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Mods / Re: [0.97a-RC11] San-Iris 0.9.91
« on: March 19, 2024, 06:03:08 PM »
From my previous playthrough with them, I felt their ships a lil on the slow side, and with all that armor it's an understandable balance choice. But being slow with low hull and high armor means that, if you get behind them or flank them (and it's easy to do with fast frigates) they're pretty much done for. The armor will not last forever and once it's gone they go down fast. Another thing is that their shields are a lil bit lacking also. Many are 90º - 120º tops and take nearly 200 flux to keep them up.
For reference of what I'm talking about, an ai controlled vanilla Hound and a Shepherd almost took down a San-Iris cruiser simply by staying behind and on the side of it.
On the positive side, their fighters are amazing (specially Their bombers). Their mechs are really tough to break by other fighters and PD is less effective against them.
If you take your time to assemble and good mix of ships focus your efforts on carriers and fighters and protect them with good escort ships they will perform pretty well. But you need good captains on them, hand-picked mods, carefully chosen weapons and a set of skills to match.
On their own, San-Iris AI fleets have no trouble vs small raids (pirates, ludds and MRV seem to have special trouble against them) but the moment you assemble something competent and start mixing up capitals with fast ships that can slip through their defenses they crumble fast.
It's a game of being constantly vigilant to make sure there are no weak points in their defensive line during battle.
Just observations.
Like I said, I love this mod and the aesthetics of their ships.
For reference of what I'm talking about, an ai controlled vanilla Hound and a Shepherd almost took down a San-Iris cruiser simply by staying behind and on the side of it.
On the positive side, their fighters are amazing (specially Their bombers). Their mechs are really tough to break by other fighters and PD is less effective against them.
If you take your time to assemble and good mix of ships focus your efforts on carriers and fighters and protect them with good escort ships they will perform pretty well. But you need good captains on them, hand-picked mods, carefully chosen weapons and a set of skills to match.
On their own, San-Iris AI fleets have no trouble vs small raids (pirates, ludds and MRV seem to have special trouble against them) but the moment you assemble something competent and start mixing up capitals with fast ships that can slip through their defenses they crumble fast.
It's a game of being constantly vigilant to make sure there are no weak points in their defensive line during battle.
Just observations.
Like I said, I love this mod and the aesthetics of their ships.