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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Titann

Pages: 1 2 [3] 4 5 ... 9
31
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« on: July 11, 2020, 07:39:54 AM »
it works now. thank you

32
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« on: July 11, 2020, 02:40:36 AM »
It says "this site can't provide a secure connection" and this ERR_SSL_PROTOCOL_ERROR
maybe there is problem with my modem.

33
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« on: July 11, 2020, 02:02:58 AM »
both download links doesnt work for me, download mirror also says 404 not found

edit: same goes to underworld. looks like these links not working for me

34
Modding Resources / Re: [0.9.1] MagicLib v0.29 (2020/04/26)
« on: July 11, 2020, 01:56:43 AM »
first download link doesnt work and nexusmod requires login to download. First link says ERR_SSL_PROTOCOL_ERROR and its not safe, not sure why

edit: nvm i cant see download pictures with links on them because imgur is not allowed in our country for some reason lol

35
I am planning to buy new graphics card
is gtx 1050 with 4gb vram and 8gb ram enough for me to play with around 15-30 mods enabled? I currently have gtx 550 ti with 1 gb vram and i cant even play with more than 6-7 mod enabled. it basically crashed to desktop when i try to save game

36
Suggestions / Monitoring System
« on: July 05, 2020, 03:17:23 PM »
When battle is very rough and requires high focus, its kinda hard to track friendly ship status. I remember some old game(like freespace and nexus the jupiter incident) got monitoring system for friendly/enemy ship status so you know the status of the friendly ships easier without keeping an eye on them.




What i am suggesting is adding something like that to the game where you can put important ship's status to your monitoring system as well as enemy ship status. Maybe as a skill you can learn later in the game. Like by selecting your friendly ship on tactical view and pressing a key to monitor its status without keep pausing the game and checking its status on tactical view.
Maybe as skill?




Edit: I just wonder is it possbile to mod something like this? It is an idea for modders too

37
General Discussion / Re: 10th Starsector AI Fleet Building Tournament
« on: July 05, 2020, 12:52:34 PM »
when is next tournament? It was fun to watch.

38
hope its not gonna be physic sim  :D that will kill the fun ofc. thanks for the responds

39
yeah right but i believe there can be engines or thrusters that will allow you move on stable speed for better positioning etc. and like you can activate unstable speed when it is needed. There is always a fix for issues.

Though you are right for balance issues its not going to fit to starsector. Just wondering.

40
Dont you guys find that weird? i think they need engines on the front to make them go backward same speed as they go forward but of course it will make ships look very stupid, no one wants that lol.

41
General Discussion / Re: 10th Starsector AI Fleet Building Tournament
« on: June 23, 2020, 10:44:31 AM »
so when is the next round? cant wait for another fun round

42
Discussions / Starsector fleet battle in 3D
« on: January 28, 2020, 04:36:15 AM »
I hope its gonna be a thing when dev team gonna start working on Starsector 2, imagine same mechanics but fleet battle is in 3D and able to fly every ship class even fighters and bombers. Damn it would be neat

43
Mods / Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« on: January 19, 2020, 02:05:38 AM »
I'm like 14% sure it actually does now.

Ive tried to make some bounty that rewarding with unique hullmods but seems like specialitemreward doesnt work even though i killed the bounty like 4 times and didnt receive thenew hullmod i made and yes hullmod is  not set as hidden

44
Mods / Re: [0.9.1a] Vayra's Sector 3.1.4 - aaaaAAAAAAAA 2020-01-15
« on: January 18, 2020, 01:26:34 PM »
specialitemrewards on unique_bounty_data.csv doesnt work?

45
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« on: January 16, 2020, 11:10:37 AM »
Would be that nice if arcade bosses appear in campaign for high bounty. Maybe drops some rare weapons for your ships or hullmods? Just an idea. There are many bosses but most of them are not used so it would be nice extra content for campaign

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