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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Messages - Nick9

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I use custom config with 20 lvl max, 2 perks per lvl, 6 SP per lvl. 10/10 would recommend if you are casual like myself

I don't like to choose either, just want to have fun with everything in one run

Modding / Re: My personal page on the forum (I edited title again)
« on: November 08, 2023, 12:08:11 AM »
Can you make a Doom out of Gremlin's texture?


upd: future plans - having a Dawg npc to whom you can give 5 gremlins in return to this above. For now prob will add ship as it is.

Mods / Re: [0.96a] Tri-Tac Special Circumstances - V 0.5 11/07/23
« on: November 07, 2023, 06:47:14 AM »
I've seen your mod today for the first time, I love it. These designs look F IMPRESSIVE. You did exactly what I wanted to see in the game. My greatest gratitude.

Modding / Re: My personal page on the forum (I edited title again)
« on: November 07, 2023, 06:40:37 AM »
Mod development ships "development" is put to stop because of this:

damn his Apogee is good!!!


maybe will do some quests though

Modding / Re: My personal page on the forum (I edited title again)
« on: November 07, 2023, 05:27:44 AM »

Modding / Re: Not mod request anymore, but a mod (still a joke post)
« on: November 06, 2023, 11:03:39 AM »
I know, it isn't funny anymore, but I don't see the point of moving on in my life. Apogee is something that I have now and I don't want to lose.

This bad boy also seem to have 2 hangars in it.

upd: sorry about the 2nd one. I just... played with color curves a little bit.

upd2: This is not my work...

... thoughts?

upd3: That... let's call it, "Mk. III" design, is not added yet, but I've made a complete rework and added three of above nevertheless.


It works, I tested:


There is a bonus (Cobra Mk. II wing)


I... probably need someone who would help me with English.

upd4: Blueprints may no longer be found inside pirate package :( pirates still know their stuff though, and TT now has Apogee Mk. II production. This dude on the screenshot below seems pretty chill to hang out with.


Suggestions / Re: Move all Expeditions to The new Threat System
« on: November 06, 2023, 02:48:02 AM »
Twitter Teaser

A bit of a sneak peak at the hostile activity rework! More on this in an upcoming blog post.

Wow this is spooky. Remove the "export fuel will be improved" point from this alert window and this is just pure digital horror. Like nuclear EAS. I love this!

Suggestions / Re: Autosave
« on: November 05, 2023, 03:31:43 PM » (wow I hate reading my old posts)
and etc.


> Saving is taking a while (thus I don't know how you assumed that there were autosaves if every save takes time and puts a large progress bar on the screen)
> Mods are making it even worse
> Autosave is a heavily requested feature
> New players may not know that there's no autosave (there is a mod, but it has no meaning if people don't know about it)

Any new thoughts on this topic?

By the way, I feel really sorry for your lost progress, it sucks when it happens. Happened to me despite what I've ever written on this topic, salt indeed.

Modding / Re: Mod request (joke topic)
« on: November 05, 2023, 03:05:03 PM »
I guess I did it.

With the color designer hand of itumingma, new quality ship designs were born:

This Apogee is NOT an effective mix of scientific and military technologies anymore, as it doesn't feature infamous asymmetric design.

Some inner-circle known pirate just removed the "science" from this vessel, leaving only "military" in the formula. At least two apogees were destroyed in order to create this abomination. Of course, all high-tech nonsense was removed in the process.

Flux capacitors couldn't dream of supporting this amount of large mounts, yet another creative solution was born in the form of safety overrides. While ordnance problem is still left unsolved, this killing machine surprisingly does its job... as long as it's combat ready, that is.

(2 LE, 2 LM, 2 SM, 2 ME->2 SH, still 140 OP and 20 DP, Built-in SO, Fast missile reload system insteaf of a flare)

For each Apogee Mk. II produced, there is one Apogee Mk. II inverted.

At least it has some cargo holds.

(2 MU, 2 ME, 4 SE, still 140 OP but 16 DP, 400->800 cargo, 150->80 min. crew, CBT FRT now)

Should I post this in modding thread and provide more "elegant designs", or is it better to finally get banned on this forum?

Modding / Re: Mod request (joke topic)
« on: November 05, 2023, 07:44:22 AM »
imagine this

(Physically cringed, well done!)

OMG you noticed me I want to frame this answer in my room!!!

Re:  Nick's two-fisted Apogee.
Looks better than the original.  Symmetry is good.

I unironically want to mod this in game. Maybe pirate colors and same (or less lol) OP amount. Fits in, they made slots, they didn't thought on how they would work. I have never made starsector mods before, this will be the first one, if I'll manage to do so. Idk what to think about Fury and other high-tech ships yet, I just want Apogee Mk. II in the first place))

upd: for each Apogee as on the screenshot above, there is an inverted version (which is mirrored the wrong way).

upd2: work in progress guys! It's actually fun to add ships in the game.

Modding / Re: Mod request (joke topic)
« on: November 05, 2023, 07:28:25 AM »
like guys if you don't get it
we have atlas mk. II who has EVERYTHING except op
yet those very high tech designs are still goofy ah asymmetry because it's unusual and probably effective why tho

imagine this

(you can remove small missiles I don't care)

Modding / Re: Mod request (joke topic)
« on: November 05, 2023, 07:07:14 AM »
We need symmetrical high tech ships, e.g. Apogee Mk. II with 2 Large Energy and 2 Large Missile slots.

There is one. I's called Executor.

naah to heavy has dp cost and blah blah blah

paragon, wolf, scarab, buffalo, most fighters, doom, shade, harbinger, phantom, radiant, high tech space station

*fires a shot*

Modding / [0.96a][WIP] What The Dawg Doing (v1.2.1)
« on: November 05, 2023, 02:18:10 AM »
Some ship designs "upgraded" by the notorious pirate Dawg. What IS the Dawg doing?..

Created as a joke topic, finished as a joke mod.
Mod page in development (ri-i-ight after there will be more content).
And if you want more symmetric high-tech desings, here's your salvation:

Download this mod (also changelog):
Ship designs (rough placeholder showcase):

Credits to Itumingma for dakka colors and Doomlin design.

Please, report any bugs, typos and suggestions.

Q: updates wen
A: let's say I'll make yet another dive into this game after december, currently planning to code some quests and to do this I need someone who speaks English fluently

General Discussion / Re: Phase ships in this update?
« on: November 04, 2023, 11:03:03 PM »
They have been nerfed, staying phased for extended periods now slow the ships down a lot, they can no longer zip into the enemy formation, delete one ship, then make a safe retreat. They need to be supported by normal ships to cover them while they vent now.

adaptive phase coils

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