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General Discussion / Re: Endgame Factions All Lose to the Same Build
« on: May 11, 2025, 02:54:17 PM »
The comparison isn't fair.
The Soul series of games are part of a well-known genre of action-rpg games and were available on popular gaming platforms. Once the editor gained traction (and it almost took a full decade for it to happen, Demon Soul was a niche and largely unknown game and Dark Soul 1 was not big hit at first), it allowed the games to be largely covered by most of the mainstream medias. Also, the very style of the game (in which the player controls a single avatar, and the player's performance dictates 99% of the results obtained) has enabled the game to benefit from the emergence of modern internet gaming (with its famous faces, death/rage compilations, etc). All this helped popularize the games and the style of these games (to the point were we now have Souls-like games).
On the other hand, Starsector is a an independant game with a top-down view with mostly 2D graphics were you control a fleet, which dilutes to the weight of the player's actions (making streaming it a lot less appealing to a modern crowd), made by 4 people. This genre of games hasn't been popular for decades and it is highly unlikely to become popular again in the foreseeable future. And on top of that it is not available on Steam.
While I do think that Starsector is already a cult classic, like many cult classics, it will always be very niche. Many people know some cult classic movies by name, but never watched them.
Making the game way harder overall isn't a good idea. Many people (just not here) already find it hard enough as it is.
The Soul series of games are part of a well-known genre of action-rpg games and were available on popular gaming platforms. Once the editor gained traction (and it almost took a full decade for it to happen, Demon Soul was a niche and largely unknown game and Dark Soul 1 was not big hit at first), it allowed the games to be largely covered by most of the mainstream medias. Also, the very style of the game (in which the player controls a single avatar, and the player's performance dictates 99% of the results obtained) has enabled the game to benefit from the emergence of modern internet gaming (with its famous faces, death/rage compilations, etc). All this helped popularize the games and the style of these games (to the point were we now have Souls-like games).
On the other hand, Starsector is a an independant game with a top-down view with mostly 2D graphics were you control a fleet, which dilutes to the weight of the player's actions (making streaming it a lot less appealing to a modern crowd), made by 4 people. This genre of games hasn't been popular for decades and it is highly unlikely to become popular again in the foreseeable future. And on top of that it is not available on Steam.
While I do think that Starsector is already a cult classic, like many cult classics, it will always be very niche. Many people know some cult classic movies by name, but never watched them.
Making the game way harder overall isn't a good idea. Many people (just not here) already find it hard enough as it is.