiler

My heavily revised Victory dreadnaught. Unfortunately the style I'm trying to apply to my faction kindof clashes with the whole 'retrofitting old ships and making due with them' thing I'm going for with them.
[close]

It looks like some heavy texture wrapping, like it was good texture and then trying to wrap it to fit specific shape.... I suggest to split parts and silhouette, undo that wrapping and get shape by defining shape of individual parts with unwrapped texture on them.

Actually, besides the original shape, the grimy texture overlay, and a couple of mild gradients, it's completely hand drawn via an old Wacom tablet. I've been looking at that thing on and off forever, so it's one of those things were your no longer sure what looks good and what doesn't.

The very smooth, even edges make it feel like it should be flat, but it's clearly not and that just feels weird. The shading around the edges is presumably intended to give depth but it seems to be even all the way around which suggests the same curvature when it feels like the front should be shallower.

I never really noticed the whole front needs to be shallower thing. I agree with virtually everything you said, It's good to have someone with fresh eyeballs looking at this. Thanks.

18
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 07, 2013, 06:54:06 PM »
Spoiler

My heavily revised Victory dreadnaught. Unfortunately the style I'm trying to apply to my faction kindof clashes with the whole 'retrofitting old ships and making due with them' thing I'm going for with them.
[close]

19
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 28, 2013, 05:16:22 PM »
Seraphim mk. I

One evening of work, from sketch to this, I might do some polishing tomorrow. Maybe I should said something about it, well: It´s ship created by Try-Tachyon in cooporation with one religion cult (which has acces to best scientists in sector). They have used technology and materials based on Void. While not nearly as strong as any Void ship it levels a battlefield a bit. Ships is not going to be accessible to players until implementation of blueprints and way how to research, unlock, and built it. Weapon includes animated inbuilt energy projectile weapon (two of them, those "lines" in front, I will probably upload animation tomorrow).

Spoiler
[close]
Spoiler just for transparent .png, black background wasn´t ideal, tho keep in mind that backgrounds in SC are far from black :)

Yea, that's definitely awesome. I'm trying to find something to critique due to the nature of this thread, but I can't honestly. I think the coloring is perfect, the contrast between the light and dark parts is great, I can't find one thing that I would change on it. I definitely like that style over the other one you've been doing, both are great, but personally this is more my taste. Again, great quality and polish in your work. I'm looking forward to seeing your mod finished, should look awesome.

20
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 25, 2013, 03:28:46 PM »
Spoiler
[close]

Of the ships I've seen you make thusfar, I definitely feel this one's creation was more straightforward and less chaotic. I like the varying levels of the ship, the darker is obviously farther away, lighter is obviously closer, it gives it a larger feel. I also like the six brighter lights, I like their shapes and positioning. I like the reds that fan out over what I would imagine to be the engines. I don't like the teeth looking bits honestly, the rest of the ships outline is smooth with some minor fins, and then you have these weird teeth. I'm with Xeno however, I feel like it needs more smaller details to it to be honest, mostly in the center by the tubes, the arms aren't too empty. Overall very nice, not my cup of tea but I know quality and effort when I see it.

21
Is there any way to get an onhiteffect to activate even when it hits a shield? I have a weapon that's basically a large power jack used to suppliment power to damaged or in construction space stations. I'd like it to crackle with electricity whenever it hits anything, shielded or not.

22
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 16, 2013, 07:24:44 PM »
Spoiler

The New Raptor gunship. Basically it has 4 small ballistic hardpoints hidden below the front of the craft, and two medium missile hardpoints on the wings of the craft. I've posted older versions of this before, but I honestly hated it. I think I'm going to go over the bulk of my stuff and redo it in a similar style.

[close]

23
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 12, 2013, 06:34:48 PM »
If the lines are on their own layer above the shaded areas, you could simple lower their opacity a bit and be done with it. Otherwise if I had to choose, I would pick the Paint.net version.

I don't know if GIMP or Paint.net has either a blur or smudge tool, those might work for smoothing out the wireframe lines as well. I definitely like it better with the smoother out sides as well, you still get the aggressive shape of the craft, while making it look more finished and refined. The ship is starting to come along very nicely.

24
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 12, 2013, 03:00:44 PM »
So recently, I got some help from FlashFrozen about my ships. I redid one of my ships with his advice, so here it is!
Spoiler
New--> Old--> Really old-->
[close]
Soooo... What looks better?

Left one for sure. However I'd also shave off the sharp points. Also, I'd get rid of the black wireframe lines. After that it's all just creativity and adding stuff over time. Don't burn yourself out on one ship.

25
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 09, 2013, 06:02:59 PM »
Hmmm, I will have to take another look at it then.

The idea was kind of the illuminated helmets from the Battlestar Galactica remake, but with retro style fishbowl helmets...

Yea, I noticed that right away, but I feel like the non-illuminated parts of his face should be darker personally

26
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 09, 2013, 03:28:22 PM »
Moar portraits!

Spoiler



[close]

A nice step in the right direction. I personally still don't like that guys face very much, it feels like there is a lack of contrast. However everything else looks much more polished and well done. In the words of some villain with an Australian accent in some movie I saw once "Noice, real Noice".

27
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 05, 2013, 05:03:38 PM »
Got some great feedback, so thought I would post the continued WIP up again.

Spoiler
[close]

Still not happy with some parts, but I think its moving in the right direction.

Maybe make some of the parts gray. It kindof looks like a space truck with a dead birds wings on the back. It's actually a pretty cool ship. I'm not exactly sure how I would change it without breaking the style.

28
Another question. I have a system I want to make, were it will instantly vent a set amount of flux and play an animation. I think I can do that part. However I need a second part were there's a percent chance to damage and overload the ship instead. Basically the ship is an unstable prototype generator with the bare minimum ship parts.

29
Set it like

0,0,0,255

Wouldn't that just make it black?

30
Anyone know of a way to make an invisible beam? I'm pretty sure I can't get it via the RGBA values :(

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