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Starsector 0.97a is out! (02/02/24)

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Topics - Cruis.In

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16
General Discussion / ship build guides?
« on: September 18, 2017, 07:19:04 PM »
is there a place or a website to look at where people share builds for star sector ships?

17
Modding / star trek ships?
« on: September 18, 2017, 06:54:32 PM »
I love whats happened to the game since I last played it like 6 years ago heh. Would be awesome as multiplayer too. Or even some kind of mmog 2d eve online.


anyway fantasy aside. Are there any star trek ship skins? If not is it as simple as getting a sprite and fixing it with hard points? Would love to fly the sus defiant as a destroyer in this.

18
Discussions / Emprion Galactic Survival
« on: October 16, 2014, 10:50:19 AM »
https://www.kickstarter.com/projects/129990330/empyrion-galactic-survival

All in one space game planet/space/building etc..

19
Discussions / Xeno Galaxies
« on: June 23, 2014, 10:52:34 PM »
You might find this interesting some of you.
https://www.kickstarter.com/projects/enomi/xeno-galaxies

20
Discussions / Amazing Quad Copter!
« on: February 12, 2014, 02:07:45 PM »

21
Discussions / Demo and New Version - Void of Darkness
« on: May 11, 2013, 07:09:50 PM »
Hi everyone, Void of Darkness has been updated to version 1.1 with many fixes, enhancements and one major change to design involving special weapons and technology for the ship, how they are acquired etc. The New version (for persons who already have the game) will be available for download tomorrow and this post updated with the link.

You can read the patch notes here: http://vodgameforum.proboards.com/threads/recent/83

A Windows demo of this latest build is available here: Download from http://www.gamefront.com/files/24056655/VOD+Demo+Installer.exe

There is now a tutorial which begins when you undock from the station for the first time, after you have recruited your crew and named your ship. The in game 'codex' has been revamped to be more instructive and all of the entries work and have been updated to be in line with the design change. You can also 'restart' the tutorial from that codex interface.

Regards the demo - It is the full game with the only restriction being that your ship is confined to a particular area. Going beyond it will transport you back. Think of it as a simulation. It allows you to do everything still and explore most of the features apart from full on exploration i.e. Mining, communicating, salvaging, engage enemies, upgrade and trade.

The demo also includes a 'battle mode'. When you activate it, you are transported safely further away from the station. From there instructions are given on what to do. But it will spawn waves of enemies once you begin.

You can choose between two ships up front, the corvette and the heavy cruiser. Your ship has also been upgraded for the demo. You have full access to all special abilities (lower right window) and it's shields, weapons, engines and armor have been upgraded to some of the best available to help you out when the battle mode gets tough. The mode probably won't get too tough until you've reached wave 10 or more :)

On the 25th, a linear mission system to compliment the sandbox will be released. As it is now the game is quite like Starflight where you talk with the aliens to discover what to do where to go and solve the mysteries of the game. All of that will still be there, but playing in the 'mission mode' will give you access to these linear missions, which would probably enable you to experience the games story in a shorter period than being a space detective :)

I will continue to fix issues anyone comes across. The main (rare) issue I am encountering is compatibility with a few people's systems. I nor my few friend testers have experienced any crashes to desktop for some time now. But some people have reported issues with auto detect, could be related to video card or monitor. If you do experience issues, let me know I'll try to work with you to fix it and hopefully solve a compatibility issue at the same time. But generally it is running well on most PC's.

The frequent CTD's some people experienced in way earlier versions was related to the GUI text code. Since there is a lot of text in VOD, it presented an issue. Since those issues were fixed is when my ability to reproduce crashes ended.

Once the mission system is done, and I have fixed any remaining issues and more, I consider this chapter complete and I might try to get it green lit on steam for a wider release. Depending on the outcome of a wide release, chapter 2 and 3's fate to finish the story begun in this first release will be determined.

You can get the game here on Desura

Or here from Gamersgate

Synopsis
Void of Darkness is a 2d Starship Action Sandbox RPG Inspired by Starflight 1 & 2

100 years ago Terrans were driven from their homeworld by an unknown alien race. The Guardian Starship 'Void of Darkness' was the evacuation fleet's only escort. Upon deploying a prototype weapon against their pursuers, the ship vanished without a trace and the evacuation fleet was catapulted across the universe.

Now with the aid of an enigmatic alien race known as the 'Eurians', The Terran refugees have rebuilt their society and launched a new fleet of Starships.

Take command of your ship and crew. Trade, explore, survive and engage. You must discover what happened to the starship 'Void of Darkness' before a new threat seals Terran fates forever.

Featuring:
Engaging Starship combat
Unique weapons
Interact with other alien empires
Trade
Explore
Gather resources
Upgrade Your Ship
Ship Classes: Corvette - Carriers with fighters/bombers
Sandbox/Non linear RPG
Screens





Beta gameplay trailer:

http://www.youtube.com/watch?v=D7lzdg6QYLw

Thanks!

-Justin
Project Creator

22
Discussions / elements of this forum
« on: December 06, 2012, 05:42:04 PM »
I like this game. I think it's the most innovative a 2d space game can be.

That being said just because I like it, if I critique it, or suggest something, or IN MY OPINION believe that my suggestion is good does not mean people should get offended because I made a suggestion, whether it was made before or not. It is my opinion and I am entitled to it, and I am not offended if someone disgrees with it, and neither should someone be offended if my views go against their visions for the game or whatever.

If I make a suggestion, the developer/s are free to accept it, reject it, modify and implement it or totally ignore it, me and that I exist, and neither of their actions offends me. If they implemented something I suggested I wouldn't go out and buy a t-shirt which said "my feature got into starfarer, hence I am awesome"/ Nor if they said they hate it, I will not slash my wrists.

But I have seen some prevailing venom from people on this forum at any kind of suggestion which differs from their own. And these people seem to wish to take it upon themselves to bully others off of the forum or be downright nasty and rude.

Whether this is the fanboy phenomena I do not know, but I thought that as someone new to the game, who dearly loves it because I find it extremely entertaining, that people should know that there is this prevailing theme from some people on these forums. And that just because they might shout the loudest, doesn't mean they form the majority in a particular opinion.

and there goes a lot of hrff blrfff about a lot of hrfff blrfff.


24
General Discussion / interested in starfarer
« on: November 08, 2012, 01:11:32 PM »
hi guys I am just about willing to buy the alpha of starfarer, but just wondering what's the possible timeline of the persistent universe gameplay to explore discover, interact with aliens etc, or a comprehensive list of features intended for the final game?

25
Modding / star trek ships
« on: October 13, 2012, 10:40:08 PM »
hey has anyone made any star trek ships for starfarer? Would really like to try the defiant! :)

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