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Modding / Re: Aardwolf & Zenith: ARRUS Hullmods
« on: October 11, 2023, 07:47:00 PM »
Fatal.Null Crash #1: I go to visit a lead on an equipment cache I got from the storyteller, loot the cache. It contains two ARRUS Hullmod blueprint-thingies, among other things. Right next to the equipment cache is a Hegemony Deserter bounty fleet, which I go to fight. Game crashes shortly into the battle not long after enemy ships are on screen and the shooting starts. When I restarted the game and went through the same sequence of events, I was able to complete the battle just fine. Odd. Did typical campaign stuff, modifying ships, and simulator battles. Simulator battles worked fine. I don't get into any more actual battles until the next crash(es). I never got around to installing any of the new hullmods despite unlocking two of them.
Fatal.Null Crash#2 and 3 and so on:
I go to destroy a Pirate Base. Engage a small armada of Pirate ships and the station itself. Not long after enemy ships are on screen and the shooting starts, fatal.null crash. Reboot the game, same exact sequence of events, game crashes about the same time.
While writing this up, I tried just fighting the pirate fleet (not the station) and deployed only my destroyer flagship, completed the battle with no problems. Go on to battle the station and a small group of ships, and deploy seven or eight ships of my own? Game crashes before anything has a chance to explode. I thought maybe it could be ARRUS hullmods on the enemy ships but when I examined their fleet on the pre-battle screen I didn't see anything out of the ordinary. Now I've been spawning enemy fleets and doing battles with different ships deployed and I can't seem to figure out what will consistentlycause it to crash, but it always does after a few, and the error is always the same.
I'm having similar problems too, with fatal:null errors every time I've moused over an ARRUS hullmod.