A couple days later after having played this build some more, I realised how much I wanted to mention: Stian
really outdid himself in this update, and since his "self" was pretty freaking awesome to begin with, that's scraping the ceiling of transcendence. The sheer mass of sound effects and Alex's touches with the murkiness added to the soundscape just pull this update together as having some of the best sounds out of any modern sci-fi space game. Almost makes me want to retract that age-old suggestion
post about having a game option for no non-local sounds in space, because the sound effects really are just
that good (but I still really do like that suggestion...).
Personally, I find that mandatory start of game tutorial sequences get old rather quickly. It's all well and good to have a tutorial available, but if the game's enjoyable enough for me to want to replay it several times, I really do not want to have to run through the tutorial every time I start a new character (and certainly not the same tutorial), and I'd really prefer not to have to keep around an old save file from the end of the tutorial sequence in order to skip it. The 'sink or swim' approach may not be all that friendly to new players, but if the starting conditions are reasonably fair, it's a lot more enjoyable, at least to me, when starting a new character after having already played at least one character a reasonable amount of time than having to go through the same old tutorial sequence yet again.
Mandatory tutorials tend to be awful -- 100% agreed. We can take a page from a genre buddy here, though, and do it like Escape Velocity: Nova. The old salt offers to teach you everything he knows about starships, and all you have to do is click Yes to have a decent tutorial. Click No, and he bids you adieu and leaves you the hell alone.
Hmm, now I want to play EV Nova again...
Anyway, the problem with the current setup in Starfarctor is that you have a dialog-based system which specifies your starting scenarios, so it's difficult to shoehorn the player in as an amateur when the scenarios already imply a fair bit of experience. But if there were an option that let you strike it off as, say, the son or daughter of an experienced captain who tries to teach you the trade, then Bad Things Happen(TM) and you take over the family business (piracy, military, trading, smuggling, whatever), followed by choosing how you end up by following the remaining starting scenario options. Seems like it could work!