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News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Nick9

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16
Mods / Re: [0.97a] The Asteroid ship pack 1.4c
« on: February 15, 2024, 08:01:02 PM »
I LOVE that this is not yet another faction mod. I hate 3489242384724236472834673264723657236523456423642 factions spawning in my galaxy, I just wish to have more variety of ships and weapons, and this mod is perfect for my playthrough.

17
Mods / Re: [0.97a] Random Weapon Collection
« on: February 15, 2024, 08:07:33 AM »
Egret is cursed, I love it.

18
General Discussion / Re: What is your general take on v0.97?
« on: February 05, 2024, 09:53:00 PM »
"The QoL update"

Also Grendel is crazy, maan

19
Excellent mod, honestly. Nuff said.

20
Why would the main factions tolerate large, well-known pirate starbases and colony worlds as neighbors?

To use them against other neighbours. "Oh, there is a planet size 4 with patrols which rob your trade caravans so you always have a deficit?.. How dare you! They are just independent. If you try to invade them, the whole galactic community will invade you!.." or something among the lines is completely possible.

And of course it's a space opera. Imagine fighting with guns in space, when you could just take with you a bag with crushed stone. Considering superspeeds, such obstacle will demolish any shields/armor/hull in an instant.

21
General Discussion / Re: Help satisfy my urge to maximize Pilums
« on: December 13, 2023, 12:11:18 AM »
We must construct additional pilums.

Ok, this was very funny))

22
Modding / Re: [0.96a] Force Auto Resolve (v0.1.0)
« on: December 04, 2023, 09:06:54 AM »
Chef kiss. Didn't know it exists.

23
I have a question about collision radius (there are 690 pages, not gonna try search it out).

What are some tips on getting it right? Should it extend further from ship if it's, let's say, 'bulky'? Should it be exactly at further polygon bound?

24
Modding / Re: [0.96a][WIP] What The Dawg Doing (v1.2.0)
« on: November 29, 2023, 10:33:40 AM »
As of 1.2.0 there is currently a bug with the Doomlin where it does not have a collision radius/hitbox.
I found that to fix this go to What The Dawg Doin-1.2.0 > data > hulls > wtdd_doomlin.ship
Edit the line "collisionRadius":
and edit the 0 --> 125

Wow. Thank you! I really have made i mistake and instead of collision radius created a shield emitter. Will fix it right away. (not considering the fact I didn't check this topic for quite a time)

Also big props that you've provided a method to fix the issue. And basically created an account to do that. Wow

25
General Discussion / Re: Can I used assets from dead mods?
« on: November 29, 2023, 10:29:51 AM »
bro just make another onslaught why bothering

26
yeah guys I too very much like Nex and stuff, but keep in mind, removing protection will (100%) bite any in the ass who'll decide to do some story quests. I've ruined Sindrian quest for myself some time ago because I've captured freaking Umbra. and then I also ruined that knight quest after visiting all shrines and I still don't know which capture caused it (not Mazalot/"that LP planet"/Gilead, they were never captured).

27
General Discussion / Re: How Do Increase Monthly Output For Ship Crafting?
« on: November 14, 2023, 06:02:32 PM »
Custom production limit is based on how many units of ship hulls your planets are producing. 25k per unit. So build more heavy industries, put forges on existing ones or improve them with sp.

AFAIK the more population you have, the more units will be produced as well. So this may be the case for quick initial rise in production and a current stall.

28
General Discussion / Re: Gifting Ships to Defence Fleets?
« on: November 14, 2023, 01:13:03 AM »
If you have Nex (I'm assuming, vanilla answers are above), you can create Special Task Groups with any ships you'd like to give them.

They may even solve hostile activity problem.

29
General Discussion / Re: About Natural Dreams
« on: November 13, 2023, 02:47:51 AM »
Btw I love when Nex acknowledges your current faction in text in some quests =)

30
General Discussion / Re: About Natural Dreams
« on: November 11, 2023, 07:54:50 PM »
No, not really, they don't hold the necessary replayability value, I think. Well given the choice between "nothing" and "large-scale text quests" I would obviously choose the latter, but I wouldn't be super thrilled about getting interactive text quests over more sandbox content and/or refining of existing systems.

Yes, I agree, as a general rule, they won't have that value. The purpose is to create atmosphere, make a focus on world design, and make them optional, so you won't need to replay them every run and they won't have a strict order as well. That's, probably, what I want to do.

But meh... I guess we can do Starcraft 1 zerg too, if you guys want it that much.

Space snails, that's some unique vision here!.. But I lol'd at this sentence. I really love zerg <3

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