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Modding / Re: Help with adding a ship
« on: April 14, 2019, 02:40:15 PM »
Ok I've repeated all the steps above to add a weapon. I created the .wpn file and the .csv file with stats for the two weapons I am creating and placed in appropriate folders. the editor even has a feature to load custom mod, so I point it to my mod dir, and then I can add the weapons I've created to my variant now as well.
Now that is done, I am getting the same error I had when I was pointing my .ship to the wrong directory for the graphic of the ship. A null error. But I don't see in the editor where to point the .wpn file to the graphic for the weapon. So I am stumped. When editing the .ship file details you can point to the folder containing the ship graphic.
and lastly, since it's working now, I've got the spawn freq at 15 and about 2-3 ships spawn in the fleet when I create it. How can I be sure the ship is added to the market though? Or once they are spawning it means it will be built in market eventually?
Now that is done, I am getting the same error I had when I was pointing my .ship to the wrong directory for the graphic of the ship. A null error. But I don't see in the editor where to point the .wpn file to the graphic for the weapon. So I am stumped. When editing the .ship file details you can point to the folder containing the ship graphic.
and lastly, since it's working now, I've got the spawn freq at 15 and about 2-3 ships spawn in the fleet when I create it. How can I be sure the ship is added to the market though? Or once they are spawning it means it will be built in market eventually?