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Topics - elite24

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Definitely a unique use case here, but figured I'd report it in case something can be done about it. Awhile ago I chose to move the save folder for Starsector to my OneDrive directory (pointed it there through vmparams) so that I could sync my save games across multiple computers (great for travelling!... tho not doing much of that rn). This mostly works like a charm, except the game often doesn't remove the .inprogress tag from the campaign.xml file after a save is complete, and when I go to reload the save it throws an error message. This is a fairly simple fix, as all I have to do is remove .inprogress from the save file name and the save works perfectly fine. However it gets pretty frustrating ult tabbing to do this after every few saves.

While this likely has something to do with how OneDrive handles file syncing, it would be great if there was something that can be done on the game side to eliminate this issue.

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General Discussion / Devmode hyperspace system colors
« on: August 26, 2020, 08:40:34 PM »
Hello folks

So this has been bugging me for a little bit so I figured I'd call in the forum reinforcements, as I wasn't able to locate anything definitive when searching. When dev mode is on and limited sensors is set to false (ctrl - z), every system on the hyperspace map gets a nice color. I personally love using this for late game colonization, as it helps me remember where those blasted cryosleepers are. However, there are a lot of colors that show up that I have no idea what they mean. I have a feeling some are tied to permanent structures/domain gates, but I haven't been able to make a definitive correlation. Here's a list of the known and unknown colors:

Known:
Pirate red: pirate base present in system (system name also indicates this)
luddic path green: luddic path base present in system (system name also indicates this)
neon green: domain era cryosleeper is located in the system
neon blue: [redacted] presence in system

Unknown:
red:
burnt red/orange:
orange:
yellow:
blue: (the "normal" color)
gray/white: (the core systems have this color, but also many outer systems)

Note: These colors are witnessed on a fully explored map. Any info on the meaning of these unknown colors or a link to a reference would be much appreciated! Thanks all.

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Bug Reports & Support / 0.6a crash (permanently affected file)
« on: September 14, 2013, 06:56:19 PM »
Hello forum, I haven't seen you in a while. Anyways, I had recently started a new Starsector game in 0.6a when my game crashed and game me this error message:

2242565 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Can't create nested lists using GLListManager
java.lang.RuntimeException: Can't create nested lists using GLListManager

Here it is in the log:

When I went back into starsector and loaded my game, this happened:

I was a new game, so it didn't bother me much. I found it humorous, and the game looks pretty cool with a white background. Is it possible to fix the file, or should I just scrap it and start a new one?

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General Discussion / the function of supply fleets in starsector
« on: April 30, 2013, 06:59:02 PM »
Quick and simple question, but after browsing for a little while and failing to find it, I figured I'd ask. Do supply fleets actually resupply the stations, or are they just for effect (as of 0.54.1a). If so, do the supplies delivered scale with the amount of ships that deliver the goods (e.g. one hound getting through and dropping off 1 cargo vs. the whole fleet getting through and dropping off 100 cargo).

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