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Mods / Re: [0.98a] Tahlan Shipworks
« on: April 18, 2025, 12:05:25 PM »
I remember someone asking the same question and Nian replying that it was working as intended.
Starsector 0.98a is out! (03/27/25)
Large ballistic users in general not being able to kite with a long-ranged weapon seems to be very much intentional design.
Also, there are good ships for using Heavy Mortar. You have Falcon, Eagle and Hammerhead
I think most charge-based weaponry with no buff is in a decent spot right now except maybe the Thumper (but is it supposed to be more than mediocre?).
just compare a weapon like Light Assault Gun, MK IX, Light Mortar or Heavy Mortar
The whole game would need a desperate revamp and launch on Steam that should've been done years ago, colonies, exploration, ship fitting, weapons looks so bad just hanging on the ship they should be half built in, the combat AI is still terrible. It's unfortunate that the main dev is so clueless about everything, the potential was there.
Believe it or not, I got the same crash when testing compatibility. Who would've thought. It's already fixed on my end, but don't go expecting a proper update anytime soon, I'm busy with my own ***.
Just update the mod already, there was no update since half year, it's unplayable since 0.98.
Ahhh! Thank you for the update, ok, whew.