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News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Nick9

Pages: 1 ... 9 10 [11]
151
Suggestions / Re: Keybind: Fire Weapon Group #
« on: February 03, 2023, 11:26:52 AM »
Yep, that's a QoL improvement I need.

152
I wish there was no limit to the player's level, basically allowing to acquire all skills eventually.

153
Suggestions / Sharpen UI on scale option
« on: February 03, 2023, 05:33:51 AM »
Antialiasing isn't doing its job good, in fact. I remember playing Heroes Might of Magic III not so long ago, and in HoMM case it's possible to make all look more sharpen, and so, good on high resolutions. Is it possible to consider for Starsector?

My resolution is 1920x1080, but I still feel really uncomfortable when playing without UI scaling, I need to squint my eyes to read text and some UIs are just centered with a lot of empty space on screen sides.

I've tried to search this idea on forum, hope it's not a duplicate.

154
General Discussion / Re: Great game
« on: February 03, 2023, 04:30:32 AM »
Damn, it is. I just heard about it from my friend and started playing. This game is in top #2 in my fav list already, because I SEARCHED for something like this but was unable to find. Open-world space sandbox RPG with good fleet battles, manual ship control with options to fit your ships in any way, colony management, exploration, etc. AND with [REDACTED] EXCELLENT MODDING COMMUNITY. Wow, I'm impressed. Couldn't get out of it for a week.
Has its downsides though, without mods may feel kinda empty at times, maybe not enough dialogue-based for me. But holy Ludd, there's too much already, there's a real choice of what to do, there's a great learning curve (10-hour guide checks out), it's just never boring. Unless you're travelling from one edge of starsector to another, yeah.
Excellent game. Going to download even more mods however.

P.S. There's a serious need for a better trailer for this game.

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