Continued from
https://fractalsoftworks.com/forum/index.php?topic=27476.60No PD/1 PD gun to fix AI behavior
The no PD approach is thanks to your reasoning about having efficient shields.
Wow I love these builds, it's actually perfect. The only thing to disagree with is ADF
Thanks! I really don't like dragging Oxes around, but I think I'll be swapping ADF for some combat mod in newer build iterations.
How does that setup get through frigates in time, especially without Hardened Subsystems and ion beams to flame them out?
There's no special sauce here. It just plows through everything, including frigates, fast enough that it doesn't need Hardened subsystems. From what I observed, frigates die mostly as kind of bycatch - they fly around the guns and suddenly explode. As for frigates that are smart enough not to loiter in front of the big guns, I have frigates of my own. Brawlers LP gun down small stuff very effectively. But as you can see from the attached battle raport, Executors do most of the damage. And they do it fast!
Nothing in the back always leads to some ion beams parking there for me
I have builtin Extended Shields just for that purpose. Plus Flak Cannon to deal with Salamanders, when the Executor feels too safe and drops shields when there are Scintillas around. I tried IR lasers, Heavy Machine Guns and even Heavy Autocannons in the back, but in the end it wasn't worth it.
Pilum catapult might be worth a try
I tried it, but it didn't do much in my opinion. Locust was better, especially for frigates. But in the end, I prefer to invest OP in non-missile stuff.