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Topics - Cycerin

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16
Lore, Fan Media & Fiction / Tri-Tachyon Theme
« on: December 09, 2012, 06:06:44 AM »
Not sure where else to post this, but I decided I had postponed working on music due to Starfarer for too long. Ironically enough the inspiration wore over and I started on some dark electronic *** inspired by a certain megacorporation... consider the first half the only part I'm sure about keeping thus far. Re-watching Blade Runner might also have played a part in it

https://dl.dropbox.com/u/32517861/tri-tachyon%20theme_2.mp3



Stare into the center of this while you feel the crushing hand of ultracapitalism squeeze the life out of your expendable husk, you pitiful layman.

17
Modding / Modifying Ship Systems
« on: August 25, 2012, 11:20:45 AM »
How much is currently possible?

Say, if I wanted to make a High Energy Focus-esque system that is inverted, powering the shields at the expense of being able to use weapons?

Or, to put the bar a bit lower, just make a High Energy Focus that has a stronger effect?

I don't really know how to treat the .class files, although modifying the .java files seem more straight-forward.

18
Mods / [0.9.1a] Blackrock Drive Yards
« on: August 19, 2012, 07:45:39 PM »

[NOT YET COMPATIBLE WITH LATEST STARSECTOR VERSION]
Mod version 0.9.5a
NOTE: Requires GraphicsLib Download here.
NOTE: Requires MagicLib Download here.
Also requires LazyLib
Compatible with Nexerelin, Vesperon Combine



Adds the Blackrock Drive Yards Corporation, an unscrupulous corporate faction-state that has isolated itself in the southeast fringe of the Core Worlds. This mod includes a massive amount of new ships, weapons and other content, is fully compatible with GraphicsLib with shader maps and other content, and integrated with Nexerelin.

click to view screenshots:
Spoiler





[close]



GAMEPLAY INFO/TIPS:

Blackrock ships have bad to mediocre shields, average armor, good flux stats, excellent mobility, lots of firepower, and mix all weapon types. Every Blackrock ship has a built-in boost to active flux vent rate, meaning they can easily reset flux if given a breather: something you'll want to be doing often, due to the low endurance afforded by your shields.

They are excellent at crushing valuable targets and picking apart slow, but powerful ships. On the other hand, they struggle in fights where they can't find any breathing room for hit-and-run attacks, or against a numerically superior enemy that can flank and surround them. Using the faction's weapons, ships can be built for either high risk/high reward play, or low risk/low reward play. Certain ships break the mold and afford different playstyles.







MISC/EXTRAS:
MUSIC:
Mod Soundtrack by me (Click)


CREDITS:

Created by cycerin (design, sprites, sfx and music, implementation etc)

Code contributions from Dark.Revenant, LazyWizard, Sundog and Trylobot

Portraits and other art contributions from MShadowy and MesoTroniK

Writing by cycerin with some stuff from Dark.Revenant as well

Also, I'd like to thank:

Uomoz
Histidine
EnderNerdcore
LazyWizard
MesoTroniK
Tartiflette
Slaktus

and also Alex and the SS modding community for being great and always being an amazing resource for me and everyone else who likes tinkering around with 2d spaceships

Thank you so much to everyone who has brought me feedback and helped improve the mod since 2012!


Blackrock Drive Yards is a work in progress!

The content from Blackrock Drive Yards belongs to me unless otherwise credited or stated, and you can consider it licensed under Creative Commons / Attrib / Noncommercial for all rights and purposes.

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