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Messages - Embolism

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46
Suggestions / Re: Eagle and (base) Falcon remain anemic
« on: December 06, 2022, 12:11:06 AM »
I honestly think that the range disparity between its nose-mounted ballistics and its butt-mounted energies is the main problem with the Eagle. Tweaking flux stats and DP costs does nothing to address this. The alternative is to make the Eagle faster, but we already have that and it's called the Falcon.

The upcoming IR autolance is touted as a "solution" to this but by all accounts it seems to be an anti-fighter weapon with negligible effect on anything larger than a frigate.

If the Apex is getting a range boost for its energy weapons with the energy bolt coherer then the Eagle can too. Being able to match pulse laser or heavy blaster range with its ballistics would IMO solve 90% of its problems, and also serves to make the Eagle more "unique".

All other suggestions just makes the Eagle more similar to existing combat ships. Large mounts? Champion. Better flux stats? Aurora, it's starting to get hard to tell which one's high tech and which one's midline if you just look at their flux stats. More speed? Falcon. Less DP? Might as well slap on some mining drones and call it a Venture.

47
Suggestions / Re: Eagle and (base) Falcon remain anemic
« on: December 05, 2022, 06:01:12 PM »
A line cruiser costing less DP than a light cruiser (Fury) and fast cruiser (Eradiator) honestly feels... wrong. Yes the Fury is high-tech and the Eradicator isn't "light" but... it just ain't right.

Feels like the Eagle got done dirty, instead of being a proper line cruiser feels like we're just acknowledging it is a failed product and are putting it on discount, "clearance sale 23% off all stocks must go!"

48
Suggestions / Re: Eagle and (base) Falcon remain anemic
« on: December 05, 2022, 04:35:49 PM »
I'll save that for the patch notes; those aren't too too far off :D

Spoiler
[close]

49
General Discussion / Re: Next Update?
« on: December 05, 2022, 01:07:51 AM »
The next update is close. When Alex starts posting minor QoL changes on twitter, patch notes tend to follow.  ;D

50
Suggestions / Re: Eagle and (base) Falcon remain anemic
« on: December 03, 2022, 09:38:15 PM »
Graphically a spinal mount would work better on the Falcon which already has a gap in the middle to fit one.

How about giving the Eagle the upcoming Energy Bolt Coherer hullmod? Thematically doesn't really fit but it would solve the short energy weapons range issue.

51
General Discussion / Re: Vigilance is bad
« on: August 05, 2022, 08:39:02 PM »
I think the Vigilance needs a full rebuild like the Hyperion got. I don't think it can be fixed with its current mount setup, and to be honest it's a pretty awkward ship visually.

It should either dig down on the missile specialist and get some small missile slots, or become more generalist with other slots.

52
Suggestions / Re: Buff HBL for the next release
« on: June 15, 2022, 10:17:24 PM »
My impression is that the IR autolance is basically meant to let Midline ships "leave medium energies empty except not really" by having them contribute some paltry shield/armor damage with the slightly niche use of deleting fighters and sizzling through naked hull. It's for ships that struggle for flux if they fill their medium energies with conventional, flux-inefficient weapons; and probably of limited use on high tech ships that have flux to spare.

Regarding the HBL, I honestly agree that it doesn't need to exist. It's just a bigger Burst PD, hell even its sprite is almost just an upsized copy. I would love for HBL to go and be replaced with another more conventional energy weapon.

53
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 11, 2022, 05:55:55 PM »
Are people more offended by the lore implications of the Lion's Guard "Special Modifications" hullmod, or it's actual gameplay effects? What about the at-cost Solar Shielding?

The at-cost Solar Shielding is what gets me. I don't mind the Special Modifications hullmod, but at-cost Solar Shielding just feels wrong.

If Solar Shielding was just part of Diktat ship design doctrine (and not built-in) that would be fine. But I would expect there to be some advantage if the same skilled engineers that invented the hullmod are designing it into the ship's nanoforge specs.

Otherwise why go the trouble of building it in instead of just slapping it on after-market? Having an OP discount for it being built-in (and permanent) just feels right.

54
General Discussion / Re: Sindrian Diktat Changes
« on: May 03, 2022, 08:16:12 AM »
And I think that was a step backwards. IMO Solar Shielding should be more about the logistics side of things rather than the combat side, I think buffing it from -10% beam damage to armor/hull (which was weak but nice flavour-wise) to a blanket -20% energy damage to shields/armor/hull, was a mistake.

If Alex thinks giving LG skins free or discounted Solar Shielding is too much of a "buff", then I'd rather Solar Shielding's combat capability be nerfed back to what it was so it's... appropriately "flavourful" that having it for free/discounted isn't a big deal.

55
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 03, 2022, 02:34:07 AM »
LP Venture gets a brand new different system from the original one, and the only Diktat capital that's a different class somehow, has the same FMR system as Pegasus... I bet that's still useful but it seems rather disappointing, not sure if I even want to get one Executor just to try it out. So basically the only difference between the two ships is that one has downsides, bruh.

Feels like the Executor should have High Energy Focus to lean more into the GIGACANNON and Andrada's energy fetish.

Also imagine being Alex, developing and playtesting all this great content, talking about it in a big blog post, only to have 60% of the conversation fixated on one minute thing most players won't even care about once the update drops. Feelsbadman

Yeah... I guess people (like me) only speak up about what we don't like than what we do like.

For what it's worth Alex I do love all of this <3

56
General Discussion / Re: Sindrian Diktat Changes
« on: May 02, 2022, 10:12:23 PM »
I don't mind the hullmod being negative because it's something the player can rectify if for whatever reason you want to fly Sindrian colours.

Solar Shielding however I think should either be optional (part of Sindrian ship design but not built-in) or should really have some discount given the Sindrians invented the tech. I wouldn't mind if it got nerfed back to not affecting shields (that never made sense to me anyway) or only affecting beam damage, to me the hullmod is as flavour as the "special modifications" hullmod is as far as combat is concerned.

57
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 02, 2022, 04:50:45 PM »
I think having LG skins not being better than base skins is good actually - XIV skins are better because they were reinforced with Domain-era know-how, the Sindrians should (and are) if anything worse than the Hegemony at ship-building. The special modifications mod being a negative is fine too (though I think a small positive would make it more nuanced for storytelling purposes - megalomaniacal dictator who is also comedically incompetent is a tired, if well-attested in history, trope).

The problem is Solar Shielding being built-in with a OP cost which is a straight nerf no matter how you look at it. Though Alex has already said that he's gonna make it not built-in just standard loadout for SD ships, I do feel this is one area where Sindrians should have an edge over the sector-at-large; given that they invented the hullmod and all so Sindrian Engineers are clearly good at what they do. Making LG skin Solar Shielding cost 2/3rds less OP (so an OP reduction of 1/2/3/5) seems fair to me.

58
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 02, 2022, 03:08:57 PM »
What about a PL version of the Manticore that has ECCM instead of ballistic rangefinder and fast missile racks as its system?

Hmm - the PL has *all* midline right now (except for a few civs, maybe?), so that'd feel a bit weird to me.

I was thinking along the lines of Brawler (TT), where the ship is basically overhauled into a high tech ship. In the same way the Manticore (PL) would be overhauled to essentially look like a midline ship.

Could be justified as Kazeron looking for a good destroyer-sized missile platform, find none, and decide to overhaul an existing design to suit their needs. Maybe they contracted tri-Tach to do the redesign for them or something.

59
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 01, 2022, 05:00:53 PM »
Kinda running out of cool light-based names tbh, so something to do with being a pinnacle felt close-enough.

Maybe Spectrum? Candescent? Chroma? I'm totally not reading Wikipedia for ideas.

Hmm, maybe? We've already got the Manticore, though; I'm generally hesitant to have "the same thing, different tech level" so it'd have to be significantly different.

What about a PL version of the Manticore that has ECCM instead of ballistic rangefinder and fast missile racks as its system?

60
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 01, 2022, 12:32:22 AM »
Just kinda feeling weird about the name "Apex"
I mean, the other remnant ships' name concern about "light" or something "shiny", but Apex seems not that bright?

I thought this as well. Feels weird to break the light theme.

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