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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - cake

Pages: 1 2 [3]
31
Mods / Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« on: December 16, 2023, 01:22:00 AM »
So I tried interacting with a star with the special Hypershunt constructing ship but I didn't get the prompt to build a Hypershunt, does anyone have a clue why?

Thanks.
same here. I have 10k of both metal and machinery in my fleet

32
It's a little frustrating to have no standard weapons to stick on many of my ships, the faction has a lot more ballistic weapons mounts than I remember, but there still are no star fed ballistics(aside from the scrapshot)
some Go Ballistic! inspired cannons or something would be very nice to round out the arsenal

33
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: November 20, 2023, 07:56:56 AM »
just got several errors from trying out "theend" class carrier

What did you do exactly to get the crash to happen and which version where you using (Nostalgia or a bootleg)?
This seems like a relatively simple fix so if I can replicate it it might not be to bad.
bootleg from the main post- I was litterally exploring, and picked up the ship

34
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: October 27, 2023, 04:51:10 PM »
just got several errors from trying out "theend" class carrier
Code
11285015 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getSystem()Lcom/fs/starfarer/combat/systems/F;
java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getSystem()Lcom/fs/starfarer/combat/systems/F;
    at data.scripts.AIs.ShipSystems.Neutrino_FighterDroneSystemAI.toggle(Neutrino_FighterDroneSystemAI.java:91)
    at data.scripts.AIs.ShipSystems.Neutrino_FighterDroneSystemAI.setToDEPLOY(Neutrino_FighterDroneSystemAI.java:79)
    at data.scripts.AIs.ShipSystems.Neutrino_FighterDroneSystemAI.advance(Neutrino_FighterDroneSystemAI.java:64)
    at com.fs.starfarer.loading.specs.oO0O$1.super(Unknown Source)
    at com.fs.starfarer.combat.ai.FighterAI.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:748)



Code
260573 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
at data.scripts.plugins.Neutrino_EveryFrameCombatPlugin.phaseMissileEffect(Neutrino_EveryFrameCombatPlugin.java:595)
at data.scripts.plugins.Neutrino_EveryFrameCombatPlugin.advance(Neutrino_EveryFrameCombatPlugin.java:189)
at com.fs.starfarer.title.C.OO0O$Oo.super(Unknown Source)
at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
I just got it from an automated shipyard

35
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.64
« on: October 27, 2023, 01:23:30 PM »
I definitely agree. the base game picked up a lot of this mod, but not all of it, I'd heavily like to see an expansion to the mods that don't have benefits

36
I  love this. it does have some crashing issues on linux though. also the standard jre install fails

37
Mods / Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« on: October 08, 2023, 07:36:27 AM »
hey- so I was looking at the mod, and I just feel like the time dilation rule is just meaningless
1.03 is almost physically not noticable, and that's on the second to last difficulty
I looked into manually changing the stats to be like 1.1 at the least, and I'm stumped- is there any way we can change some of the numbers?
Excellent mod- but phase ghost is also kinda overkill- for the same price as the underwheming tidi perk, the enemy gets infinite phase ships forever, faster than you can kill them
one doom I can maybe handle- a doom and a phase frigate, questionable- 2 dooms? I can't do that at the start of the game

38
Mods / Re: [0.96a] Tahlan Shipworks
« on: October 06, 2023, 03:12:55 PM »
thanks! took a second to set up, but it works
love your mods

39
Mods / Re: [0.96a] Tahlan Shipworks
« on: October 06, 2023, 01:39:32 PM »
hey- this mod has casing and formatting errors
graphics/tahlan/maps/ships_normals/tahlan_DunScaith_dmn_Normal.png
graphics/tahlan/maps/ships_normals/tahlan_Castigator_pxiv_Normal.png
graphics/tahlan/maps/weapon_glib/tahlan_nibelung_cover_R_material.png
graphics/tahlan/maps/weapon_glib/tahlan_nibelung_cover_R_surface.png
graphics\tahlan\maps\weapon_normals\tahlan_aetnos_hp_base_normal.png

I'm still trying to get the game to work, so I haven't finished fixing and checking it

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