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Messages - ValkyriaL

Pages: 1 2 [3] 4 5 ... 143
31
Mods / Re: [0.7.2a] Starsector+ 3.4.0
« on: April 13, 2016, 07:17:47 AM »
Guys, like, hes not going to disappear into thin air, he is spliting SS+ into multiple mods because SS+ is to big, instead it becomes smaller more manageable mods that focuses one 1 thing instead of 10, unless i interpreted his post incorrectly.

Health issiues is a problem tho, no job/game/hobby is worth your well being or life, get well, from all of us.

32
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 04, 2016, 04:00:34 AM »
It looks great indeed, only thing i can see is a few jagged edges here and there, but that is about it.

33
Mods / Re: [0.7.2a] The Knights Templar 0.9.5f
« on: April 02, 2016, 03:19:57 PM »
What? you really thought he would just up and quit and call it finished just like that? on april 1st of all things? ;D

34
Mods / Re: [0.7.2a] The Knights Templar 0.9.5f
« on: April 02, 2016, 09:05:54 AM »
But you can turn perfection into a larger quantity of the same thing. ::)

35
Mods / Re: [0.7.2a] The Knights Templar FINAL
« on: April 01, 2016, 03:34:23 AM »
You never know, all things must come to an end eventualy...

36
General Discussion / Re: It's happening!!!!!
« on: April 01, 2016, 03:31:33 AM »
Yeah thats troubling aswell, I'd say we keep the mods here, even if starsector goes on steam.

37
Suggestions / Re: Fix the Conquest, plz.
« on: April 01, 2016, 03:03:17 AM »
I'd say we go around posting #MakeTheConquestGreatAgain until Alex decides to do so. :D

38
General Discussion / Re: It's happening!!!!!
« on: April 01, 2016, 02:59:08 AM »
I certainly hope not, I dont want to pay 5-10 or more $ for a mod if said modder dosn't get all of it, and I dont want to give valve money when they don't deserve it.

Personaly id rather not pay for a mod to begin with, but thats just me being cheap and dirty. ;D

39
Mods / Re: [0.7.2a] The Knights Templar FINAL
« on: April 01, 2016, 02:52:26 AM »
I think when he says "Final" he means that he has gotten to the point where the mod does what he wanted the mod to accomplish, so no more content, just compatebility updates.

or am i wrong?

40
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.2
« on: March 25, 2016, 09:41:26 AM »
Think the Orion Guardinan and the space beasts from Masters of Orion, huge space monsters that wrecks ALL of the *** and makes scary noices while doing it. ::)

41
You think you can candle curves? il show you curves... :-X

Spoiler


Look at dem cuuuuuurvezzz <3

move along now... ::)
[close]


42
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.2
« on: March 22, 2016, 04:32:27 PM »
Now she looks a lot more like a real battleship, thick heavy armor all around.

43
Mods / Re: [0.7.2a] Scy V0.99c (05/03/2016)
« on: March 19, 2016, 09:20:28 AM »
I'd say try the Original front and the bash pimped rear for that true SCY feel and coloring.

44
Now, im either stupid, or i missed something (or both) because all the folders are empty, except for one, which has interstellar federation in it, other for that, nothing. :-[

45
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 09, 2016, 11:01:29 PM »
You had a 3D printer didn't you? put it to use!  ;D

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