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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - firstattak1

Pages: 1 2 [3] 4 5 ... 9
31
General Discussion / Re: Something funny about 'Making Do.'
« on: July 31, 2013, 10:30:57 AM »
Well in most fighters, they stay in formation. So maybe the others just follow that 1 or 2 piliot, and if they fallout of formation they can try to get back in.

32
Ya, lets go to the Tavern!

33
Its ok, I make the charecter and you place this guy in your world, I in no wayexpected my charecter to be completly equiped with what ever. But i still think it would be cool if for ex. my guy can make a weapon out of some junk to get out of a situation quick. but your making the world so do what you want!

34
Name: Raxor Farlands
Gender: Male
Appearance : 20 years of age, and average hieght, has brown short hair and has one brown eye and one red eye, which he is known for. Ussually wears a trench coat, and wears spectacles, only to look intelegent. His pants are ussually brown to match his coat. He has a few scars from working as an enginier in the past.

Profession : Pirate, although not the normal sense of the word, he will use his words to take a ship rather than brute strength. Ussually by using his wit to outsmart the captian and crew. He will talk his way out of a bad situation, but if things get bad he will....

Combat : Pull out his gun, or long ranged weapon, he is smart when it comes to machines and will build his own from time to time(i will leave what weapons up to you as your the one with the idea of the world) but sometimes they will not work properly and put him in a disadvantage.

Do ou need any more detials?

Also, if we make a charecter do we still vote for another?


35
General Discussion / Re: 1.6 Patch
« on: July 08, 2013, 04:59:37 PM »
Isn't wierd how that works? I havn't played in maybe a month, and im able to come back, even in the middle of a character and have fun. Also mods really make the game last longer between patches.

36
Suggestions / Re: Interactive p-space: Idea for phase ships.
« on: June 17, 2013, 09:24:46 AM »
Great idea, but other than not being used often, this doesn't buff phase in any way. They would remain strike craft and it would only be convienent that another phase ship is out.

37
For Flux:
maybe you should be able to set what flux level you want it to sound, and if you want it to sound. like a little slider, with the default set to 90%

For Missles: should be able to turn off. People complain about this (but i dont mind).

38
General Discussion / Re: Any guess when the game goes gold?
« on: March 20, 2013, 02:55:07 PM »
lol, with that logic i might make sense!
We are in alpha and at 0.6 so when we get to 1.0 its beta and then release so i am right we are half of half way there........... ok i was half right XD


39
General Discussion / Re: Any guess when the game goes gold?
« on: March 20, 2013, 10:12:24 AM »
I belive we are half of half of half way there.

40
Suggestions / Re: Alarm klaxons
« on: February 22, 2013, 08:59:09 PM »
Well, im not sure, but i think they are doing a audio rework, not sure if they will do this, but maybe this would be cool to have.

41
Suggestions / Re: Firing Solutions/Patterns.
« on: February 10, 2013, 09:46:44 PM »
Yes they are(for your last question)

Sounds like a good idea, although the problem is the only ships I see benifiting from this is capital ships, but that would be my opinion.

42
Suggestions / Re: Relationships With Factions and Associated Bonuses
« on: February 10, 2013, 04:26:31 PM »
Well why wouldnt it be? i mean the plan for the game is to be able to do stuff with factions, like what happens to them on the long run, its somewhere in blog posts i think.

And its planed out in Alex's mind, we have no knolege of what he wants but he probobly has an idea of what will happen if you improve relations, and how to do this.

And they are extremely early in development (faction wise) to look at suggestion about them. Lets say once we can improve our relations, do i see these suggestions being needed.

"Impact the fate of the sector with your decisions and leave a permanent mark in the world" This is on the front page where it says "What will you discover in the ongoing development of the world of Starsector?"

43
Suggestions / Re: Relationships With Factions and Associated Bonuses
« on: February 10, 2013, 08:17:26 AM »
Most of theses are already planed for the game, but have not been implemented yet.

I think we should add these sugestions to the frequently made sugestions, if there not there already.

44
Discussions / Re: Dark Souls Prepare to Die Edition
« on: February 09, 2013, 11:06:05 AM »
So when you said "i cant level up" you could all you have to do is press accept. why the number turns red is because you dont have the required souls to level up a secound time. If your planning to use the schimitar, or a schimatar type weapon, then raise dex.

One last thing, this Iron Pig teaches you a good leason about this game, i wont spoil it but maybe you should attampt another aproch, even with you attacking as he walks away when you were attacking him you didnt even get him passed half, so try something else.

45
Discussions / Re: Dark Souls Prepare to Die Edition
« on: February 07, 2013, 06:09:39 AM »
Lol as soon as you arrive n Lordran you are able to upgrade your stuff, just head down to New Londo .....

It's not New Londo it is just outside the undead church, its easy to find as its just on your way to the undead church.

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